Novelty
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Marquis Chevalier
Merit: 49
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« Reply #15 on: March 14, 2008, 10:16:10 pm » |
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I just got the image of the mini-expansion and used that in photoshop to create those.
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dwhitworth
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« Reply #16 on: March 15, 2008, 12:26:25 pm » |
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I have been thinking about Tobias' idea and the discussion about tunnels. Its got real possibilities and I don't think you have to represent the tunnels in 3-D at all. You simply need to show the tunnel entrances which can be done in 2-D easily, just like magic portals. Some ideas: 1. Three or four sets of paired tiles showing among other usual features a tunnel entrance. A pair of entrances identified by colour or shape becomes connected when the second tile of the pair is drawn and placed. If a follower meeple is placed at either end of the tunnel it can move freely at any time along the tunnel to affect the majority for scoring, hide from the dragon, etc. It could be removed at the scoring of one feature but must be removed when both are scored. 2. Each player has two (or more) tunnel entrance pieces in their colour that can be placed with or without a meeple. The function might be the same as per the tiles or more complex. 3. Tunnel entrances as per one of the above but have an underground labyrinth of tunnels all of which are connected. Allow movement in any entrance and out any other It occurs to me that the tower foundations and/or blocks might be used to simulate some of this . . . more when we have tried it . . . Makings of a variant??
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Tobias
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« Reply #17 on: March 15, 2008, 05:00:33 pm » |
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You could have tiles with lids on them, and any other such tile placed within .. two tiles from it would be considered as belonging to the same tunnel system. Or some such
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Nature finds a way. Tobias finds two.
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Scott
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Duke Chevalier
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« Reply #18 on: March 15, 2008, 06:34:01 pm » |
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With the tile tunnels, there could be a potential problem in that the other side of a tunnel may lead to a completed feature, making it essentially useless. The magic portal is a little more flexible in this regard, since the destination is not rigidly defined. Tunnel pieces might work a little better, but it would take two turns to create both ends. It could be argued that it is too slow/fast. Of course, an entire tile's worth of city is built in a single-turn, so realism is probably not important here.
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richardbrand
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« Reply #19 on: March 17, 2008, 08:02:17 am » |
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I've always wanted to see a bridge of some sort. Not a tile, but a new player piece. You would place it to cross an existing road to allow for some strategic farm expanding.
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Joff
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« Reply #21 on: March 17, 2008, 05:28:12 pm » |
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These are very good tiles, Novelty. Do these print at actual size?
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« Last Edit: March 17, 2008, 05:34:34 pm by Joff »
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Novelty
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Marquis Chevalier
Merit: 49
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« Reply #22 on: March 18, 2008, 04:35:44 am » |
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I have no idea, I haven't had the urge to print them out yet. I'll try it when I next get access to a printer.
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Wishmaster
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I've got Purple Meeples!
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« Reply #23 on: March 18, 2008, 12:36:16 pm » |
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Very well crafted Novelty... However, I'm not too keen on the Tower and river tile. It's just not right to me.... Sorry.
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Time for one more daring dream...
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Tobias
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« Reply #24 on: March 18, 2008, 12:51:50 pm » |
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With the tile tunnels, there could be a potential problem in that the other side of a tunnel may lead to a completed feature, making it essentially useless. The magic portal is a little more flexible in this regard, since the destination is not rigidly defined. Tunnel pieces might work a little better, but it would take two turns to create both ends. It could be argued that it is too slow/fast. Of course, an entire tile's worth of city is built in a single-turn, so realism is probably not important here.
If so you can use the tunnel to smuggle goods, "visit" the princess (lots of ideas right here and now ) or lay traps!
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Nature finds a way. Tobias finds two.
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Novelty
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Marquis Chevalier
Merit: 49
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« Reply #25 on: March 24, 2008, 12:31:12 pm » |
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Well, I haven't tried printing them out yet, but here's a few more permutations for my rivers expansion...
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Novelty
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Marquis Chevalier
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« Reply #26 on: March 24, 2008, 10:29:06 pm » |
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These are very good tiles, Novelty. Do these print at actual size?
I just tried printing them, and no, they don't print actual size, at least not from adobe photoshop. I had to adjust the size to get it right, but it does print out beautifully.
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Novelty
Authors
Marquis Chevalier
Merit: 49
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Posts: 2782
Custom Tile Maker
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« Reply #27 on: March 25, 2008, 10:32:51 am » |
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My apologies for the triple post. Here's how the version I printed looks with 2 Tower tiles and the borders of the original game for comparison. My apologies for the poor lighting (and poor camera - but blame the photographer for his poor camera skills). The print is slightly smaller than the actual tiles, so I'll have to adjust it to print to the correct size. However, they do look really good though!
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Deatheux
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« Reply #28 on: March 25, 2008, 07:59:16 pm » |
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wow!!! really awesome!!
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LCF = 57 + 3!!!
13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)
A match can never be ended on a defensive penalty!!!
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EcoGuy
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« Reply #29 on: March 26, 2008, 09:13:12 am » |
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I really like the tiles Novelty they are great!! Now we just have to find somewhere to get them printed on card stock
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