Hi all,
This is my first expansion that I publish here at carcassonnecentral. I hope you'll like it. It includes some new tiles, and new followers as well.
The whole idea for this expansion came from the aim to make up more realistic maps during the game. I mean in a usual Carcassonne map the roads often lead nowhere, making just loops in the middle of a farm, or there are cities which are completely isolated from the external world as there are no roads leading out of them. I was wondering how could we encourage the players to build roads which really connect features with each other. Apparently, the players have to be awarded for doing this, so I cooked up the following rules.
I invented new kinds of followers:
- The
wanderers can be deployed on roads (like thieves) but they "own" a whole road network (which builds up by adjacent roads separated by crossings), and may be placed when a player connects two previously unconnected cities (or a city and a cloister). Later, any time a city that is connected to the road network where a wanderer stands gets completed, the owner of the wanderer receives points, too.
- The
mayor's office may be deployed when a city with a mayor is completed, and the owner of the mayor has the majority there (i.e. scores for the city). Later, if any city or cloister that is connected to the city with the mayor's office through a road network gets completed, the owner of the mayor's office scores points, as well.
The number of points in both cases is equal to the number of tiles the completed feature consists of.
I added some new land tiles, as well, all of them contain more than one city segment, and these cities are all connected by short roads (which I called access roads) where a thief may not be placed.
The detailed rules can be downloaded from here (tile layout included):
http://www.mediafire.com/?tra4fyjl63fums4Having played some tests with this expansion, I have to say it really works. In the end almost all cities that were built up of at least 3 tiles was connected with other cities, and the whole playing area looked quite acceptable.
Any thought and comment would be great.
Please tell me if some rule needs more clarification, or you find grammatical mistakes in the rules.
Thank you