mathguy89
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« Reply #210 on: January 06, 2009, 04:10:02 am » |
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Looking good - I know you're busy, but I'm going to post my next request just so if you have the time you're not waiting on me.
C Each city is a cap. Road going between the two cities. F F C
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koolkat
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« Reply #211 on: January 08, 2009, 02:37:51 pm » |
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mathguy, I must say that my friends and I like your tiles a lot like this last one, for example. Very bright, indeed!
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mathguy89
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« Reply #212 on: January 08, 2009, 06:22:49 pm » |
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Thanks koolkat - I appreciate the encouragement. I have to give a big thanks to Novelty for taking the time to create the tiles.
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Novelty
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Marquis Chevalier
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Custom Tile Maker
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« Reply #213 on: January 08, 2009, 06:27:34 pm » |
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Sorry I haven't even worked on the tiles yet. Between making real tiles and the graphics request and reviewing Joff's rules, my time is gone. There's never enough time.
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mathguy89
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« Reply #214 on: January 08, 2009, 07:23:52 pm » |
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No problem. My hands can use the break anyways. Scissor use gets very painful after a very long time.
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Novelty
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« Reply #215 on: January 09, 2009, 03:47:28 am » |
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I got a pair of good quality Japanese steel scissors. I'm happy with those!
Anyways, here is the tile that you requested. I put bushes on the road so that no one can place a meeple there and gain 1 point when placing the tile. Also, mathguy, what do you think of the gamma watermark?
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mathguy89
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« Reply #216 on: January 09, 2009, 04:20:17 am » |
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I like the watermark. 2 different tile requests for when you have the time.
R R R 1.All roads dead end before middle. R 2. North south for bridge, East West underground tunnel - so there is one field.
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mathguy89
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« Reply #217 on: January 09, 2009, 11:49:23 pm » |
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Thanks again Last ones I have for now - trying to think up more. What's my count for a sheet at?
C 1.3 separate cities- Dead end road before cities R C 2.Road makes connections with all 3 cities C
Then C 1.Separate cities, roads curve without touching cities. R C 2. Separate cities Road curves to touch both cities, such that the wagon could go from to the other. R
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Novelty
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« Reply #218 on: January 10, 2009, 01:54:02 am » |
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8 after this. 4 more to go. You might have to wait a while for me to get the time to make these tiles.
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mathguy89
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« Reply #219 on: January 10, 2009, 10:18:17 am » |
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No problem on the time. I've got a new semester of college starting up Monday, so I'm not in a big rush for them.
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koolkat
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« Reply #220 on: January 10, 2009, 06:00:33 pm » |
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Tiles are getting more and more interesting.
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Novelty
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« Reply #221 on: January 10, 2009, 11:15:34 pm » |
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2. Separate cities Road curves to touch both cities, such that the wagon could go from to the other.
I'm not sure if the wagon can go from one city to another. It has to go to the road first. Also, I'm uncertain if the wagon can move from a road to a city (and the reverse) if a road just "touches" a city without actually going to a gate. Can someone check the CAR and/or the rules forum to see if this has been answered?
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« Last Edit: March 14, 2009, 12:43:26 pm by Novelty »
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mathguy89
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« Reply #222 on: January 16, 2009, 10:21:17 pm » |
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Whenever you get a chance, and tell me if these exist, I'm pretty sure it's not in the official, but one of the fan-made might have these.
C R R Continuous road, has a branch to go up to the city for potential wagon movement also a cloister on the tile and F a different tile, same edges, with a cult.
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Novelty
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« Reply #223 on: January 17, 2009, 07:17:28 am » |
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Nope, nothing official or fan-made is like that. I can't promise you I'll do it soon (it might be if I get the time), but it's in the queue So that brings it up to 10. Do you want to describe 2 more so that we reach 12 and I can "sheet" it when I get the time? Thanks.
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Novelty
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« Reply #224 on: January 22, 2009, 04:41:18 am » |
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OK, tiles 9 and 10. I modified the shrine tile after I made this image, but it's small and hopefully not noticable in this one, so I didn't update this one.
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« Last Edit: April 11, 2009, 01:54:20 am by Novelty »
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