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Formula D
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Topic: Formula D (Read 20998 times)
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Novelty
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Marquis Chevalier
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Re: Formula D
«
Reply #15 on:
May 18, 2009, 10:58:32 pm »
Quote from: Bixby on May 18, 2009, 10:26:29 pm
That would be me. I was leaning the wrong way in the picture, so Steve inverted it. I was wondering if anyone would notice.
That's the easy way to do it, but it does invert the text as well. There are other PS tools that he could have used - skewer or perspective would probably be better to keep the text in the right order.
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canada steve
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Marquis
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Re: Formula D
«
Reply #16 on:
May 19, 2009, 10:07:24 am »
Great race cards Bixby very Nascar.
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Canada Steve
Scott
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Duke Chevalier
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Re: Formula D
«
Reply #17 on:
May 20, 2009, 12:52:56 am »
The logo could probably be re-inverted by itself.
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Bixby
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Guinness is Goodness
Re: Formula D
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Reply #18 on:
May 20, 2009, 10:08:01 am »
The way I finished my first race of Season Two, I think Backwards is somehow appropriate.
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Bixby
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Guinness is Goodness
Re: Formula D
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Reply #19 on:
June 06, 2009, 12:23:28 am »
Our video for Season Two.
http://www.youtube.com/watch?v=kc9rPUbm9Vk
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Novelty
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Marquis Chevalier
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Re: Formula D
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Reply #20 on:
June 06, 2009, 02:39:28 pm »
Wow, a video to celebrate! It looks like fun. I wish I could have joined.
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Joff
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Chatelain
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I play yellow... usually
Re: Formula D
«
Reply #21 on:
August 05, 2009, 10:31:07 am »
I picked up this one today. I wanted a game that could support more players than 6, could be introduced (via beginners rules) to non-gaming folk, and would be fun. The rolling of the dice gives the impression that it is like '
normal
' games for my non-gaming friends. I hope to introduce and begin a regular gaming session for these new non-gamers.
We had a quick 2 player game earlier using beginners rules, one lap and one car each, just to test the waters. Quite enjoyable. I heard somewhere (think it was on BGWScott episode) that 2 players are better off playing 2 cars each. What are your thoughts and how do you implement playing with 2 cars each? Do you each have 2 dashboards?
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Bixby
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Re: Formula D
«
Reply #22 on:
August 05, 2009, 01:25:23 pm »
Each car would require it's own dashboard. This game really shines when there are 6 or more cars on the track. The interactivity of the cars and the resulting hazards is what gives the game depth. The pre-race build choices for which resources to allocate makes it enjoyable and racers soon become aware of the trade offs and the difficulty in allocating 20 points to various resources.
Glad you are enjoying the game. If you enjoy two cars with basic rules; more cars with advanced rules will be something you really enjoy.
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CKorfmann
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Duke Chevalier
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Pigs are meeple too!
Re: Formula D
«
Reply #23 on:
August 09, 2011, 05:13:41 pm »
Watched some videos on this lately. Looks really cool.
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CKorfmann
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Duke Chevalier
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Pigs are meeple too!
Re: Formula D
«
Reply #24 on:
February 11, 2012, 12:14:28 am »
A friend recently got this and I've gotten to play it twice now. I enjoy it quite a bit. Burned out on the last turn in my first game and I think I came in 3rd or 4th in my second game. Can't remember for sure. I realized just how difficult it is to actually use the 30 sided die. I managed to do so once in my second game. Both were played on the "front" side of the original board. Looking forward to playing it again.
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