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Author Topic: Holzfäller und Müller Erweiterung, translation required  (Read 6844 times)
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Novelty
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« on: December 22, 2008, 01:27:06 am »

Can someone translate the Holzfäller und Müller Erweiterung from the german text to English?  Thanks.  You can get the file here.
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« Reply #1 on: December 22, 2008, 09:41:19 am »

... will send you a "rough" translation tonight ...
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Lardarse
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« Reply #2 on: December 22, 2008, 09:42:05 am »

I can't do it all (and to be honest, I'm surprised that I can understand this much, as I don't speak German at all), but here's what I've been able to get from the document:

The title translates to "Woodcutter and Miller".

Use all rules from the Carcassonne base game. Followers (Spielfiguren) may be placed in cities as a knight (Ritter), in cloisters as a monk (Mönch), in farms as a farmer (Bauer), or on roads as a thief (Wegelagerer). The rules to I&C and T&B may be used.

The forest

There are 6 tiles with forest on: 2 FFFF, 2 FRFR, 2 FFRR. I don't understand the rest of this paragraph.

Farmers score 2 points for each forest tile in the farm at end of game. Cities appear to get a bonus when the forest is near a completed city (I was confused for a moment, as I was reading abgeschlossen as unfinished, when in fact, it means the opposite). I don't understand the rest of the cities paragraph. The forests act like inns do to roads (if at least one is on the road, score double if finished or nothing if unfinished), but stack with inns (so both on the road triples the value).

The mills

There are 6 tiles with mills on: 2 watermills (FFFF and FFFR) and 4 windmills (FFFF, FRFR, 2 FFRR). (There appears to be a copy/paste error in these rules, but I think that the 6 combined with there only being 6 tiles in the tile sheet suggests that the indivivual counts are incorrect in this paragraph)

It says something about followers may be placed in the mill as a miller (Müller).

That's about all I understand, sorry. Hope it was helpful.
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« Reply #3 on: December 22, 2008, 03:31:02 pm »

ok ... here's part one, sorry my english is not the best ... part two follows tomorrow ...

"Woodcutter and Miller".

There are the general rules of Carcassonne game with the usual terms and rules. Game characters on cities are called Knight, characters on cloisters are called monk, characters on farms are called farmers, characters on streets are called thief. In addition, the rule extensions of the first extension (Carcassonne – I&C) and the rule extension of the second extension (Carcassonne – T&B) are to be used.

The forest

There are 6 forest tiles: 2 forest with no road tiles, 2 forest with straight road passage, 2
forest tiles with 90 degrees pinched street. There is no forest tile, where its mandatory to place another forest tile aside. Each forest tile is a separate and closed forest area or two closed forest areas when split by a street. This is important for the scoring in the end (for details take a look as the Carcassonne base rules -> farms)

Scoring for farms at the forest:

When you place a forest tile aside a farm tile then the player which has a farmer on the farm gets two extra points for each forest tile near the farm.

Scoring for cities at the forest:

Players whose cities are aside a forest tile get two extra points for each completed city near a forest tile. You get the points when the city is closed, the forest tile counts like an additional emblem on a city tile.

Scoring for roads at the forest:

Streets of players which lead through a forest, counts similar as streets at an inn near the lake. When the street is not finished you get no points. When its finished you get the double street value (for details take a look as the Carcassonne base rules -> inns). This means you get two points for each tile when the streets leads through a forest. If the same street also leads to an inn at the lake, then you get three points for each street tile.

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« Reply #4 on: December 22, 2008, 05:15:54 pm »

... part two, as it was too late to do anything more usefull Tongue

The mills

There are 6 tiles with mills: 1 watermill with an ending street, 1 watermill without street, 1 windmill without street, 2 windmills a 90 degree pinched street, 1 windmill with a straight street. Mill tiles are to be placed like cloister tiles and occupied with a meeple. The player who placed the meeple on the mill must not remove the meeple until the end of the game. A character on a mill is called miller. Important: the mill don’t need to be occupied with a meeple immediately, but can also remain empty at first. It can be occupied from each player if:

- he places a corresponding street extension to a street which ends at the mill tile or leads through the mill tile.
- he places a farm tile aside the mill tile. This can also be a city tile with the farm leading to the mill tile if its not split form the mill by a street.

In these cases the player can place the miller on the mill tile even if he doesn’t placed the mill tile himself.

Scoring of farms with a mill:

A player, which has the majority of farmers on a farm area which includes a mill, gets one extra point for each completed city, which has a border to that farm. If a player has a pig on a farm (where he has the majority of farmers) which includes a mill, then he gets five points for each finished city which has a border to that farm.

Scoring of streets aside a mill tile:

Players with thefts on a street which ends at a mill or which leads through the mill tile, get two points for each street tile when the street is finished. Unfinished streets get no points at the end of the game and the meeple gets removed. If a street which ends at a mill or leads through the mill tile also leads to an inn at the lake, then you get three points for each street tile when the street is finished.

Scoring of mills at the end of the game:

The player who has a miller on a mill at the end of the game gets three points for each complete city which has a border to the farm and is not separated by a street. Mills without miller get no points at the end of the game, the mill brings only points to the player which owns the farm on which the mill is located.
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Novelty
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« Reply #5 on: December 22, 2008, 06:22:45 pm »

Thanks for the translation Purity!
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