Up with cards.
// Cards are now in Mini Euro format (45 x 68 mm) So sleves can be used.
I am not happy with them yet, but I present work in progress.
How do the rules go so far?
Each player do not get any bridge, castle or tower piece at the beginning of the game. Players do get a wagon Players also recive randomly two of marketplace, quary or lumber camp. Players can gaind resources by placing wagon on a road that is connected to city/cities with marketplace, quary or lumbercamp. Player that started game is also a player that will roll resource dice. There are tree of them. One is a coin dice, four sides are with coin, stone and wood dice have tree stone or wood images. When on a dice is a resource and player have a wagon connected to the structure that produce that kind of resource player recive a resource card.
At any tme of the game players can trade resource cards. Cost of the trade is managed by players.
I want to do a trade table. for now it would go like this
2 coins = 1 wood
2 coins = 1 stone
Structures that can be build/bought:
-bridge (3 stone/1 wood/ 2 coins)
-castle (5 stone/ 2 wood/ 10 coins)
-tower (1 stone/ 1 wood/ 2 coins)
-marketplace (1 stone/ 3 wood/ 1 coin)
-quary (0 stone/3 wood/ 1 coin)
-lumber camp (2 stone/ 1 wood/ 1 coin)
-vine cellar for cloisters (3 stone / 3 wood / 4 coins) (when placed on cloister, after finishing cloister players get vine resource)
-farmers house for road junctions ( 2 stone / 2 wood / 4 coins) (when placed on road junction it is placed with grain token, when any of road is completed then that player is given that grain token)
-granary (3 stone / 1 wood / 4 coins) ( placed on farm, it prevents placing a barn on that farm)
thinking about some more structures, but I have a dilema... Focus on strutures that give resources? Or focus on structures that give some protection? Or focus on structures that give some points?