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Author Topic: Cleric and Serf  (Read 24730 times)
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Novelty
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« Reply #15 on: October 17, 2008, 07:53:13 am »

Well, I haven't had any response for a while, so I've zipped the rules and the tiles (see first post), and I'll call this done!
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skipboris
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« Reply #16 on: October 17, 2008, 10:28:12 am »

Just read your rules.  Have you play-tested this?  For our games, once you introduce the barn you already are discouraging use of farmers.  Most people just wait for a big farm and then play the barn.  Since the serf scores for ever farmer left, this will be pretty worthless if nobody plays farmers.  And it discourages use of farmers even further due to the serf scoring off every farmer you play. 

What if the serf scored 1 off every farmer and 2 for every barn? 

Also, you should get a token for YOUR cloisters YOU complete. And the cleric should be worth 1 point for every cloister in the end.  To me that makes it more worthwhile.  In our games, the king and robber usually get 30-60 points,which is why I think you should increase the value of the cleric and serf.  Isn't the point of this to give a balanced counterpart to King/robber? 

Also, to be a true variant you need to make alternate rules for getting serf when not playing with the barn expansion.  I suggest whoever has played the most farmers, tie goes to first holder.

What do you think?
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Novelty
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« Reply #17 on: October 17, 2008, 11:44:04 am »

Why 2 for every barn.  If as you say, people are dissuaded from playing farmers then it should be something more per barn.  I would say 5 points for every barn.

Cloister tokens are similar to trade goods.  Just like trade goods, the person who completes the feature gets the tokens.  I prefer it that way.

And as for alternate rules when not playing with the barn expansion, go read up on Friar and Farmhand Smiley

Edit: I don't like the player scoring for a completed cloister with the cleric because you are already scoring for the completed cloisters with the tokens.  I'll throw in 3 points for every completed city with a cathedral and 2 points for every abbey tile played if you have the cleric.
« Last Edit: October 17, 2008, 11:47:41 am by Novelty » Logged

Novelty
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« Reply #18 on: October 17, 2008, 12:41:40 pm »

OK, new version of the rules is now available, and I also updated the [url=http://www.dukenostalgia.com/junk/clericandserf.zip]zip with the tiles.

Edit: Link removed.
« Last Edit: October 20, 2008, 08:05:57 am by Novelty » Logged

skipboris
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« Reply #19 on: October 17, 2008, 04:00:22 pm »

I like this much better.  However with max players, all abbeys played and cathedrals completed, the cleric is still only worth 28 at the end.  That is why 1 pt for each cloister works.  As you scale up with or down with more or less expansions, the value of these tiles (king, robber, cleric, serf) goes up or down.  As you have it now, if you have abbey, mayor, and cathedrals expansions only, the cleric is worth the same as if you were playing mega-carc.  That's not true of the other three.  King, robber, and serf all depend on more tiles in play to increase their value. 

My suggestion would be 1 point for every completed cathedral, abbey, cloister, and shrine in play.  That would scale to be worth a little with no other expansions, to a lot while playing mega-carcassonne.
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Novelty
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« Reply #20 on: October 17, 2008, 10:56:48 pm »

I'll leave it as it is.  You can play whatever variant rules you wish.  The main objective of this expansion was to:

1. remove the family tiles with the red and yellow shield and just make available those tiles from families that have not been produced officially
2. Add in the friar and farmhand images from Friar and Farmhand
3. Add the cloister tokens from Families

All the tiles are now on one easy to print page.  Since nothing is official, you can play with them however you wish Smiley
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Novelty
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« Reply #21 on: October 20, 2008, 08:06:21 am »

I spotted a few typos, so I corrected it: updated rules.  My apologies if you have already printed this out.
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Scott
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« Reply #22 on: October 20, 2008, 09:05:47 am »

Broken link.
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Novelty
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« Reply #23 on: October 20, 2008, 10:00:54 am »

Thanks and fixed!
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Novelty
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« Reply #24 on: October 24, 2008, 10:05:36 pm »

I finally figured out the fonts issue (I think).  Updated version just for the fonts.  No text change.
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Scott
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« Reply #25 on: October 24, 2008, 11:00:03 pm »

Yes, it looks like you got the font issue fixed on your computer. All the PDFs you just posted are all looking right to me font-wise.
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