Possible names for expansions:
* Walls of Jericho
* Crossing the Red Sea
* Pillar of Cloud and Fire
* Quail and Manna
* Mount Sinai
Here are the ideas I have thought about so far:
The Walls of Jericho ... this one will probably be similar to the Siege/Cathar tiles. We have both thought of the same Biblical event here
The Angel of the Lord... this is easy. It is simply the
Princess and the Dragon (without the princess). The 'fairy' piece is the Angel of the Lord, offering bonus points to the Israelite followers and of course protection from 'the dragon', or Satan (Rev 20:2).
I saw an idea mentioned on BGG called
'Moses and the Golden Calf'. I did not like the mechanics (that was fairy and dragon) but the idea would be better as the Ark in reverse. The Golden Calf deducts points from the followers it passes. However, the Golden Calf cannot occupy the tile that the Ark is currently residing upon; neither can the Golden Calf occupy the scoring area of a temple (an orthogonal cross with the temple in the middle). The Golden Calf is seen as idolatry among the Israelites as they worship the Golden Calf instead of God.
The Judge of Jerusalem (judge being the only 'j' word that fit
). A
Count of Carcassonne rip-off. 12 tiles depicting Jerusalem... same mechanics as Count.
The above will be my January expansion projects after
The Leper and
The King are finalised for regular Carc.
I envisage Crossing of the Red Sea, being the River 1 expansion, with Crossing the Jordan as River 2
Mount Sinai could be just a new landscape feature, aka mountains. Let's hope it doesn't end up as a 150 tile expansion like Forests.
That is interesting... crossing the Jordan river could well be when the Ark comes into play. Biblically when Joshua entered the Promised Land with the Israelites, they crossed the river Jordan, the Ark being carried across with them... the Ark could be moved freely once the crossing of the river had been accomplished. This could be a way to get the Ark in play early on, without awaiting the completion of the first city, in a similar way that the Volcano/Lake tile works for the Dragon.
This got me thinking... the crossing of the red sea (very loosely interpreted of course) could entail a river crossing that allows connecting of farms. Could either be via a new special river tile, or else a when the ark comes into play. Or something like that... clearly needs work hehe
I know you were going for alliteration, but Judge of Jerusalem doesn't really make sense. Judge makes me think of the book of Judges. How about the "Count" equivalent being the High Priest?
For King and Robber Baron, you could do something about Saul and David, though that's a few hundreds years after the time period of the game.
For Walls of Jericho, don't forget Rahab's scarlet cord!
I know you were going for alliteration, but Judge of Jerusalem doesn't really make sense. Judge makes me think of the book of Judges. How about the "Count" equivalent being the High Priest?
I know, it did not really fit well... but sounded good
For King and Robber Baron, you could do something about Saul and David, though that's a few hundreds years after the time period of the game.
I don't think the time period is too much of an issue. The idea would be to implement Biblical events from the OT. Players who have this game will no doubt be mainly religious folk and keeping to that theme would serve to remind players of the events depicted. Moses and the Golden Calf is an idea that, although in the OT, predates Joshua's entering into the Promised Land, in fact, Moses was dead when Joshua entered into the Land... but the reminder of the event could be in the game.
For King and Robber Baron, you could do something about Saul and David, though that's a few hundreds years after the time period of the game.
Again, timing is a non-issue.
For Walls of Jericho, don't forget Rahab's scarlet cord!
How to implement? If a player held the 'scarlet cord' card, if they find that they are in the city of Jericho when the walls come down, they would be allowed to score for the city... others occupying at the time do not score... something like that!