Maulei
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« Reply #15 on: October 13, 2008, 06:54:19 pm » |
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One of the things I like about the official expansions is that they add a new mechanic, plus new tiles. Often, the new tiles have configurations not seen before, such as a roundabout, a road going under a city, ect. If you could come up with some new, interesting configurations, I might actually take the time and expense to print this one.
One quick idea would be a 4-way roundabout.
Yes, the 4-way roundabout should keep the multi-color key that can only any treasure chest....
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skipboris
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Duke
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Try out the Ocean!
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« Reply #16 on: October 13, 2008, 08:05:03 pm » |
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Another tile I have never seen is a single city surrounded by grass on all 4 sides. This would be great to put next to your farm. You would have to choose between the city and the treasure, as to where your follower goes. Come to think of it, you could make a series of tiles with a small city in the center, with different configurations of roads going by, through, and up to it.
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Novelty
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Marquis Chevalier
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Custom Tile Maker
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« Reply #17 on: October 13, 2008, 08:12:40 pm » |
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Skipboris... you've never been to this page? It's funny.
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skipboris
Authors
Duke
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Try out the Ocean!
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« Reply #18 on: October 14, 2008, 11:44:15 am » |
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No, haven't been to that one. But yea thats the idea.
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Maulei
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« Reply #19 on: October 16, 2008, 12:32:15 pm » |
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Some preview Tile #1 - To get the key, player must complete the road with 4 ends Tile #2 - To get the key, player must complete the road with 3 ends Tile #6 - To get the chest, player must complete the cloister.
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skipboris
Authors
Duke
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Try out the Ocean!
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« Reply #20 on: October 16, 2008, 02:20:26 pm » |
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Nice!
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Novelty
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Marquis Chevalier
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« Reply #21 on: October 16, 2008, 06:47:12 pm » |
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I thought you had 4 colours? The multicoloured key only shows 3? Won't it be better to quarter the circle and put in the 4 colours instead? And good job on the tiles
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Gantry
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« Reply #22 on: October 16, 2008, 07:16:15 pm » |
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I really like this! A suggestion that was mentioned elsewhere: apply a bit of a blur to the added graphics (key, chest etc) to make it blend better.
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Have ideas for Carc Central? PM me!
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Maulei
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« Reply #23 on: October 17, 2008, 07:19:25 am » |
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I thought you had 4 colours? The multicoloured key only shows 3? Won't it be better to quarter the circle and put in the 4 colours instead? And good job on the tiles In the original draft, I planned to use 3 colors (2 chests & 2 keys per color + 1 multi-color key). Too many colors will make the chest more difficult to be opened. I've drawn the tiles on paper already and now have to work on the PhotoShop stuff. I hope the tiles preview will be ready by end of this week.
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Maulei
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« Reply #24 on: October 18, 2008, 01:26:48 pm » |
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« Last Edit: October 18, 2008, 01:37:47 pm by Maulei »
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Joff
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« Reply #25 on: October 18, 2008, 01:40:38 pm » |
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Very nice indeed. Great work. I am really looking forward to this expansion getting finished. Have already placed an order with my supplier for the white pieces.
Once you get the rules nailed down, i'll gladly offer to assist in producing them for you. Let me know.
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« Last Edit: October 18, 2008, 02:59:59 pm by Joff »
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Maulei
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« Reply #26 on: October 19, 2008, 01:31:40 pm » |
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« Last Edit: October 19, 2008, 01:38:27 pm by Maulei »
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skipboris
Authors
Duke
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Try out the Ocean!
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« Reply #27 on: October 19, 2008, 05:21:13 pm » |
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lookin good!
On those tiles with white background, could they be given backgrounds? Perhaps the look of the grayed out Carcassone inside the original box?
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Novelty
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Marquis Chevalier
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« Reply #28 on: October 19, 2008, 06:38:02 pm » |
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Nice! Is it me or is the icon on the royal road larger than the other 2?
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Maulei
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« Reply #29 on: October 19, 2008, 06:49:13 pm » |
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Nice! Is it me or is the icon on the royal road larger than the other 2?
Ah... I'll adjust it with same size as the other 2.
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