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Author Topic: The Sandy Knoll tiles  (Read 10551 times)
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CKorfmann
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« on: January 31, 2011, 11:13:17 am »

I found these a while ago.  I like them pretty well.  I probably wouldn't be interested in the single tile cities, but I like the others. 

I really like this tile.  I plan to use it.  It got me wondering if this idea could be expanded somehow.  Not sure...
http://www.tabberer.com/sandyknoll/more/Carcassonne/TheCircus/index.html

Here is a fork in the road.
http://www.tabberer.com/sandyknoll/more/Carcassonne/ForkInTheRoad/index.html

And the single tile cities.
http://www.tabberer.com/sandyknoll/more/Carcassonne/SingleTileCity/index.html
« Last Edit: January 31, 2011, 11:29:13 am by CKorfmann » Logged

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« Reply #1 on: January 31, 2011, 11:51:35 am »

Are those tiles in anaglyph 3d? They really hurt my eyes to view them at that size!
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CKorfmann
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« Reply #2 on: January 31, 2011, 12:01:36 pm »

I don't know, but I see what you mean.
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« Reply #3 on: January 31, 2011, 12:40:47 pm »

The fork in the road is basically the same as the three-way roundabout tile from Abbey & Mayor, minus a well. The Circus is interesting.

I'd like the city tiles better if the cities ran corner to opposite corner, so you could potentially use them to separate farms as well as add to farms.

Hmm. Are there any fan-made Carcassonne expansions that have features which connect at the corners? I'm thinking of a 'Stone Walls' expansion, where tiles had walls which would run corner to corner, breaking up farms but not roads... I'll have to keep plugging away at the fan-mades page to see.
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Joff
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« Reply #4 on: January 31, 2011, 12:51:01 pm »

Are those tiles in anaglyph 3d? They really hurt my eyes to view them at that size!
Of course, I was joking about them being anaglyph 3d, but when I investigated the site further to see if there was any other Carcassonne related stuff, I found out that the author had a few 3d programs! Perhaps they are after all!

http://www.tabberer.com/sandyknoll/ > Stereogram Workshop; Anaglyph Workshop; 3D Maker
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CKorfmann
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« Reply #5 on: January 31, 2011, 01:03:51 pm »

Hmm. Are there any fan-made Carcassonne expansions that have features which connect at the corners? I'm thinking of a 'Stone Walls' expansion, where tiles had walls which would run corner to corner, breaking up farms but not roads... I'll have to keep plugging away at the fan-mades page to see.

Yes there are.  Check out the walls on the SoLazy expansion.  Pretty much exactly what you describe.  We have permission to use them and adapt them to our site.  You could also check out Gwommy's Fences.  It ads fences (Catan roads) to the tile seams to create borders as well.  Gwommy also did Barriers and City Walls, similar concept.

Solazy

Fences

Barriers and City Walls
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« Reply #6 on: January 31, 2011, 04:09:14 pm »

Quote
Carcassonne: The Circus
The circus is in town. Will the lure of it's bright colors and sounds be too much for the local farm hands, thieves and knights to resist?

Rules:

Play this tile as you would any other tile, except that you do not play a meeple from your meeple supply on it. Instead, move one of your meeples from any other tile onto the circus tile. Score the meeple as it would be scored at the end of the game. Your meeple remains at the circus until another one of your meeples score. When your next meeple scores, return the circus meeple to your meeple supply.


Quote from the link.  So is this designed to let you get meeples back mid game for partial points?  But the trade off is you don't really get it back until another future feature is also scored?  That sounds cool but just one in the bag seems a little random.  Maybe if every player could move a meeple to the circus at the same time, starting with the player to the left of the one who drew and going around to the drawer last (to see what everyone else does first).  Or maybe I'm not understanding this quite right to begin with.
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« Reply #7 on: January 31, 2011, 04:42:39 pm »

Yes there are.  Check out the walls on the SoLazy expansion.  Pretty much exactly what you describe.

Nice! There are some cool tiles, and neat ideas in that batch.

I like Gwommy's tiles, too. Nice extrapolation from the Abbey mechanic.
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CKorfmann
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« Reply #8 on: January 31, 2011, 09:59:57 pm »

Maybe if every player could move a meeple to the circus at the same time, starting with the player to the left of the one who drew and going around to the drawer last (to see what everyone else does first).

That's funny.  That's pretty much exactly how I understood the rules, but they do not say that at all.  I guess you and I are on the same page, even if only subconsciously.  I would definitely make that the rule.  

Nice! There are some cool tiles, and neat ideas in that batch.

Yeah, I use the Colloseum and Ranch in just about every game.
« Last Edit: January 31, 2011, 10:02:02 pm by CKorfmann » Logged

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« Reply #9 on: January 31, 2011, 11:18:32 pm »

has anybody thought of stone fence tiles which would need to be played much as roads, connecting to each other?
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CKorfmann
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« Reply #10 on: February 01, 2011, 12:07:08 am »

If you check out the links I posted earlier, you'll see something like that.
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CKorfmann
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« Reply #11 on: February 01, 2011, 01:40:39 pm »

I emailed the people at Sandy Knoll and asked for permission to host their tiles.  Here is their reply.
Quote
Yes. As long as there is no charge and as long as it includes the original art © that is on the website. Those were the requirements that I had to meet in order to post tiles made with their graphics. And if there was a link back to www.sandyknollsw.com that would be great, but not required.

I answered and said something like "so are these someone else's tile then?"  To which he replied;
Quote
No, they are my tiles. But before posting the tiles I asked Rio Grande Games and Co. if I could post them since all I did was copy/paste pieces of their original artwork. They said yes as long as I didn’t charge anything for them and as long as I included the notice of original artwork. So I figured if you included the artwork notice as well, then everyone would be happy.
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« Reply #12 on: February 01, 2011, 09:54:44 pm »

That's weird, I was just thinking the other day about doing an expansion that had forks in the road. Although my idea was slighty different.

My idea was that the road could be scored twice, once for the left path, and once for the right path (assuming your follower was on the road section before the fork. This would mean that the fork tile and road tiles before the fork would get scored twice.

If your follower is beyond the fork, then it could only score for the road the side of the fork that it was on, unless it was the wagon, then it could be moved to before the fork to score for the other side of the road.
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