loganmann1
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« Reply #60 on: December 15, 2009, 11:55:46 am » |
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I'll be out of the country for most of the rest of the month and doubt I'll be able to really do much more for this. Please believe I am not offended by a total overhaul of these proposed rules I put up. I won't have a chance to even attempt graphics so if somebody wants to take that on please do. I feel the rules could benefit from some graphic examples as well.
(Sorry for the double post)
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CKorfmann
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« Reply #61 on: December 18, 2009, 11:27:00 am » |
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I'm afraid I'm won't be able to contribute any more for several days as I'm at work and unable to open the files. I am able to discuss it though.
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Novelty
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« Reply #62 on: June 06, 2010, 11:54:49 am » |
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Is this a separate expansion?
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CKorfmann
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« Reply #63 on: June 06, 2010, 01:59:27 pm » |
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I don't think so. It sounds like some of the ideas we were talking about, but not all of them.
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CKorfmann
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« Reply #64 on: June 30, 2010, 11:28:54 am » |
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Where else were we talking about aquaducts. The new bridge pieces look like they'd work great for that. You could get a second set and paint them grey maybe.
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meepleater
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« Reply #65 on: October 16, 2010, 02:29:13 am » |
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Has there been any more progress on these ideas lately? I'm thinking of ditching aquaducts as I don't think that they would work very well... someone else can feel free to take the idea...
A couple more suggestions for roman tiles if anyone is interested: *A rostra (speaker's platform)... maybe on a road or city tile, the idea being that maybe this could be claimed, and somehow could 'win over' another follower (like the seduction token), maybe if this was in a city it might be too powerful... *A tabularium, where records were kept, not sure about mechanics, maybe the person who owns this could sacrifice some points to draw 2 tiles and choose the one they want?
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CKorfmann
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« Reply #66 on: October 16, 2010, 11:22:51 am » |
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Haven't thought about it for a while. I'm thinking we had the tiles pretty well set though. You can run with it if you want.
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meepleater
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« Reply #67 on: October 17, 2010, 04:57:30 am » |
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I think we'd better wait until the others a finished... they were just suggestions if one of the expansions needed any more tiles...
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loganmann1
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« Reply #68 on: October 28, 2010, 03:13:59 pm » |
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Wow its been a while since I have posted here. This seems like as good a place as any to start posting. I don't have any recollection as to why I separated these ideas into two instruction sheets before. I've put them on one and though it does look like a lot its all there. http://www.mediafire.com/?v14vdviz023dvr6 EDIT: Dead Link...see more updated files below.This is still as it was in the others above, just combined. I think the next step still stands as needing graphics for our 15 tiles and decide if we do want something to designate the Legionnaire tokens or just leave it as whatever the player wants to use (which is what the footnote says now). On that note...having reviewed these after a 9 month hiatus...I think these ideas are still all really good, but I do have one issue. Ironically it is with the Colesium which was one of the inspirations that started this whole expansion. That issue is that with only one tile in the bag it is totally random chance who even gets a chance to take this bonus possibility. Obvioulsy only one person ever gets the benefit of a single tile, but we have the Basilica and gymnasium that everyone can benefit from (some more then others, but still everyone) but the colesium is one person's luck of the draw. Is there any way we could adapt this to allow competition for control of the colesium? Like everyone bids meeples from their supply (starting with person to drawers left and going around with the drawer bidding last) and whoever has the most gets it but all the meeples are stuck there until its completed...the idea being the person who sent the most gladiators to the fight wins the day? I don't know, thats just one idea, but i feel this tile stands so independently it is just a lucky draw and doestn't quite fit how some of our other mechanics work in this expansion. That said, who's good at graphics?
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« Last Edit: November 20, 2010, 09:51:28 am by loganmann1 »
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loganmann1
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« Reply #69 on: November 08, 2010, 12:18:17 pm » |
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Sorry for the double post...
I realized that there is a tile idea here that thematically doesn't fit the Roman theme. The Basilica is very christian and even benefits the christian cloisters. The fan made roman temple was designed to work with cult places. Shouldn't a roman basilica (or equivalent) benefit cult places?
I really like the feature and what it does but perhaps the Basilica idea should be made into a separate expansion to benefit cloisters (which may or may not have other items added to it) and a more roman themed equivalent that affects cults should be made for this expansion.
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CKorfmann
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« Reply #70 on: November 09, 2010, 12:57:15 am » |
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I might argue that it fits the theme better than the temple does. I guess I could be wrong though. I do see your point. Not sure what to do about it.
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Novelty
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« Reply #71 on: November 14, 2010, 07:37:48 am » |
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Is this expansion complete then, and ready for Public Downloads?
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loganmann1
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« Reply #72 on: November 14, 2010, 02:18:20 pm » |
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No, there are no graphics finalized. I'm attempting to do some, we'll see how it goes. But if anyone with some better skills wants to work on them thats great too.
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CKorfmann
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« Reply #73 on: November 14, 2010, 02:22:39 pm » |
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I don't think there are any tiles for this yet.
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CKorfmann
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« Reply #74 on: November 15, 2010, 01:58:33 pm » |
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From Modern Marvels: Come to think of it, I haven't seen any expansions (official or fan-made) that requires you to place a follower when you draw it. Perhaps this mechanic could be incorporated into a future expansion?
Maybe we should incorperate this.
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