quevy
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« Reply #15 on: January 04, 2012, 04:30:07 pm » |
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yes, and I hope we can play.
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Carcatronn
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« Reply #16 on: January 05, 2012, 02:30:21 pm » |
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Nice ideas quevy! I was thinking about replacing the start tile with a new one that has a compass legend on it to establish which way is N, S, E, and W. Then each zombie spawn tile will include a marking of either N, S, E, or W ( and maybe a choose your own direction) to indicate which direction the zombies will move on each turn.
Also, maybe use a green disc from the H&G set to place under your "turned" Meeple.... Hopefully I will get some time to start on finalizing this soon.
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quevy
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« Reply #17 on: January 28, 2012, 12:02:07 pm » |
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quevy
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« Reply #18 on: February 22, 2012, 12:40:40 pm » |
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Small preview
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Carcatronn
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« Reply #19 on: February 22, 2012, 03:00:20 pm » |
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looks good quevy! I like how this is turning out
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quevy
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« Reply #20 on: March 01, 2012, 05:55:01 pm » |
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Carcatronn
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« Reply #21 on: March 01, 2012, 06:09:45 pm » |
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looking good quevy! Is that road split or continuous?
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quevy
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« Reply #22 on: March 01, 2012, 06:16:23 pm » |
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I want to draw a similar, but the road continues, this ends when the road enters the forest of dead trees.
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quevy
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« Reply #23 on: March 02, 2012, 10:53:00 am » |
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« Last Edit: March 02, 2012, 11:35:14 am by quevy »
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Carcatronn
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« Reply #24 on: March 02, 2012, 04:42:28 pm » |
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I like the larger brain icon! So many good expansions coming out
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quevy
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« Reply #25 on: March 03, 2012, 11:12:33 am » |
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I designed the pieces thinking about how to diversify the division of fields.
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« Last Edit: March 10, 2012, 02:45:21 am by quevy »
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quevy
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« Reply #26 on: March 07, 2012, 11:42:53 am » |
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