Well, we've been away for a little while, so let me inform you of things that have happened for me!
Back in September 2009, I entered the Themed Rummy Contest on BGG. The contest was to design an original rummy style game. To qualify it had to be a rummy game. That means it had to have: A Draw (cards are taken from an un-dealt pile OR picked up when thrown away by an opponent); Melds/Sets (3 or more cards grouped in some way - usually by suits/values); Layoffs (during their turns, the players may put cards on the table that go with their opponent’s melds/sets); A Discard (cards are thrown away from your hand. This happens at the end of a player’s turn).
As well as being a rummy game, an entry had to satisfy other certain criteria. I had to be a new and original themed rummy card game for two players and it must contain some additional original game mechanism to make it a unique game; you could not simply tack on a theme to an existing game.
Anyway, my main entry into this contest was
Inspector Moss Investigates, a classic style 'whodunnit' rummy game. This featured some unique and complicated rules. Indeed, many of the games that were entered into the contest ‘upped the ante’ in regards of complexity. This is what began my thoughts on a second entry to the contest. It began with a conversation with a work colleague. I posed the question, ‘Wouldn’t it be great if there was a rummy style game aimed solely at children?’ Well, it was actually the theme that came first. I simply said that one could use ladybirds as a nice theme for children. We then discussed the requirements of such a game. To fulfil the criteria the game should strip down the rules into rummy’s most basic form – lay a meld of 3 cards. I did not want to go down the route of having children add up scores for multiple melds or for them to have to add up points in their hands and so any form of scoring via the cards was out. So how would you ‘score’ this game then? It needed to be simple and quite intuitive for children to follow. The idea was then born that a player could have a flower with 5 leaves and on each leaf was a greenfly (aphid). This would gel well with the ladybird theme and provide a way to track a player’s ‘score’. I decided that each time a meld of 3 was laid the player could remove 1 aphid. Basically, the players start with a score of 5 and work their way down to zero. First player to zero wins. Nice and easy for little ones.
So, my second entry into the contest was
The Gaston Game. It was nice and simple. I also did not think it stood much of a chance, but it was a bit of fun and I enjoyed designing it!
After the closing date for the competition, a fellow game designer, Rebekah Bissell, contacted me and asked if I would mind if she made public some artwork she had produced for the game. I took a look and immediately said yes! Not only that, but I asked her if she would mind if I used it as the main artwork for the game instead of my royalty free clipart imaged deck.
What I noticed with Rebekah’s deck was the inclusion of a couple of cards – namely ‘Aphid’ and ‘No Aphids Allowed!’ cards. Rebekah explained how she had been using the cards. This was an interesting mechanic and took a different approach to the way that Aphids were added to a player’s Flower in my version. The change was implemented into the rules and the game changed once more. Rebekah suggested some other Actions that might be used in the game and then it really began. We corresponded by Geek mail and discussed the options. As we decided upon various Actions, Rebekah would draw a character to embrace the Action and a card would be produced. This eventually was developed into an expansion which included 5 additional Actions, extra ladybugs and extra flowers.
Shortly after this the results of the themed rummy contest came in. I was quite surprised to find out that the Gaston Game (in its original form) had been placed third! Not only that, but one comment by the judges was that the game could, because of the target age group, be published as it was!
A couple of hours after the winners were announced, a small publisher,
Indie Boards and Cards, approached me with a view to publishing. I responded to say that I was interested but one of my requirements was that the game used Rebekah’s artwork. Travis responded by saying his intention was to publish with her artwork if she agreed, and so I invited her on board with the project. We talked through some new ideas for the game and a few streamlining changes to the rules, which we then jointly developed. As we were now jointly developing the game together it was only right to partner with her as co-developer of the game.
One of the good things about being confined by certain rules (in this case the game had to be a rummy game) is that the core mechanics of the game are already there. You have to work around those core mechanics, very much like designing a
Carcassonne expansion. Some will find this confinement a bad thing, others a challenge. We found it an interesting challenge. Although the main core of the game was released for the contest (and the mechanic that made the game unique), we wanted to find a way to add other interesting mechanics to the game. Rebekah had added a mechanic, which I had only hinted to in the contest rules, that allowed a ladybug playing piece to move on the flower. We also had a lot of action ideas to sift through; some added simple actions to the game, others added much more complex actions to the game, unsuitable for the children’s version. Gradually we came up with the actions that would make the base game release. Maybe you’ll get to see some of the more interesting mechanics that we came up with over the coming months?
If you visit the game's page at BGG (link above), you will be able to follow the threads about the development of this game. At present, the title is
The Gaston Game, although the game will be renamed for the release as there is a copyright issue with regards to using The Gaston Game. I am not able to give out the game's new name at present (contractual obligations) but an announcement will be posted on the game's page (link above). The game is aimed at children, although adults will find it a good game to play with them too. There will be other cards included in the game which can be viewed at the game's expansion page:
The Gaston Game: Blackfly, Bees and Superbugs!.
The games publication will be announced first and offered first to subscribers of the publishers newsletter. The first edition will probably be limited to 100 copies (in much the same way that
Haggis was released. If you are interested in this game, perhaps for your children or grandchildren (or yourself!), please subscribe to the publishers newsletter by visiting the publishers website and following the e-mail instructions:
http://www.indieboardsandcards.com/newsletter.php.
I appreciate your support.