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Author Topic: First Game of Mega-Carc  (Read 51148 times)
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CKorfmann
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« Reply #45 on: June 07, 2009, 12:41:26 pm »

a note, use a "roll-a-puzzle" to lay the tiles, this will preserve the tiles ans the accessories.
Good idea!
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Novelty
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« Reply #46 on: June 09, 2009, 12:10:35 pm »

What's a roll-a-puzzle?  And since this is a new page there's also this question for Deatheux:

and a couple Novently tiles...
Which one of my tiles do you use?  I thought you didn't like custom tiles?
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CKorfmann
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« Reply #47 on: June 09, 2009, 04:45:10 pm »

What's a roll-a-puzzle?
I think it's a thin rubber/plastic mat that you typically use to build a puzzle on and can roll it up loosely to transport it.  Something to that effect.  I think a table cloth might work nearly as well. 
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« Reply #48 on: June 09, 2009, 05:23:08 pm »

exactly, CK! really useful for puzzles and board games!
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
Novelty
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« Reply #49 on: June 09, 2009, 07:06:50 pm »

So Deatheux, which one of the fan-made tiles do you use?  I thought you didn't like the fan-made tiles?
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« Reply #50 on: June 10, 2009, 04:05:39 am »

So Deatheux, which one of the fan-made tiles do you use?  I thought you didn't like the fan-made tiles?

Please do not pollute threads by repeating questions in this fashion. Send whomever it concerns a PM instead - or wait for an answer.
/Mod
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« Reply #51 on: June 10, 2009, 09:08:37 pm »

What's a roll-a-puzzle?  And since this is a new page there's also this question for Deatheux:

and a couple Novently tiles...
Which one of my tiles do you use?  I thought you didn't like custom tiles?

yes of course, i'am not a fan of the fan made expansions...(i'll pass my opinions on this, due to the fact that i don't ant to be banned from this communauty!!! ;-)) but i use many tiles from Novelty like the 4-way river branch, plus a couple river tiles with special config. also some "regular tiles" like the road around the well, the RFRF with open farms between the roads. and a couple others too. and of course, the 100 pts board!!!

nice job Nov!
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
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« Reply #52 on: June 11, 2009, 03:37:41 am »

What's a roll-a-puzzle?

I can see how it would keep the tiles in place, but how do you roll it up with the meeples in it?Huh?Huh??? Huh?
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CKorfmann
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« Reply #53 on: June 11, 2009, 08:32:20 am »

I think the idea is just to keep the tiles in good shape.  I don't think it's meant for transporting the game.
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Deatheux
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« Reply #54 on: June 11, 2009, 07:30:37 pm »

I think the idea is just to keep the tiles in good shape.  I don't think it's meant for transporting the game.

thank you!!

also, it is easier to move the roll-a-puzzle layed on the table to gain more playable aera than move ALL the tiles one by one to gain this space.
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
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« Reply #55 on: December 07, 2009, 07:48:35 am »

I hosted a Mega-Carcassonne game this past weekend at Wintercon in Detroit using the following expansions: Base Game, River 1&2, Inns&Cathedrals, Traders&Builders, Princess&Dragon, Abbey&Mayor, King&Scout, Cult,Siege&Creativity, Wheel of Fortune, and the Count. Everyone agreed not to play the Catapult because of how hard it is to fire it anywhere but straight up.  There was around 300 tiles. The game lasted about 4.5 hours and we were the last game to finish at the convention. The highest scoring player got 350 points, 95 of those points were for black's barn which is in the back left corner and the farm expanded to the City of Carcasssonne, and even to the back right of the Wheel.


All the players had fun.  General consensus was that they didn't like the Count, but everything else seemed cool.  I tried to take advantage of the Count as much as I could, but still didn't get enough points to win the game, or even get 2nd place. One guy was an older guy and he said that he was happy enough just playing the base game with the river.  There was a couple that played with us that had some interesting names for the figures.  They called the builder Satan, and the Mayor was Mr. Happy Pants.  I don't think I should repeat what they called the Fairy, and they had another name for the Princess that was so bad that they wouldn't even mention what it was.

Another thing that I found interesting was that the biggest city (33pts) scored less than the biggest road completed (36pts). The longest road also had both tunnel pieces(from P&D and A&M) right in a row, so it escaped and continued to grow after I thought it was trapped.

The cheat sheets I made were helpful, although there are a couple errors on it, and it doesn't mention scoring of the farmers.  I'll get it updated here at some point and upload it to BGG and here, if you'd like.
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Novelty
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« Reply #56 on: December 07, 2009, 09:10:57 am »

Nice picture!  Oh and I know who's playing purple!  Did you paint your own A&M meeples purple?
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« Reply #57 on: December 07, 2009, 09:43:17 am »

Yeah, I painted all of my yellow pieces purple (except for the ones from Wheel of Fortune).
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« Reply #58 on: December 07, 2009, 02:36:18 pm »

When you make the new help sheet, can you put the info for Catapult and Tunnels on it so it is complete? I know you may not always play with it, but having a complete cheat sheet with all the expansions would be nice. Thanks!

P.S. With the Wheel, the City, and the two Rivers, that was one massive starting "tile".
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CKorfmann
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« Reply #59 on: December 08, 2009, 11:07:42 am »

That looks like a lot of fun.  Gotta love the purple meeples!
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