kjamma4
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« Reply #150 on: December 03, 2008, 12:04:13 pm » |
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That is a good idea about the City of Carcassonne! Here is the PDF. Enjoy. Wow!!! Outstanding!!! Thanks!!!
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Novelty
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« Reply #151 on: December 05, 2008, 11:24:11 pm » |
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Two more tiles, mathguy, to get 12. Here's the 4roads shrine and the no farm city:
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« Last Edit: February 08, 2009, 09:53:53 am by Novelty »
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mathguy89
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« Reply #152 on: December 05, 2008, 11:58:43 pm » |
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Novelty, I have to say that the 4 way city cap is a great piece of artwork. Could you throw an inn on one of the road segments on the cult tile, call that the 11th.
I'm thinking of something like a
R R S S
with a cult in the middle if that's do-able. If not I'll try to think up something else.
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Novelty
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« Reply #153 on: December 06, 2008, 12:04:00 am » |
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The inn on the cult tile might not be possible, as it would be confusing which section of the road the inn is on. The RRSS should be fine - but do you want the road to be continuous or to end in huts?
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mathguy89
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« Reply #154 on: December 06, 2008, 12:17:59 am » |
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Let's have the roads end in huts for that tile.
Scratch the inn - can you do two curved roads - one from top to left, the other from bottom to right, with a cult in the middle?
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koolkat
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« Reply #155 on: December 06, 2008, 04:20:15 pm » |
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Novelty, is the 4-way city tile a CCCC tile type?
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mathguy89
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« Reply #156 on: December 06, 2008, 04:59:28 pm » |
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Koolkat- from what I requested it is a CCCC, but none of the cities are actually connected. Consider it the same as the 4 cap space with the grass in the middle, except you can't throw up to a 12 point farmer in there.
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koolkat
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« Reply #157 on: December 06, 2008, 05:19:14 pm » |
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I got the point, thanks. It's really something new. 5 stars! But the top is not closed, is it?
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Novelty
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« Reply #158 on: December 06, 2008, 07:43:48 pm » |
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It is surrounded by walls, so it functions like any other cap.
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Novelty
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« Reply #159 on: December 07, 2008, 10:47:27 am » |
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Let's have the roads end in huts for that tile.
Scratch the inn - can you do two curved roads - one from top to left, the other from bottom to right, with a cult in the middle? Would you mind if I change one of those to a cloister instead? I'm trying to keep the cloister and shrine numbers balanced.
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kjamma4
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« Reply #160 on: December 07, 2008, 01:11:03 pm » |
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Not a tile but....
I would like to see a little "character sheet" upon which you set your non-deployed meeples during the game. There would be outlines of all the meeple types where you could set your pieces and also an area for captured prisoners.
On a similar note, I know I saw little pictures of the various meeple types to be used when designing variants. Can someone give me the link to that?
Thanks.
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Joff
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« Reply #161 on: December 07, 2008, 01:18:47 pm » |
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On a similar note, I know I saw little pictures of the various meeple types to be used when designing variants. Can someone give me the link to that?
Where possible I use Oskar Lindqvist's PNG pictures when compiling rules documentation for my expansions/variants. Download link here: http://www.boardgamegeek.com/file/info/27469
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kjamma4
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« Reply #162 on: December 07, 2008, 01:42:36 pm » |
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On a similar note, I know I saw little pictures of the various meeple types to be used when designing variants. Can someone give me the link to that?
Where possible I use Oskar Lindqvist's PNG pictures when compiling rules documentation for my expansions/variants. Download link here: http://www.boardgamegeek.com/file/info/27469That's the one. Thanks!!!!
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mathguy89
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« Reply #163 on: December 07, 2008, 02:57:21 pm » |
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Would you mind if I change one of those to a cloister instead? I'm trying to keep the cloister and shrine numbers balanced.
Go for it, not going to be way too picky in things.
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koolkat
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« Reply #164 on: December 07, 2008, 06:21:18 pm » |
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Sorry to insist, Novelty, but the tile I mentioned doesn't have any walls on the top side (north).
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