Carcassonne Central
December 28, 2024, 02:08:38 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: THESE FORUMS HAVE BEEN REPLACED. PLEASE GO TO THE NEW FORUMS: http://www.carcassonnecentral.com/community/
 
   Home   Help Search Staff List Login Register  
Pages: 1 [2]
  Print  
Author Topic: Zombies!! Expansion  (Read 27131 times)
0 Members and 4 Guests are viewing this topic.
quevy
Nobleman
******

Merit: 3
Offline Offline

Posts: 108



Awards
« Reply #15 on: January 04, 2012, 04:30:07 pm »

yes, and I hope we can play.
Logged
Carcatronn
Authors
Count
*
**

Merit: 7
Offline Offline

Posts: 285


See you around the Shoppe!


WWW Awards
« Reply #16 on: January 05, 2012, 02:30:21 pm »

Nice ideas quevy! I was thinking about replacing the start tile with a new one that has a compass legend on it to establish which way is N, S, E, and W.  Then each zombie spawn tile will include a marking of either N, S, E, or W ( and maybe a choose your own direction) to indicate which direction the zombies will move on each turn.

Also, maybe use a green disc from the H&G set to place under your "turned" Meeple.... Hopefully I will get some time to start on finalizing this soon.
Logged

quevy
Nobleman
******

Merit: 3
Offline Offline

Posts: 108



Awards
« Reply #17 on: January 28, 2012, 12:02:07 pm »

http://carcassonnecentral.com/forum/index.php?topic=2163.msg20721#msg20721

uses this as the zombie spawn point  Grin
Logged
quevy
Nobleman
******

Merit: 3
Offline Offline

Posts: 108



Awards
« Reply #18 on: February 22, 2012, 12:40:40 pm »

Small preview  Grin


Quote
Logged
Carcatronn
Authors
Count
*
**

Merit: 7
Offline Offline

Posts: 285


See you around the Shoppe!


WWW Awards
« Reply #19 on: February 22, 2012, 03:00:20 pm »

looks good quevy! I like how this is turning out  Cheesy
Logged

quevy
Nobleman
******

Merit: 3
Offline Offline

Posts: 108



Awards
« Reply #20 on: March 01, 2012, 05:55:01 pm »

Logged
Carcatronn
Authors
Count
*
**

Merit: 7
Offline Offline

Posts: 285


See you around the Shoppe!


WWW Awards
« Reply #21 on: March 01, 2012, 06:09:45 pm »

looking good quevy! Is that road split or continuous?
Logged

quevy
Nobleman
******

Merit: 3
Offline Offline

Posts: 108



Awards
« Reply #22 on: March 01, 2012, 06:16:23 pm »


I want to draw a similar, but the road continues, this ends when the road enters the forest of dead trees.
Logged
quevy
Nobleman
******

Merit: 3
Offline Offline

Posts: 108



Awards
« Reply #23 on: March 02, 2012, 10:53:00 am »

« Last Edit: March 02, 2012, 11:35:14 am by quevy » Logged
Carcatronn
Authors
Count
*
**

Merit: 7
Offline Offline

Posts: 285


See you around the Shoppe!


WWW Awards
« Reply #24 on: March 02, 2012, 04:42:28 pm »

I like the larger brain icon! So many good expansions coming out  Cheesy
Logged

quevy
Nobleman
******

Merit: 3
Offline Offline

Posts: 108



Awards
« Reply #25 on: March 03, 2012, 11:12:33 am »



I designed the pieces thinking about how to diversify the division of fields.
« Last Edit: March 10, 2012, 02:45:21 am by quevy » Logged
quevy
Nobleman
******

Merit: 3
Offline Offline

Posts: 108



Awards
« Reply #26 on: March 07, 2012, 11:42:53 am »

Logged
quevy
Nobleman
******

Merit: 3
Offline Offline

Posts: 108



Awards
« Reply #27 on: March 10, 2012, 02:40:47 am »

I finished drawing the tiles, is now missing only the drafting of the regulation, but that's not my job Smiley

Expect a system of random motion of Zombie very original and easy to apply, designed after extensive discussions with a mixture of ideas.


« Last Edit: March 10, 2012, 02:43:18 am by quevy » Logged
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!