Hi all,
I've been reading the forum for some time, there are some nice ideas around!
One variant I sometimes play is the following:
You can place your wagon on its side (like a farmer) on a road, it will stay there until the end of the game. This road connects cities, cloisters and cult places. In the end of the game, you get 3 points for every completed city which is connected to your "
trading route", and 2 points per cloister/cult place (which are connected by roads).
A picture to clarify it:
One thing to notice, when you place your wagon like this, you don't get points for the road.
You or somebody else can deploy a follower on that same road! In the picture above, the
yellow player has deployed his wagon in the new way, later on the
green player claimed the road by deploying an ordinary follower on it.
So in the end, the yellow player gets 22 points for his trading route: 6 connected finished cities (
black rectangles), 3 points each (
note that the trading route continues after the not-finished city) and two connected cloisters (
white rectangles), 2 points each (
they don't have to be surrounded by 8 tiles to count!). At the time of the picture I didn't own "Cult, Siege and Creativity" yet, that's why they are not in the picture.
If there are 3/4-way crossroads with the houses or the 3-way crossroads with the trees in your trading route, it continues (whereas the normal roads don't, when we play). This prevents the crossroads from being boring tiles (at least, that is what happens when we play
)
I hope it's clear, English is not my native language so there may be some confusing things. I'd like to hear what you guys think about it.
I really like it, the way you place the tiles with a city-piece connected with a road changes quite a bit, it's nice to make a large trading route