Carcassonne Central
December 28, 2024, 05:20:25 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: THESE FORUMS HAVE BEEN REPLACED. PLEASE GO TO THE NEW FORUMS: http://www.carcassonnecentral.com/community/
 
   Home   Help Search Staff List Login Register  
Pages: [1]
  Print  
Author Topic: Count of carcassone: how to redeploy followers when more features are completed.  (Read 6757 times)
0 Members and 1 Guest are viewing this topic.
mdjvz
Freeman
****

Merit: 2
Offline Offline

Posts: 60


Awards
« on: October 28, 2007, 06:34:51 am »

according to the rules

Quote
If a feature is completed during the subsequent course of play, then before the calculation of the majority, all players may
redeploy their followers from the appropriate city quarter to the feature being scored7 - with the exception of those followers in the
same city quarter as the count).

Later it is described how it is precisely done:

Quote
The player to the left of the one who placed the last tile begins, followed in turn by the other players. The player who placed
the last tile may redeploy their followers last. Each player may choose to redeploy all, any or none of his or her followers
from the appropriate city quarter to the feature being scored. Then scoring continues as usual

But How do we do it when 2 or more features are completed during play?

Do we still use the above procedure but the with slight adjustment that "Each player may choose to redeploy all, any or none of his or her followers
from the appropriate city quarter(s) to the feature(s) being scored"

an alternative would be to follow the last procedure for EVERY feature...

In any case: the rules are not cleart about this.
Logged
mjharper
Administrator
Baron
*
*
*
*****

Merit: 25
Offline Offline

Posts: 939



WWW Awards
« Reply #1 on: October 28, 2007, 06:39:29 am »

True, they're not absolutely clear. But my view would be that you follow the same rules as at the end. That way, everybody gets a chance to respond, but in a specific order, with the active player having an advantage. Seems fair to me.
Logged

Currently residing in the 'Where are they now?' file.
mdjvz
Freeman
****

Merit: 2
Offline Offline

Posts: 60


Awards
« Reply #2 on: October 28, 2007, 06:48:57 am »

so you mean that when more then 1 feature is completed during play, we follow the procedure mentioned later, which I have adjusted slightly to fit the occassion  Grin :

Quote
Beginning with the
player on the left of the 'trigger' player, each player redeploys one of his or her followers from the city of Carcassonne to a completed feature [meeples in castle can only be deployed to cities, and so on] on the board. This process continues until no
player wants to redeploy any more players from Carcassonne to the completed features The count still blocks the city quarter in which he is resident.

I am not sure what is really "fair", as long as it is clear for everyone at the start of the game.




Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!