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Author Topic: Merged: Boar Hunters/wild boars  (Read 27101 times)
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Talisinbear
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« on: January 08, 2011, 08:36:02 pm »

I am new here, but a long time boardgamer

Grabbed a bag of meeples for Shepherd expansion, and got pigs too

Having a farm background, I am aware the damage wild boar can do.

Have a very vague idea about allowing players to place wild boar, which would destroy the farm land of the square they are placed.

Thinking a player could get three wild boar.

Rest of the details are very vague, but maybe more experienced designers can help

Feedback hoped for.
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loganmann1
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« Reply #1 on: January 10, 2011, 01:04:17 pm »

Thats an interesting idea...a piece that reduces the points of the farm its placed in.  If it still had to be placed as though it were a follower claiming its own farm (ie not already connected) then that could really add some interesting building of farms.  It seems like the last few games I've played farm wars have been much bigger then usual for my group...I guess we are getting more aggressive Smiley so something like this would be very cool. 

Talisinbear...I suggest looking at some rules sheets for fan made expansions and trying to write up what you think would work for these accordingly here in this thread.  Then others can look at, try, and critique it.  Given more playtesting and feedback, when it gets to where you like it you can fill in a rule sheet for it (there are templates available on this forum) and submit it to go.

I like this idea though...test it, work with it, and let us know how it goes.
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Sekim
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« Reply #2 on: January 11, 2011, 08:13:14 am »

That's an interesting idea you got there. But I was just thinking ..... How would you get the boar on the tile you just placed ? Let it work somehow like a Dragon ? That would mean that you'd have to make custom tiles as well. You could also make it a custom tiles only expansion with a boar on the tiles and leave the boarple out of the game.
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Talisinbear
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« Reply #3 on: January 11, 2011, 08:55:56 am »

Why couldn't u place like any other wood on a farm tile?

I don't want this farm, so I plant a wild boar

any farm with a wild board scores a negative
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loganmann1
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« Reply #4 on: January 11, 2011, 04:45:23 pm »

Talisinbear: From the orginial post my impression was a piece you put down in a field like you'd place a farmer and it just stays there until the end of the game.  It counts as a negative x points on the farm.  Is that a correct interpretation of the original idea?

Sekim: Are you proposing a single boar that moves around the board and whereever it ends up gets a negative?  Also an interesting idea. 

I see possibilities with both those ideas.  Good possiblities.  I do like the simplicity of implementing the first idea, but i really like the idea of moveable pieces (like the fairy and the dragon).
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Talisinbear
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« Reply #5 on: January 11, 2011, 04:56:13 pm »

Well I was think a player getting a number of boars sort of like the shepherd expansion (3? ) You could place to negatively impact a farm score

I like the moving, but it gets cumbersome after a while. I had thought maybe place boar, each turn move one space, leave a 'rooted-field' marker. However that has limited impact in game terms, since a farm scores on cities, not 'farm' tiles.
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loganmann1
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« Reply #6 on: January 12, 2011, 11:11:52 am »

what if it simply gets placed in a field the way a legal farmer is placed (not occupied by any other farmer/pig/boar) and counts as minus points to the farm (mayber -3 to the farm thus negating one normal city).  Then over later turns you have to try and connect it to your opponents farms through tile placement (connecting the farms).  The surrounding farmers will work to block off connections to the boar to keep it off their field.  No movement of the boar once placed.  Its a new option that is aggressive against the arguably overpowered farms.  Thats how I envision this working from the descriptions above.  Do you have different thoughts, visions, or objectives in mind with this.
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Talisinbear
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« Reply #7 on: January 12, 2011, 11:38:38 am »

I could see that working

Is one boar enoiugh?
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CKorfmann
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« Reply #8 on: January 12, 2011, 01:33:13 pm »

I like the one neutral boarple idea a lot better than giving everyone a boar. 
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Talisinbear
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« Reply #9 on: January 12, 2011, 01:57:47 pm »

one boar would have limited impact on game I would think
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CKorfmann
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« Reply #10 on: January 12, 2011, 09:36:02 pm »

one boar would have limited impact on game I would think
...as perhaps it should.
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Talisinbear
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« Reply #11 on: January 12, 2011, 09:54:13 pm »

In general the idea has three reasons for percolating

1) to use the boar meeples

2) I see it as a way of impacting farms which are still pretty top heavy in terms of scoring,

3) Growing up on a farm, things happen to crops. Wild boars seems like one way to show that.

One idea which has been brewing.

A player gets 3 boars. You can place on a none occupied farm.

On the boar's owner's turn he can move boar one tile, leaving a marker. If the boar area is ever connected to a scoring farm, each damaged tile is a minus-one to the farm score.

A players also gets a boar hunter meeple. It can be placed anytime a boar comes into a farm where you have a farmer. The hunter can then be moved on its controller's turn, in essence hunting the boar.

How many points the Hunter gets I'm undecided about.

Once a boar is killed, it is out of game.

The Hunter meeple goes back to a player's supply.
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djdahmer
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« Reply #12 on: January 12, 2011, 10:28:02 pm »

A player gets 3 boars. You can place on a none occupied farm.

On the boar's owner's turn he can move boar one tile, leaving a marker. If the boar area is ever connected to a scoring farm, each damaged tile is a minus-one to the farm score.

A players also gets a boar hunter meeple. It can be placed anytime a boar comes into a farm where you have a farmer. The hunter can then be moved on its controller's turn, in essence hunting the boar.

How many points the Hunter gets I'm undecided about.

Once a boar is killed, it is out of game.

The Hunter meeple goes back to a player's supply.

Would the boar also go back into the player's supply?
How do you propose the boar & hunter would move? E.g. orthogonally only to an unoccupied farm tile that is part of the current farm, or perhaps orthogonally & diagonally?
I assume that the hunter is deemed to have killed the boar when it lands on the same tile? Or would it be able to kill the boar from a distance (as an archer would do), say from an adjacent tile?

This expansion idea has definitely piqued my interest. We're often fighting over ever-increasing farms & it's a nice way of turning that around a little. I quite like the idea of the hunter as a way of controlling the boar, as without it a boar placed early could completely destroy a farm long before the game is finished.
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Talisinbear
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« Reply #13 on: January 12, 2011, 10:38:10 pm »

The boar could be handled two ways. if each player has 3, once killed, it's put of game

If you have only one, then it could go back into the display.

A boar could move one tile, any of the 8 directions

For fun, how about the hunter moves as a knight in chess.

kills the boar when one tile away diagonally
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CKorfmann
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« Reply #14 on: January 12, 2011, 11:21:08 pm »

A players also gets a boar hunter meeple. It can be placed anytime a boar comes into a farm where you have a farmer. The hunter can then be moved on its controller's turn, in essence hunting the boar.

How many points the Hunter gets I'm undecided about.

Once a boar is killed, it is out of game.

The Hunter meeple goes back to a player's supply.

This sounds like an excellent idea, but for Hunters and Gathers moreso than regular Carc.
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