I also added some support for non-standard meeple colors. These colors are not added to the spinner controls, but if you change the text in the spreadsheet while the interface is not running you can use them. The added colors are Orange, Brown, Purple, Pink, and White. I wasn't sure if I should make these available in the spinner controls because they are not official, but I'm interested to hear what you guys think.
That’s great! Way to go the extra mile. Would it be difficult to add Gold and Nude (maybe tan)? Not that you haven’t done enough already… As for putting the extra colors on the spinners, that would just add an extra layer of sweetness for me, but I could live with them just being available to be added manually. What if you used Lindquist’s images?

I don't want to add all kinds of support for fan-made expansions (or fanspansions as they affectionately known by some), because there would be no end to it. For the most part, it is possible to keep score by calculating the points in your head and adding them using the spinner controls or by typing over the numbers. However, I suspect there may be some value in providing support for labourer and mendicant (a fan-made expansion to King and Robber Baron). Is anybody interested in this? Would I be setting a dangerous precedent?
Yes, I could see this getting out of hand, but I could also see it as a way to encourage people to play with that expansion. I would agree that Labourer and Mendicant is probably the most likely candidate for inclusion, though a line should probably be drawn there (not that I'm anxious to squash your creative mojo!). Perhaps two different versions, one with fan and aftermarket additions in the second? = more work. However, I would not be in favor of changing the rules. I guess the only alternative would be to add another button that tallies cloister completions and farmers in play… = even more work.
Regarding the issue that CKorfmann is experiencing…
Your suggestion worked perfectly for me and I suspect it will for others too. I thought this might be the case, I just failed to try it before I whined about it. :

I found one potential error. I added a city to in-game scoring and toggled to end-game scoring and added another that was much larger. Though it got the score correct, the program awarded the King token to that player with the larger, unfinished city (and it did the same for roads). This leads me to believe that it doesn’t understand the difference in complete verses incomplete features even though it gets the score right. How then does it score for the King, or is that a manual application?
I realized my error after I thought I had found another mistake. When scoring for a farm, the last box includes the besieged city bonus. My first impression was to input the number of besieged cities. When I selected one (thinking it would double the points for one city) it only added one point. It should probably be worded differently to make that clear or maybe fixed to calculate it by the number of besieged cities = more work again.
Kudos to you Scott! You are definitely the man for this job!
BTW, with all those functions you've written, aren't you like half way to making a video game?

Oh, and this is going sticky!