I liked the idea, but I updated it to include all the Seven Seals of the Apocalypse. I don't have any art work, but I think the idea might work pretty well.
The Seven Seals
Original ideas by PinkPaisley and Timothy Wood
Revelation 6 and 8:1
Extra Pieces
Seven Seal Tiles:
1. The white horseman: Conquest
2. The red horseman: War
3. The black horseman: Famine
4. The pale horseman: Death
5. The resting saints: Rest
6. The panicking rulers: Panic
7. The end: Silence
One End Times Tile
Additional Rules
Preparation:
Mix the End Times Tile into the normal tiles.
Alternately mix the Seven Seal Tiles and play them as they are drawn.
1. Place a tile
When there are End Times Tile is drawn, the players draw one of the seven seals. Seals that are not drawn fall upon other French realms.
The normal turn order is ignored during the seven seals. The player holding the lowest numbered seal begins, moving sequentially to the player with the highest numbered seal. The player plays their seal as they choose and then draws a tile and plays a turn in the normal way.
1. The white horseman: Conquest:
The seal is placed in an incomplete city giving the placing player one point per tile in the city.
2. The red horseman: War:
There are no real winners in war. The seal is placed in a complete city giving the placing player one point per tile in the city. The placing player then nominates a knight of their own to die in the battle for the city and be removed from the board.
3. The black horseman: Famine:
The seal is placed in a farm reduces final points for the farm by 1 point per city adjacent to the farm (cities are now with 2 point instead of 3 or 3 points instead of 4 with a pig or barn).
4. The pale horseman: Death:
The seal is placed in an incomplete city and removes all the followers from that city.
5. The resting saints: Rest:
The player gets no special action. Instead the player is awarded 10 points for patience.
6. The end of the world: Panic:
The seal is placed in a city moving all followers in the city to surrounding farms regardless of normal placement rules.
7. The silence: End:
This player begins the normal order of play. The player may play the seal at any point during the remainder of the game prematurely ending the game. The player may interrupt any player. He may play the seal after a tile is drawn, but before it is played, or after the tile is played but before a follower is deployed, or after the follower is deployed but before the tile is normally scored. Any remaining phases and players are skipped, and the final scoring takes place immediately.