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Author Topic: Carcassonne - The Reconquest of Gaul  (Read 30010 times)
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Whaleyland
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« on: October 21, 2009, 07:16:28 pm »


Alright, I've decided that my own expansion is too complex for me to make. I purchased Carcassonne: New World two months ago and found certain aspects of the scenario quite enjoyable, including, oddly, the fact that you can only really build one direction. This then gave me a great idea on two concepts I had thought about for a while regarding Carcassonne: the reconquest (which is why Carcassonne existed in the first place) and asobrains version called Toulouse, which is another reconquista city. New World finally cemented the idea together for me, and thus I present The Reconquest of Gaul expansion/spin-off/mix.

The basic premise is that the three cities from the New World scoreboard/shoreline would be replaced with Narbonne (Jamestown), Carcassonne (New York), and Toulouse (Plymouth). The scoreboard and shoreline would have to be redone to fit the normal Carcassonne theme. That is where I failed. I was able to get most of the tile spaces done, but I couldn't rework the Carc scoreboard to make it long and narrow as opposed to short and fat. I've provided links for the files I've been using below, including my partially finished scoreboard/shoreline. Basically, I'd like the style to remain the same as what I've got (the city names and reconquest dates), just done more smoothly and completely. The area under the scoreboard should either be city (to be generic) or fields with roads that just go to the edge of the board. Make sure the roads do end on the shoreline side, though, so that people can actually finish roads. The region beside Narbonne should be coastline, using ocean tiles or something, to match the geographic region.

I will continue to work on the rules to make them mesh with normal Carcassonne while retaining elements of New World. What I've already decided is that Surveyors will be replaced by Colonists, while the Settlers will return to being followers (Knights, Monks, Robbers, Farmers, etc.). Farmers from the base game will be allowed to stay behind after the Colonists move past them; there will be no Trappers. Basically, instead of settling the New World, this scenario reconquers the old world of southern France and northern Spain. The bonus will be that many of the various official and fan expansions for Carcassonne will be compatible.

If anyone with some photoshopping expertise beyond mine can help, I would very much appreciate it. Even if you can only do the scoreboard (which must span the length of the board), that will help significantly. Thanks!

Files:
New World board (top / bottom) (in JPG and PDF, respectively)
Scoreboard draft (in PSD)
Carcassonne Scoreboard (in JPG)
Base game tile sets ( 1 | 2 | 3 ) (in JPG)
« Last Edit: October 21, 2009, 09:40:16 pm by Whaleyland » Logged

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« Reply #1 on: October 23, 2009, 09:33:39 am »

I can't seem to get the PSD to download correctly.
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Whaleyland
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« Reply #2 on: October 23, 2009, 11:45:58 am »

I can't seem to get the PSD to download correctly.

The link works for me. I'm not sure what I can do to correct it.
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« Reply #3 on: October 23, 2009, 12:31:13 pm »

I'm not sure either.  The link works, but it won't let me open it.  It is a Paint Shop Pro file, yes?  Maybe my version of PSP is too old?
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Whaleyland
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« Reply #4 on: October 26, 2009, 12:44:30 am »

Nope, it's always Photoshop for me. I've got a Mac so most of those other programs don't work. Sorry if I didn't point that out earlier. Anyway, I've decided to drop the idea of integrating the scoreboard and just focus on making the starting board. It is in two pieces, 22.5 cm x 18.0 cm each, and is meant to be placed atop (perhaps with rubber bands?) the board that comes with New World. I haven't yet begun the bottom half, but I have completed the top half. The best thing about foregoing adding a customized scoreboard: more historical information! Or at least geographical. That's right, I'm trying to make Carcassonne more educational. I'm evil. Muahaha!

Image removed. Check below.
« Last Edit: October 26, 2009, 09:09:33 pm by Whaleyland » Logged

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« Reply #5 on: October 26, 2009, 01:29:50 am »

Wow, Whaley, that's nice.  too bad the pigtile has a different shade of green.  If you're using PS, you might want to play around with the colour balance and shift the greens to "more yellow" on that tile to match the rest of the tiles.
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Whaleyland
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« Reply #6 on: October 26, 2009, 03:55:44 am »

Wow, Whaley, that's nice.  too bad the pigtile has a different shade of green.  If you're using PS, you might want to play around with the colour balance and shift the greens to "more yellow" on that tile to match the rest of the tiles.

I'll try that. I did that with some of the river tiles, but for some reason nothing really worked. I wish RGG and HiG would stay more consistent with tile colors. My actual GQ11 is that color too. So is my Spielbox Cult expansion.
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« Reply #7 on: October 26, 2009, 09:22:14 pm »

Wahoo! I am on a roll today. I was able to mostly correct the rudely turquoise pig farm from the first image I posted, and I successfully completed the second. That means the starting board is done!!! Huzzah! Huzzah! Huzzah!

Here is a nice side-by-side sample of them. The first image goes on the top portion of the New World starting board, while the second goes at the bottom. Oh, and I apologize but they are both rather large images (right-click View Image if you want the full sized versions).


Now my task list is (1) make sure the images are perfectly to scale, which they should be, (2) create the 4 Crusader tiles I am adding, and (3) write up the rules for this.

The Crusader Tiles are just little bonuses to keep the game moving and interesting. Unlike New World, these tiles get mixed in with the rest of the set and can pop up at any time. They are normal tiles, but carry an effect with them: they automatically move the Crusader without completing any feature (the normal way they are moved). Thus, the Crusader will spontaneously move four times in this game.

Also, this spin-off/expansion requires at least Inns & Cathedrals to play in order to bring the tile count up to what it needs to be. New World comes with 95 tiles while Carcassonne only comes with 71 playable tiles. I&C will bring that total up to 89 plus my 4 tiles will bring that up to 93. I recommend playing this expansion with Siege (and Cults) as well, to make things interesting and bring the tile total up closer to 100, which is ideal.

That's the concept. I'll get the rules out by tomorrow, hopefully, and then this expansion can get wrapped up.

Note: If the image above still has the dark green tile, I don't know why. My computer does not show it and I made sure to upload the correct one. It must just be being dumb. Ugh.
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« Reply #8 on: October 26, 2009, 10:27:49 pm »

Wahoo! I am on a roll today. I was able to mostly correct the rudely turquoise pig farm from the first image I posted, and I successfully completed the second. That means the starting board is done!!! Huzzah! Huzzah! Huzzah!

Here is a nice side-by-side sample of them. The first image goes on the top portion of the New World starting board, while the second goes at the bottom. Oh, and I apologize but they are both rather large images (right-click View Image if you want the full sized versions).


Now my task list is (1) make sure the images are perfectly to scale, which they should be, (2) create the 4 Crusader tiles I am adding, and (3) write up the rules for this.

The Crusader Tiles are just little bonuses to keep the game moving and interesting. Unlike New World, these tiles get mixed in with the rest of the set and can pop up at any time. They are normal tiles, but carry an effect with them: they automatically move the Crusader without completing any feature (the normal way they are moved). Thus, the Crusader will spontaneously move four times in this game.

Also, this spin-off/expansion requires at least Inns & Cathedrals to play in order to bring the tile count up to what it needs to be. New World comes with 95 tiles while Carcassonne only comes with 71 playable tiles. I&C will bring that total up to 89 plus my 4 tiles will bring that up to 93. I recommend playing this expansion with Siege (and Cults) as well, to make things interesting and bring the tile total up closer to 100, which is ideal.

That's the concept. I'll get the rules out by tomorrow, hopefully, and then this expansion can get wrapped up.

Note: If the image above still has the dark green tile, I don't know why. My computer does not show it and I made sure to upload the correct one. It must just be being dumb. Ugh.

Nice beach and ocean there Whaley!
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Whaleyland
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« Reply #9 on: October 26, 2009, 10:41:39 pm »

I
Nice beach and ocean there Whaley!

I believe I have you to thank for that specific aspect of this expansion. Indeed, it is the only fan element I included, the remainder deriving from official Carc tiles. I will be sure to cite you in my acknowledgements. I hope you don't have any problem implementing them into my expansion; they just looked so crisp and good and I figured we may as well try to stay consistent on this site.  Smiley
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« Reply #10 on: October 27, 2009, 05:41:40 am »

Alright, it looks like this small package is done! I still need to print out the tiles to test the size, but they are measured correctly on Photoshop so they should work just fine (4.5 cm per side of a tile). Here are the files and the rules for your playing enjoyment. If you liked New World, this should be a fun alternative!

Rules (in PDF)
Starting Board Top (Toulouse) (in JPG)
Starting Board Bottom (Carcassonne & Narbonne) (in JPG)
Battlefield Tiles (formerly Crusader tiles) (in JPG)

Note: This expansion should be played with at least one other expansion. I recommend playing with Inns & Cathedrals and The Siege. The Surveyors from New World are the suggested pieces to use as the Crusaders, but pretty much any two pieces can be used.

Any edits or corrections are most welcome. I'm not calling this officially done until I get at least two critiques, edits and/or suggestions.
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« Reply #11 on: October 27, 2009, 06:38:46 am »

Wow, good work with the pig tiles Whaley!  The look better than the original mismatched green.
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« Reply #12 on: October 27, 2009, 11:55:21 am »

I
Nice beach and ocean there Whaley!

I believe I have you to thank for that specific aspect of this expansion. Indeed, it is the only fan element I included, the remainder deriving from official Carc tiles. I will be sure to cite you in my acknowledgements. I hope you don't have any problem implementing them into my expansion; they just looked so crisp and good and I figured we may as well try to stay consistent on this site.  Smiley

No I love it.  I put a lot of work into the look of those tiles so if it becomes the standard Ocean for this site then I can take it as a compliment. 
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Whaleyland
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« Reply #13 on: October 27, 2009, 10:21:01 pm »

Good to hear! I like the oceans too. It differentiates from the river, unlike the older ocean expansion.

Okay, so I have finally finished the expansion, I believe. No one has posted edits yet, so I will still be happy to include them. I had a number of problems with the old rules draft so I have uploaded a new one. Also, I have consolidated the two starting boards and the battlefield tiles into one compressed pdf to make the file size more manageable and the parts more accessible. I have successfully printed out and tested the two scoreboards and they are about 95% correct. About half the roads are 1 or 2 mm off but other than that it all works together very well with the regular tiles. Just remember to print at 100%, otherwise it won't work. Also, I'd recommend attaching, probably with some weak tape, the starting board to the back of your New World scoreboard. They are identical in size and I designed the expansion to be used this way. Cardboard is the next best alternative.

Carcassonne - The Reconquest of Gaul
Rules
Components (starting board pieces and battlefield tiles)

(Note: All previous links above are dead now. I replaced the entire series with the two in this post.)
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« Reply #14 on: October 28, 2009, 12:10:44 am »

Here goes, keep in mind that I've never seen the mechanics for the New World rules, so I have more questions than usual.

==Page 2
-The blue background is missing.

==Preperation
"Place the game board on one side of the table"
-?-Does this mean on the edge of the table so that tiles can basically only be placed on one side of the starting tile?

"Place the two Crusaders on any two of the starting spaces on the game board."
-?-I assume that the the starting places are the three cities that are labeled?

==Battlefield (example)
"After the scoring phase, one Crusader is moved regardless of if a player scored points. If a player did score points, both Crusaders are moved"
-?-Where are the Crusaders moved to?

==Starting Board
"Followers may not be placed due to a magic portal, followers from the City of Carcassonne, or any other special tile or mechanic that allows a follower to be placed on a different tile than the one just placed."
-?-This sentence doesn't make sense the way it is, but if you deleted "followers from the City of Carcassonne," then it's fine.
-?-If you score a feature that connects to the starting tile, does this mean that you can't move a follower from the CoC to that scoring feature?

"The fairy and the dragon, from The Princess & the Dragon cannot be placed on the starting board."
-I'm not sure, but there should either be a comma after "Dragon", or "from The Princess & Dragon" should be in parenthesis.

==The Crusaders: Their Bonuses and the Limits they Impose
-"They" can be capitolized.

"the player whose turn it is moves one Crusader one row to the south (away from the starting cities)."
-?-Wouldn't a Crusader starting in Toulouse that is moved south eventually put that crusader in Carcassonne?
-?-Or you could add a compass to the map so that players know which way south is no matter where they place the starting boards.

"It matters not which tile the player places the Crusader on as long as it is in the correct row."
-?-When you say "it", do you mean the tile or the Crusader?
-?-How do you know which row is the correct row?  Sorry, I'm just really confused.

==Removing Fallen-Behind Followers
"A player may place a follower on a justplaced tile in colums “west” of the Crusaders,"
-"Colums" should be "columns"
-"justplaced" should be two words.  It shows up hyphenated on the PDF, but copied as one word when I pasted it here.

==Final Scoring
"As per usual, pigs, barns, and the pig farm add an additional point per adjacent city."
-?-Barns add an additional point per adjadent city?  Doesn't the barn usually  score 4 points per adjacent city at the end of the game?

==Carcassonne Central Logo
-Should be lined up at the bottom of the last page.
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