Carcassonne Central
January 09, 2025, 12:51:04 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: THESE FORUMS HAVE BEEN REPLACED. PLEASE GO TO THE NEW FORUMS: http://www.carcassonnecentral.com/community/
 
   Home   Help Search Staff List Login Register  
Pages: 1 [2] 3
  Print  
Author Topic: CAR for Hunters & Gatherers  (Read 31341 times)
0 Members and 3 Guests are viewing this topic.
Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #15 on: October 03, 2008, 10:43:08 am »

I have all the time in the world now. Grin
Logged

Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #16 on: October 03, 2008, 02:12:10 pm »

Finished 4 of 6 pages. MediaFire seemed to work pretty good last time, so we'll use it again:

After lunch I'll get started on page 5.
« Last Edit: October 03, 2008, 08:33:31 pm by Scott » Logged

Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #17 on: October 03, 2008, 08:32:52 pm »

Finished pages 5 and 6:
http://www.mediafire.com/?mamaognyyn3

To-do:
  • add footnotes/FAQ
  • add Scout expansion
  • tile distribution
  • selected variations (I managed to salvage the list from the old HiG site using the Internet Wayback Machine)
Logged

Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #18 on: October 03, 2008, 10:02:18 pm »

Added footnotes and FAQ for basic rules:
http://www.mediafire.com/?rkteq0bifim

To-do:
  • add Scout expansion
  • add footnotes/FAQ to Scout expansion
  • tile distribution
  • selected variations

Rejigging the layout to make room for the footnotes was not fun. Matt, I feel your pain.
Logged

Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #19 on: October 03, 2008, 10:31:31 pm »

Wow, looks excellent.  I see you are putting your creative energies all into this!
Logged

scotty13
Authors
Vassal
*
*****

Merit: 5
Offline Offline

Posts: 93


Awards
« Reply #20 on: October 03, 2008, 11:50:16 pm »

Nice work.  Noticed a note about the sacred shrine bonus tile that was not in my RGG version.  It will make a big difference playing.

Thanks
Logged
Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #21 on: October 04, 2008, 01:01:43 am »

That's interesting considering the only thing HiG had additional regarding the shrine tile was a reminder that a hunter can only be deployed if the meadow is not already occupied.
Logged

Joff
Authors
Chatelain
*
*
******

Merit: 30
Offline Offline

Posts: 1254


I play yellow... usually


WWW Awards
« Reply #22 on: October 04, 2008, 06:17:03 am »

Excellent work. I like the layout.
Logged
scotty13
Authors
Vassal
*
*****

Merit: 5
Offline Offline

Posts: 93


Awards
« Reply #23 on: October 04, 2008, 09:13:07 am »

Yup thats what I'm talking about.  It wasn't clear so we used it to steal someones meadow.
Logged
Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #24 on: October 04, 2008, 11:48:34 am »

Added rules, footnotes, and FAQ for Scout:
http://www.mediafire.com/?zy0ddwktyzq

I should probably add a footnote about how Scout is bundled with King and that's the only way to get it... Other than that, just need tile distribution lists and selected variations and this thing will be done.
Logged

Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #25 on: October 04, 2008, 12:03:42 pm »

Good job.  A few comments:

1. The numbers on the index looks funny, particularly the last two "11"s
2. There is a "1." just before Play a tile under Scout which may be redundant because there's no "2".
3. I think you should state that this game is not compatible with normal Carcassonne but shares ideas with it.
4. Perhaps there could be a "how to tell apart the tiles" section
5. Remember you asking me to change the picture in Carc the guide for Scout to the back of the box with the Scout text?



6. You could also perhaps also mention that H&G is the only spin-off with an official expansion (i.e. the scout part of K&S)

Can't wait to see how you handle the variants!
Logged

Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #26 on: October 04, 2008, 01:06:55 pm »

1. The numbers on the index looks funny, particularly the last two "11"s

It's partly because of the font and partly because of the differences in size. I'll play with it and see what I can do.

2. There is a "1." just before Play a tile under Scout which may be redundant because there's no "2".

The "1." refers to the first of the three steps: place a tile, deploy a follower, score. Some of the expansions in the original CAR have 1 and 3 without 2, or even 3 by itself.

3. I think you should state that this game is not compatible with normal Carcassonne but shares ideas with it.

Good idea. I will probably put this in the Introduction.

4. Perhaps there could be a "how to tell apart the tiles" section

I will make a note about the reverse side of the Scout tiles having the Shaman on them.

5. Remember you asking me to change the picture in Carc the guide for Scout to the back of the box with the Scout text?

I remember that, but I think I'm missing what you are getting at?

6. You could also perhaps also mention that H&G is the only spin-off with an official expansion (i.e. the scout part of K&S)

The thought never crossed my mind. Since you feel it important, I will put it in the Introduction.
Logged

Novelty
Authors
Marquis Chevalier
*
*
***

Merit: 49
Offline Offline

Posts: 2782


Custom Tile Maker


Awards
« Reply #27 on: October 04, 2008, 01:17:31 pm »

I remember that, but I think I'm missing what you are getting at?
There's no picture of the box of K&S in the guide.  I was hinting you should include a picture of Scout.

Also, it might be worth it to note the differences between the H&G tiles back and the original tile back.  Oh and you might also want to mention that H&G & Scout are not compatible with the other spin-offs.
Logged

Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #28 on: October 04, 2008, 01:39:26 pm »

There's no picture of the box of K&S in the guide.  I was hinting you should include a picture of Scout.

Done. I've broken away from the CAR a bit here in that I put it on the expansion page instead of the front cover.

Also, it might be worth it to note the differences between the H&G tiles back and the original tile back.

I feel that's a little out-of-scope.

Oh and you might also want to mention that H&G & Scout are not compatible with the other spin-offs.

Done.

New version won't be uploaded until I add the tile distribution lists.
Logged

Scott
Authors
Duke Chevalier
*
*
*

Merit: 45
Offline Offline

Posts: 1538


WWW Awards
« Reply #29 on: October 04, 2008, 08:42:25 pm »

Added tile distribution lists, and most of Novelty's suggestions:
http://www.mediafire.com/?zgmljnj2gvy

All that's left to do are the selected variations. I was also thinking of maybe having a page about the computer version from way back; need to research that a little more.

Not sure how I did it, but somehow the file size is half of the previous version. Will be interesting to see what size the next version is.
« Last Edit: October 04, 2008, 08:44:32 pm by Scott » Logged

Pages: 1 [2] 3
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!