Nice the idea got picked up
Nice instruments Chris, and neat idea Gwommy about the scoring. I am certainly not blissed with drawing skills, so if somebody could try to draw some tiny instruments and add them to tiles?
I thought about this expansion again, maybe this is a good use of the troubadour tiles (entirely revisited, no need to read my previous ideas):When placing a troubadour tile (i.e. a city with a instrument icon on it), a player can either deploy a follower as a normal "knight" (somewhere on the city but NOT on the instrument icon), or as a "troubadour" (Yep, on the icon). A troubadour has special properties:
He cannot stay longer than 3 turns in the same city, because the citizens get bored if the same troubadour stays for too long. The player can decide to move the troubadour to another, unoccupied troubadour-tile (in an OTHER city). This provides a new way of getting a majority in a city. He can also decide to move the troubadour back to his stock - it becomes a normal follower again.
He has this choice EVERY turn, but after 3 turns the troubadour MUST move.
When a city with one or more troubadours in it is finished, it results in an extra points (Gwommy's system) for the player who finishes the city. Instead of taking the troubadour(s) back into your stock, they MAY be moved to unoccupied troubadour tiles.
A normal follower, big follower and Mayor can be deployed as a troubadour.
Finally, a system is needed to keep track of the number of turns the troubadour is in a city. I thought of simple round tokens (the size of the instrument icons) with a note on it. Every turn the troubadour stays in the city, a token is placed under the troubadour. This means that the troubadour MUST move when it has two tokens under it when you begin your turn.
Unlike my first proposal, it is possible for a troubadour to visit (incomplete) cities where he has already been.
Example:Turn 1 of player A: He places a "big follower" Troubadour in city X.
Turn 2 of player A: The Troubadour stays in city X, he places a "Note token" under the Troubadour.
Turn 3 of player A: He decides (not yet obligatory) to move his Troubadour to city Y that has an unoccupied instrument icon in it. Currently he doesn't have any knights in this city, but after he moves the Troubadour, there is a tie with player B who has two followers in the city. When he moves the Troubadour to city Y, he removes the "Note token" that lay under the Troubadour in city X (think of it as a "reset").
Turn * of player B: She finishes city Y with the troubadour in it. Player A and B both get points, but B gets the Troubadour bonus points. Player A may now decide whether the Troubadour returns to his stock, or travels to an other city with an unoccupied instrument icon. He decides to move his Troubadour back to city X.
Turn 4 of player A: Troubadour stays, he adds a "Note token" under the Troubadour.
Turn 5 of player A: Troubadour stays, he adds a "Note token" under the Troubadour.
Turn 6 of player A: There are two "Note tokens" under the Troubadour, so it MUST move. It could travel to another city, but say there isn't one with an unoccupied icon at the moment, the Troubadour has to return to his stock.
[Edit]
Oh, I completely overlooked Gwommy's suggestion for Troubadours on the road. This is an excellent addition, same rules apply. "Road Troubadours" are allowed to visit cities and vice versa.
[Edit 2]
Haha, I just keep editing. Another idea, when the Troubadour is in a city and wants to move, he should go to a Road. When he is on a road, he should go to a city. Not sure whether this is a good idea, let me know