Joff
|
|
« Reply #45 on: October 18, 2008, 01:44:31 pm » |
|
I have updated the rules, this time allowing ones own followers to be detained. I would be grateful if someone could go through this document for typos, errors, contradictions etc. Cheers. In the Stocks Ver 02.3 draft
|
|
|
Logged
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #46 on: October 18, 2008, 05:47:19 pm » |
|
Some comments:
* Paragraphs are not justified? * Footnote 8 "i.e. while detained in the stocks a Builder cannot build" That in itself is confusing. "i.e. while detained in the stocks, a Builder does not confer a double turn" might be better * Footnote 8 is also duplicated in the text (first para, page 3) * Instead of using cap(s), you might want to use "city segment" for the noun and "completes" for the verb. Otherwise, it is going to be confusing for non-English speakers who are unfamiliar with the term "cap". * It would be nice if the examples follow immediately after the section they are described in. * "2 Extra tiles (depicting a city segment with stocks area)." page 1. Should there be a "a" in front of the stocks? * Should you call the tile a "Stocks tile" or "a tile with stocks"? * In the Preparation section, the "Stocks tile" is capitalised, whereas later on, it is not, i.e. "stocks tile"
|
|
|
Logged
|
|
|
|
Joff
|
|
« Reply #47 on: October 19, 2008, 01:21:21 am » |
|
Thanks, Novelty. I will update with your suggestions. Other than those, do the rules makes sense? Could you add a tile with stocks ( ) to a game and understand how they are used? Edit: Uploaded In the Stocks Ver 02.4 draft rules with Novelty's suggested modifications.
|
|
« Last Edit: October 19, 2008, 02:06:39 am by Joff »
|
Logged
|
|
|
|
Joff
|
|
« Reply #48 on: October 23, 2008, 06:00:10 am » |
|
Another stocks tile (or tile with stocks on )
|
|
|
Logged
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #49 on: October 23, 2008, 11:10:32 am » |
|
Hmm.... is it intentional that the houses in front have less soot on them (and are thus whiter) than the houses in the back?
|
|
|
Logged
|
|
|
|
|
Joff
|
|
« Reply #51 on: October 24, 2008, 10:47:03 am » |
|
After playing P&D for the first time today, a question arose in my mind regarding the stocks expansion. If a Volcano tile is drawn by the player who is detained in the stocks and who (on that turn) must place his follower in a recumbent position, do you think he should be allowed to do this? The P&D rules state that the player who plays the volcano tile " must immediately move the dragon to this tile from its current location. The player may not deploy a follower to the tile, but may - according to the usual rules - deploy a builder or a pig, or move the fairy". I assume that the player could place his follower into a recumbent position, as he would not be on the tile now occupied by the dragon. This is similar to a question I have just asked in the Rules section. Do you think it is ok to allow the follower to become recumbent on this turn... or should I punish him for yet another turn?
|
|
|
Logged
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #52 on: October 24, 2008, 11:04:54 am » |
|
He should be placed down during this turn... it's an automatic move IMO just like moving the dragon.
|
|
|
Logged
|
|
|
|
Joff
|
|
« Reply #53 on: October 25, 2008, 01:38:23 am » |
|
Just out of interest, we playtested In the Stocks while playing our first game of P&D (with A&M also) yesterday: The stocks worked really well, but we thought that there were too few tiles with stocks in the mix. Perhaps it should be increased to 4? Yes, it was my Mayor who was put into the stocks first! I got caught in my own self made trap! That's rough justice for you! At the point on the board I had just come out of the stocks and decided to protect my Mayor with the Fairy.
|
|
|
Logged
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #54 on: October 25, 2008, 03:34:24 am » |
|
Hmmm... that tile you have made seems to have rounder corners than usual...
|
|
|
Logged
|
|
|
|
Joff
|
|
« Reply #55 on: October 25, 2008, 03:36:09 am » |
|
It does, it was very rough, quick mockup, for playtesting purposes. Once final artwork has been established, I will produce better ones!
|
|
|
Logged
|
|
|
|
Joff
|
|
« Reply #56 on: October 25, 2008, 08:51:13 am » |
|
Yet another tile with stocks on: We'll get there... eventually!
|
|
« Last Edit: October 25, 2008, 09:17:04 am by Joff »
|
Logged
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #57 on: October 25, 2008, 09:21:57 am » |
|
Is it me or are the buildings in the back fading into the mists? You might need to increase the contrast on those houses.
|
|
|
Logged
|
|
|
|
|
Novelty
Authors
Marquis Chevalier
Merit: 49
Offline
Posts: 2782
Custom Tile Maker
|
|
« Reply #59 on: October 25, 2008, 09:25:36 am » |
|
Poor Joff. You'll get there sooner or later!
|
|
|
Logged
|
|
|
|
|