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Author Topic: The Cathars  (Read 22722 times)
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« Reply #15 on: April 17, 2007, 01:12:08 pm »

I think my group are going to play it that they dont occaissionally as it makes for a real interesting rule change.


Nothing wrong with a few house rules Smiley
At least not if one knows they are house rules and preferrably if everyone playing agrees on them!
I've had games where people didn't...and one might say they were less interesting for it.

Oh and I also feel left out, someone needs to produce and distribute official versions of this expansion pronto!
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« Reply #16 on: April 17, 2007, 01:23:49 pm »

@canada steve: No problem. I've overstated rules on a number of occasions before. But it does sound like it might well be an interesting variant, especially in a game of mega-Carc with several players. Btw, would you mind posting both your question to HiG and their answer (exact wording, original language)? I'd like to include it in the FAQ, if that's all right with you.
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canada steve
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« Reply #17 on: April 17, 2007, 01:39:39 pm »

Here you go Matt, no probs.

Hello!


Thank you for your mail and the


If a knight is either already in a city or placed into a city that is completed,

(Placing in a completed city isn't allowed, unless you place the pawn together with the tile you're closing an unoccupied city.)


is that knight beseiged unless there is a cloister adjacent to the Cathar tile ? I have been told that normal rules apply in that a completed city removes all knights, but I feel that would defeat the object of the Cathar tile in beseiging the city.
Knights will always be removed from completed cities, even from beseiged ones. The cloister should just allow to escape from a city that cannot be completed anymore, since an incomplete an beseiged city scores no points.


Viel Spaß beim Spielen,
Georg Wild
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Am 16.04.2007 um 11:51 schrieb Dirk Geilenkeuser:


Kannst du ihm das bitte beantworten. Bin leider überfragt.
 
Gruß, Dirk

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Dirk Geilenkeuser
Hans im Glück Verlag

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Signatur gemäß GmbH-Gesetz §35a:
Hans im Glück Verlags GmbH, Birnauer Str. 15, 80809 München
Tel: +49-89-3005419, Fax: +49-89-302336,
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Sitz: Deutschland, München
USt.-IdNr.: DE129368118
Handelsregister: HRG München 96358
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Von: Steve August [mailto:saugust@blueyonder.co.uk]
Gesendet: Sonntag, 15. April 2007 19:13
An: info@hans-im-glueck.de
Betreff: Carcassonne The Cathars


Dear Sir
 
Firstly I would like to take this opportunity to commend you on such an excellent game. Carcassonne is both thought provoking and fun.
 
I am hoping you can answer a question for me regarding The Cathars expansion.
 
If a knight is either already in a city or placed into a city that is completed, is that knight beseiged unless there is a cloister adjacent to the Cathar tile ? I have been told that normal rules apply in that a completed city removes all knights, but I feel that would defeat the object of the Cathar tile in beseiging the city.
 
Please could you confirm what is correct.
 
Many thanks
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Canada Steve
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« Reply #18 on: April 17, 2007, 04:06:02 pm »

Looks like that settles it - like Gantry I don't have Cathars so was reluctant to venture a comment. 

Intuitively it seemed like the concept of trapping a meeple in a city for good would make the Cathars tiles more powerful than they should be.  Imagine in a two player game if one player happened to draw all the Cathars tiles and trap 4 of the opponents meeples - playing with 8 meeples is hard enough - but trying to do any good with 4 would be downright hopeless.

Kind of off topic, but has anyone ever tried playing with say one less meeple than their opponent (a handicap I guess) and seen what happens?
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canada steve
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« Reply #19 on: April 18, 2007, 02:36:57 am »

Yes but if you do use this as a rule then it makes the placement of cloisters a lot more important, which mkaes scoring more of a challenge. Still if playing official rules then thats that.
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Canada Steve
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