I really like the concept of adding Dragons and Fairies to Carcassonne. However, I hate that the P&D expansion adds another 45min to the game in tiles. For this reason, I have further developed Kevin Graham's Dragon Slayer variant, added in a touch of jeRm's Dragon Rider and built a Fairy them around Kevin's mechanic. I'd love to here input on what you think or suggestions and changes. I have tried my best to stay within the 1. Place a tile 2. Move the wood 3. Score scheme as possible.
Dragon Slayers and Dragon Riders
Original concepts by Kevin Graham and BGG’s jeRm
Modified by Timothy Wood
The Dragons of the world have left their volcanic homes in a never ending search to end their hunger. They plague newly established cities with their reign, consuming all in their never ceasing rampage. A few brave knights choose the path of Dragon Slayer, either to their untimely demise or eternal glory. Even fewer dark knights have been persuaded to join the Dragons in their conquest.
Extra Pieces:The Dragon (from the Princess and Dragon Expansion)
1. Place a tileThe Dragon comes to Carcassonne when a city is closed. The Dragon is placed at the closing tile of that city. The player may not place a follower on the last tile of this city because it would be immediately consumed by the Dragon. If the Dragon is already on the map, the Dragon stays where he is until he begins his movement.
There are multiple Dragons in the land, but fortunately these highly territorial creatures only torment the land one at a time.
2. Deploy a follower:Unless the tile played completes a city that brings the Dragon to Carcassonne, the player may place a follower according to the normal rules.
Once the Dragon is on the board, the Dragon must move 1 to 3 spaces towards that tile that was just placed. The Dragon moves orthogonally. If there is more than one direction the Dragon can go to move towards that space (there usually is) the player that placed the tile can choose which direction the Dragon rages. The player may also decide the distance the Dragon goes (from 1 to 3 tiles). The Dragon cannot move across gaps; it must go around them. The Dragon is not permitted to enter the same tile as the Fairy. If the Dragon moves to on tile from which it cannot continue to move according to the rules above, then its movement phase is ended.
Whenever the Dragon enters a tile occupied by game figures (followers, builders, pigs, barns, neutral figures), they are all eaten returned to the relevant player’s supply. If the last thief, knight or farmer of a player is removed from a road, city or farm, then any builder or pig belonging to the player is also removed from the feature in question.
3. Scoring:If a city is scored while the Dragon is on one of the tiles that are part of that city, the player that controls that city has mastered the Dragon. The player has two options:
1. Rid the land of this evil as every white knight should and slay the Dragon! The Dragon is removed from the board, and the Dragon Slayer receives 10 points. However, the Dragon may not be slain on the same turn that it appears.
2. Join the Dragon in his rampage and become a Dragon Rider! Place the knight on the Dragon. Every time the Dragon eats a figure, the rider gains 1 point (this includes the rider’s own figures as well). The knight will ride the Dragon until the Dragon is mastered by a new player at which point he is returned to the player’s supply.
Fairy Traders and Fairy Friends
By Timothy Wood
Mechanics by Kevin Graham
Some in the land of Carcassonne have been bewitched by fairies. These Fairy lovers spend their time in pursuit of these fickle creatures. Fairy Traders capture and sell mystic Fairies. Fairy Friends go on great adventures with these creatures of light.
Extra Pieces:The Fairy (from the Princess and Dragon Expansion)
5 Shrine Tiles (from the Cult mini-expansion)
Alternately, cloisters could be used instead of shrines in the rules
1. Place a tileThe Fairy is appears when a shrine is played. If the Fairy is already on the map, the Fairy stays where she is until she begins her movement.
There are many Fairies in the land, but unfortunately these fickle creatures only appear one at a time.
2. Deploy a follower:The player may place a follower according to the normal rules.
Once the Fairy is on the board, the Fairy must move 1 to 2 spaces away from the tile that was just placed. The Fairy moves orthogonally. If there is more than one direction the Fairy can go to move away from that tile (there usually is) the player that placed the tile can choose which direction the Fairy moves. The player may also decide the distance the Fairy goes (from 1 to 2 tiles). The Fairy cannot move across gaps. It must go around them. If the Fairy moves to a tile from which it cannot continue to move according to the rules above, then its movement phase is ended.
The Fairy is moved before the Dragon. The Dragon and Fairy may not occupy the same tile ever.
3. Scoring:If a feature is scored while the Fairy is on one of the scoring tiles of that feature, the person that controls that city has captured a Fairy. The player has two options:
1. Sell the Fairy as a Fairy Trader. The Fairy is removed from the board, and the Fairy Trader receives 10 points.
2. Join the Fairy as a Fairy Friend! Magically transport a follower and a Fairy to any incomplete, unoccupied feature on the map.
Three points goes to a player who has a follower on the same tile as a Fairy at the end of his turn. This includes followers transported during this turn.