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Author Topic: Treasure Hunt+ (expansion of Treasure Hunt)  (Read 14657 times)
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Maulei
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« on: December 16, 2008, 09:17:05 am »

Treasure Hunt + is an expansion of Treasure Hunt.
Package content
12 tiles, 4 Map Tiles and 8 Treasure Tiles
3 Treasure Chest tokens and 3 Key tokens (for players to draw and keep it secret during the game)

Treasure Tiles
Master Knight - When the owner completes a city, gain 2 bonus points
Master Robber - When the owner completes a road, gain 2 bonus points
Master Cleric - When the owner completes a cloister, gain 4 bonus points
Road Builder - When the owner extends his road, draw an extra tile (once each turn)
City Builder - When the owner extends his city, draw an extra tile (once each turn)
White Pig and White Follower - Player gains control of the White Pig and White (normal) Follower
Trap! Kill the follower and deduct 10 points
Trap! Kill the follower and lose all treasure chest and keys

Quite a lot of tile arts to do.....

Map Tiles
CCCC tile with key and treasure of different colors (1 single city)
FFFF tile with key and treasure of different colors
RRRR tile with key and treasure of different colors (2 separate roads)
A map tile with special landscape

Comments are welcome.

Side notes
The 'Master xxxxx' and 'xxxx Builder' tiles are re-used from my 'tile-less' Carc expansion - Carc: Vanguard

« Last Edit: December 18, 2008, 07:36:43 am by Maulei » Logged
Novelty
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« Reply #1 on: December 16, 2008, 09:24:55 am »

Heh, being in HK for a week, that title makes me think of Treasure Hunt "Ten" :p
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Lardarse
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« Reply #2 on: December 17, 2008, 08:25:08 am »

Name of this expansion is to be confirmed, I can think of:-

1) Carc: Treasure Hunt+ ,  2) Carc: Treasure Hunt - The Heritage

The first name means "Even more Treasure Hunt tiles".

The second name gives an idea of players having Treasure Chest or keys in the beginning of the game.  I'm not very sure "Heritage" is the correct word to use....
I can't work out what you mean here, so I can't suggest a better word...

Quote
Map Tiles
CCCC tile with key and treasure of different colors (1 single city)
FFFF tile with key and treasure of different colors
RRRR tile with key and treasure of different colors (2 separate roads)
A map tile with special landscape
Are you thinking of anything in particular for these tiles?
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Maulei
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« Reply #3 on: January 13, 2009, 05:50:24 pm »

4 map tiles preview



Development of 8 new Treasure Tiles in progress...
- There will be 1 new Royal Landscape Tile.

A 'Treasure Tile' reference card would be nice for Treasure Hunt, since with the release of TH+, there will be a total of 12 Treasure Tiles...
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Novelty
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« Reply #4 on: January 13, 2009, 07:09:58 pm »

Nice tiles.  The first 2 (on the left) seems a bit washed out to me.  If you would like, I could send you my version of those 2 tiles (without the icons).

And I thought there were more than 12 treasure tiles?  8 from TH, 4 from TC and now 8 from TH+  Or do you not count the lose and gain point treasures?
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Maulei
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« Reply #5 on: January 13, 2009, 11:55:19 pm »

Nice tiles.  The first 2 (on the left) seems a bit washed out to me.  If you would like, I could send you my version of those 2 tiles (without the icons).

yes, please. Smiley 

And I thought there were more than 12 treasure tiles?  8 from TH, 4 from TC and now 8 from TH+  Or do you not count the lose and gain point treasures?

Ah.... I have only counted the Treasure tiles I created.  :P  Together with TC, there will be a total of 16 Treasure tiles (including traps)

After TH+ is ready, I will repackage TH with TH+ as TH 2.0.  (and TC is really an expansion to TH, as it requires other expansion like Forest and/or River)

I will replace the 'white pig & white follower' treasure tile with a Royal Landscape, which named as 'Royal Army'.  It destroys an existing, incomplete city (just like the cathar tile), knights in that city cannot escape to nearby cloister and the owner will score NOTHING for completing that city.  (only Royal Cathedral can cancel out this effect)

I was so busy in past few months that I didn't have time to complete TH+....  Hope I can complete it soon.
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Novelty
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« Reply #6 on: January 14, 2009, 02:52:16 am »

After TH+ is ready, I will repackage TH with TH+ as TH 2.0.
Ah, I understand now.  It might get a bit messy with the rules, but I guess it can be done.
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wicke
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« Reply #7 on: January 14, 2009, 06:21:45 am »

I read through Treasure Hunt a few days ago, and I like it but why are the tiles so different in brightness,
some tiles look great, but some rather dull or washed out (tile 6, 7 and 13 for instance, but also 3, 5 and 10),
would it be possible to make these look better.
I have just received 240 blank tiles from HiG and my girlfriend have just bought a superb wax printer (way better than usual laser printers) and glossy adhesive photo paper that will make wonderful tiles, and then I am not so glad to see those dull, washed out colours on the original Treasure Hunt tiles.

Proof-read:
In section 1 “Place a tile”, the phrase “Royal Landscape tile” is mentioned without any clarification, it might need a footnote.
(I know it comes later but when you first read it, it's a mystery)
The same problem arises in section 2. "Deploy a follower", and yes I know that (most) questions are answered in section 3. "Complete cities, roads, cloisters or farms", but for instance the first line with "if a player has a key and treasure chest tokens of the same colour, or the multi-coloured key token and any treasure chest token" sounds really strange when you at that time in the rules, don't even know how to get hold of them.

In Royal Cathedral, Royal Highway and Royal Cloister it says: “At the end of game…”
shouldn’t it be “end of the game”  ?

Footnote 4 say: “with the playing a follower”

Hope I am not offending anyone with this, but I would be grateful if someone could make the tiles look better.
.../Wicke
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Novelty
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« Reply #8 on: January 14, 2009, 08:01:14 am »

Oh, it's corrected wicke, check the public downloads page.  I just forgot to post it here.
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Maulei
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« Reply #9 on: January 14, 2009, 10:46:31 am »

I read through Treasure Hunt a few days ago, and I like it but why are the tiles so different in brightness,
some tiles look great, but some rather dull or washed out (tile 6, 7 and 13 for instance, but also 3, 5 and 10),
would it be possible to make these look better.
I have just received 240 blank tiles from HiG and my girlfriend have just bought a superb wax printer (way better than usual laser printers) and glossy adhesive photo paper that will make wonderful tiles, and then I am not so glad to see those dull, washed out colours on the original Treasure Hunt tiles.
...
Hope I am not offending anyone with this, but I would be grateful if someone could make the tiles look better.
.../Wicke

I admit that some tiles are off-color and do not look good.  Since I'll have Chinese New Year holiday soon, I think I can spend some time to re-do the arts.

Please refer to this thread
« Last Edit: January 14, 2009, 10:58:39 am by Maulei » Logged
Maulei
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« Reply #10 on: January 20, 2009, 05:09:04 am »

*Update*

I have resized all TH tiles and some of them are remade.  Moreover, TH+ tiles are completed.  I will post the preview version here soon.
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wicke
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« Reply #11 on: January 20, 2009, 05:17:57 am »

Great, will you make separate pdf's of the tiles for the "first" Treasure Hunt and Treasure Hunt+, or will you mix them together ?
.../Wicke
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Maulei
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« Reply #12 on: January 20, 2009, 09:25:08 pm »

TH v2.0 will contain all TH v1.0 tiles and TH+ tiles.

All tiles will be renumbered.  I will also prepare a TH+ tile sheet showing the new TH tiles.

Here comes the preview version:

New Map Tiles


New Treasure Tiles - The Masters


New Treasure Tiles - The Builders


New Royal Landscape - Royal Army


New Treasure Chests

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Maulei
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« Reply #13 on: January 20, 2009, 10:54:13 pm »

I need rule experts help on TH 2.0 rulebook.

Quick reference needed
The 16 Treasure Tiles.
Map tiles with keys/chests

Package content
- 9 Treasure Chest tokens (3 Red, 3 Blue, 3 Green)
- 10 Key tokens (3 Red, 3 Blue, 3 Green, 1 Multi-color)
- 6 Heritage Tokens (3 Treasure Chests and 3 Keys, 1 Red, 1 Blue, 1 Green each)
- 20 new map tiles
- 16 treasure tiles
o 2 extra follower (Builder, Big Follower)
o 5 treasure chest (+15 pts, -10 pts, kill a follower, -10 pts & kill a follower, empty)
o 4 Royal Landscape (Cathedral, Cloister, Highway, Army)
o 3 Masters (City, Road, Cloister)
o 2 Builders (City, Road)

Rule update for TH 2.0

Preparation
[New] Before game start, each player draw a 'Heritage token' (Treasure Chest/Key token but with different tile back).  It remains uncovered during the game and it works exactly the same as ordinary Treasure Chest / Key token (ie, can be opened with key or open treasure chest).  At end of game, the Heritage token yield no points.


Royal Army
- When a city is connected with Royal Army tile, it is under seiged by Royal Army.  When the city is completed, each tile is scored for 1 point only.  If the city is incomplete, the player scores nothing.  Same as Cathar tile, the knight inside a city may escape to nearby cloister.

Royal Landscape
- When a city is connected with Royal Cathedral and Royal Army, the special effect of both tiles are cancelled.

The masters
- When the owner of the master tile complete a feature (as specified on the tile), he gains 2 points

The Builders
- The owner's follower on specific type of tiles also work as Builder.  That is, the owner can draw and play extra tile for once, when extending his road/city.

New treasure chest
- self explanatory
« Last Edit: January 22, 2009, 10:57:38 am by Maulei » Logged
Novelty
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« Reply #14 on: January 21, 2009, 08:53:54 am »

Maulei, I'll get on to the rules when I get the time.  Maybe this weekend, but maybe not since, well, you know what happens on Monday Smiley
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