I like the tokens, nice work Trebuchet! Merit point well deserved
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Thank you!
What do you think about the new version of the rules?
In general i don’t quite understand now what the purpose is of a troubadour. It doesn’t seem to do a lot for me according to these rules. I prefer to see the troubadour earning a player points by allowing that player to place tokens on vacant city (or road) tiles once a troubadour tile is part of a city (or road). Each one token is one point. At the same time, for as long as the troubadour is present in the city –
#1: up until a new troubadour tile is drawn or
#2: up until all tokens are out of players’supply, or
#3 when no more vacant tiles are left to place a token there
– the troubadour can be outnumbering knights in the city or thiefs on a road. An advantage in aiming to complete that city (your initial idea). If you can make the token placement optional, then the troubadour can stay even longer and #3 can thus be influenced by simply leaving tiles un-tokened (earning no more points in these turns).
So, i’d say there should be more focus and a good description on the use of tokens in your rules. Maybe other boarders have any ideas?
Every turn you are allowed to place 1 (or 2?) note tokens in the city or on the road your Troubadour is on. You should place these tokens adjacent to your already existing own tokens. The first token should be placed on the tile your Troubadour is on.
I’d stick to one token per turn.
If the entire city or road is filled with note tokens, the Troubadour should move as soon as it's your turn. This is only possible if there is an unoccupied Troubadour tile somewhere on the board, which is part of an unfinished city or road.
This is okay, pretty much like the wagon movement, you might want to consider adjacent as well.
If there isn't such a place, the Troubadour returns to your stock. Exception: As usual, you first have to deploy a tile. If you can deploy this tile to the city or road in which the Troubadour resides, the Troubadour may stay.
Sounds good. Q. Can a player lay a token in that same turn?
When a new Troubadour tile is placed without a Troubadour on it, then the Troubadour with the least number of tokens should immediately move there. If multiple Troubadours share the same least number of tokens, then the Troubadour whose turn is first should move.
That’s ok i suppose, but you might want to keep that simpler. Have the player who draws a troubadour tile always move there if he/she has a troubadour active already, regardless the number of tokens left.
Q: what happens to the tokens that were placed already? Are they left behind to become available for anyone completing city (or road)? eg. once someone is out of tokens he can get some back only by completing (another players’) city. Or you can leave them till the end of the game where they are, or the player can take them off when finishing road/city and lay them aside until the game is over earning points for the most tokens taken. Many posibilities here to choose from.
In your turn, you are allowed to move your Troubadour(s). However, there is an extra condition. A Troubadour from a city should move to a road, and vice versa. Again, this new place should of course contain a Troubadour Icon, and should be part of an unfinished city or road. You can also put a Troubadour back in your stock.
If I understand correctly a player can move a troubadour always. In that case you have a #4.
Again, what happens to the tokens left behind and in case you don’t want them used for scoring you have to specify more what are they for exactly.