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Author Topic: Carcassonne - The Reconquest of Gaul  (Read 29995 times)
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Whaleyland
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« Reply #15 on: October 31, 2009, 04:59:17 am »

Thanks for the edits Gwommy. I didn't even realize I had any until I was going to post my final draft. It was a pleasant surprise. Oddly, most of your edits were actually corrections from the original wording of the game (New World). It was a very poorly written set of rules with more left unanswered than answered. I tried to address all of your concerns and suggestions, as well as corrected some of my own mistakes such as the reference to "west" and the fact that I never say what the directions are on the board. In fact, I need to correct that on my actual starting board, too, by realigning the text east-west on the board, rather than the current north-south alignment that New World has. My board represents the "north", and you go and conquer, settle, missionize, and rob the roads of the "south". I think I made that a little more clear now.

Here is my new rules draft. I hope it is more acceptable. I tried to make the rules feel more like an expansion while still explaining elements foreign to the base game. Perhaps it was a poor attempt, but if you know New World, it probably is easier to understand. Either way, thank you for the suggestions and I hope you find time to try it out sometime!
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CKorfmann
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« Reply #16 on: October 31, 2009, 01:59:02 pm »

Your North to South explaination helps a little, but after looking at the map, I understand much better now.  My French geography is a little shaky.  I couldn't figure out why you had the arrow point to Paris facing east with the Med. at the south.  I get it now.  I know Carcassonne is in the south-east also, so I was really confused.  One question though, if you meant for the board to be played in a north-south fasion, why didn't you orient it that why by rotating all the text 90 degrees?
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« Reply #17 on: October 31, 2009, 02:50:29 pm »

One question though, if you meant for the board to be played in a north-south fasion, why didn't you orient it that why by rotating all the text 90 degrees?

It was decided post-map creation. I will re-orient before posting it as the final edition to make things more clear.
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« Reply #18 on: October 31, 2009, 06:29:07 pm »

Alright, here is version 0.7 of the rules and components board. As noted and requested, the words on the board have now been oriented in a north-south direction to avoid confusion. Place the board at the "top" of your playing area and work downward ("south") as you place tiles. I also added a 50% opaque line behind the first row of tiles so people can see the additional city pieces beyond the first row (they do count in scoring).

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« Reply #19 on: November 09, 2009, 10:18:14 am »

I'm new to the site and to all of this home-made expansion making.  I just recently tried making some of your expansions from this site and was looking around to see which one I might try next when I saw this one your putting together.  I had a question about moving Crusaders "South."  Is this always done in a direct line from wherever they started or if there is a more southward tile say 5 tiles to the "west" do they jump over as well as down when they move?  It just says the go to the next line south. I guess the bonus is based on being on the same line as the crusaders, not the same tile, so that probably doesn't matter, but it would matter for keeping your followers from getting left behind behind the crusaders.  Maybe this is in there and I just missed it.
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Whaleyland
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« Reply #20 on: November 09, 2009, 11:09:19 am »

I'm pretty sure it is there since I copied large parts of these rules from the New World spin-off game. But no, it doesn't matter where the Crusaders move south to, as long as it is one row south of their current position. In many cases, there will be no tile directly south of them so they will have to move about the board some. Since Novelty hasn't added this to the download database yet, I'll try to update the rules and make that a bit more clear. Thanks for the suggestion!
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« Reply #21 on: November 09, 2009, 12:15:39 pm »

Okay, I see it now.  It is in there, I just passed over it I guess.
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Whaleyland
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« Reply #22 on: November 04, 2010, 07:39:20 pm »

Novelty, could you post this expansion on the Downloads page? I just realized that it never made its way onto that list. Thanks!
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« Reply #23 on: November 17, 2010, 12:30:23 am »

Which version is the latest?  I'm sorry if I'm a bit confused.  I'm still trying to juggle way too many balls...
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« Reply #24 on: March 02, 2011, 07:24:02 pm »

I just realized that this STILL is not on the download page. Sorry for taking so long to reply to your last post. Current version is like 0.7 but I think that's the final for now.

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« Reply #25 on: March 03, 2011, 02:14:10 pm »

I believe Blue dogs is Novelty's keyword to mark all the expansions that need to be uploaded once he can.  So hopefully now he'll get this one on the list.

Great work on this by the way Whaleyland.  I'm a big fan of Carc but had decided sometime prior to stick to the original game and its official and fan made expansions and not let myself get sucked into getting every spin off. (Not that they aren't intriguing) So its nice to get a chance to try some of their unique mechanics like this.

I made this a while ago but still haven't acutally tried it.  I need to correct that! Smiley
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Whaleyland
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« Reply #26 on: March 03, 2011, 02:25:24 pm »

Thanks for the line to tell Novelty. Hey Nov: BLUE DOGS!!! And I'm glad you like the concept. Indeed, with all the custom expansions out there, I sometimes like just adapting official spin-offs into Carc expansions. Indeed, adapting Ark of the Covenant was also a plan but I don't think anyone has done that yet. It would mostly just be the Temple and the Ark that would need to get adapted since people have already adapted the cottages in the fields (sheep and wolves in AotC). Hunters & Gatherers too has been mostly adapted, but I would love to see some mechanic that would bring bonus tiles into play. I planned to include that in my Relics expansion but never got past the planning stage.
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'There is no place in a fanatic's head where reason can enter'.
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« Reply #27 on: March 03, 2011, 02:45:36 pm »

Hey Nov: BLUE DOGS!!!
  Grin

One downside to not knowing the other spinoffs is that not knowing the mechanics means I can't help with adaptations.  But I do enjoy seeing them.  I've read up on some.  It generally seems that AoC and H&G get the most applause from cc members (not that others don't have their fans too) so I've almost given in a time or two and gotten them.  But if I hold out long enough someone will bring them to me. Smiley
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