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Author Topic: Creativity tiles  (Read 11191 times)
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Joff
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« on: October 31, 2008, 05:54:48 pm »

I reproduce here a posting from the BGG forums:

Quote from: Palladin (on BGG forums)
"Oh what to do with the blank tiles? Yes one could cut and paste images from anynumber of places devoted to Carc variants, but if I did that the result would an unpleasing cut and paste job. So, what about keeping them blank? Several ideas come to mind. Here are several approaches that could be applied when a player draws a blank tile:

1)The player loses his or her turn.

2)The player does not place a tile, but scores points. This approach opens up several possibilities. The blank tiles could be deemed owrth a set number of points, say 2 or 3; or the first blank tile drawn is worth 2 points and the second one worth 3 points; add a 4 or 6 sided die and permit a player to roll for the number of points to be awarded

3)Permit the player to remove a meeple from the display. Again several possibilities are available, such as the player may only remove their own piece, or only remove an opponent's piece, or may any meeple (their own or an opponent's)

4) Permit a player to add a meeple to the display without playing a tile.

5) Permit a player to draw and place two tiles that turn.

6) This one is more complex, but use the blank in the same manner as the blank tile is used in Scrabble. Permit the player to either call landmark feature for each of the four sides or, only the sides that are matched to the display, therby permitting a subsequent player that plays to any open side to name the feature."

Some interesting ideas in there. I added one of my own (piggybacking off Treasure Hunt, I might add Wink ):

"Another idea, by using 1 blank tile and a white meeple, is that you get control of the white meeple. This can deployed along with the regular meeples. Leave the tile in front of you so everyone knows who the white meeple belongs to. You perhaps could colour the other tile in another non-standard colour (meeples are readily available in white/orange/brown/purple/pink) or even mark one tile with a builder icon, one with a meeple icon. Control of a white builder or white regular (or even big) follower."
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Tobias
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« Reply #1 on: October 31, 2008, 07:34:01 pm »

We use the blank tile in New world as a "lose the turn" tile. It works for us, and we will probably do the same with these.
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Scott
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« Reply #2 on: October 31, 2008, 08:35:51 pm »

I like the 'lose a turn' idea best.

Making it a 'wild' tile would have been good if A&M didn't already have something like that.
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Novelty
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« Reply #3 on: November 03, 2008, 12:07:46 am »

Is this a variant in development?  I'm just wondering if I'm adding it to the "big list"
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Joff
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« Reply #4 on: November 03, 2008, 02:00:08 am »

No, I don't think so. It is just a few suggested uses for the plain blank tiles.

Unless someone can think up an even more ingenious way for using the blanks Smiley
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Novelty
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« Reply #5 on: November 03, 2008, 04:16:03 am »

A free abbey maybe, but one that completes the features and is part of the feature as well?
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CKorfmann
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« Reply #6 on: March 30, 2009, 04:53:59 pm »

I liked one low tech idea I read somewhere.  Get a stack of 1" square post-it notes and whenever you draw a blank tile, you can draw whatever you like on paper and stick it to the tile. 
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« Reply #7 on: April 12, 2009, 02:13:01 am »

We play tested using the blank tiles as a way to blank out tiles already played. Instead of placing the blank tile, you removed one already on the board. But we had to add rules about removing the only title of a claimed feature, or what happened to features that got divided, and you can't blank the river... It got messy and we decided we didn't like it, but perhaps others can find workable rules for that idea.
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For want of a tile, the road was lost,
for want of a road, the city was lost,
for want of the city, a farm was lost,
and all for the want of a tile.
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