(First post, so ... um... hi.
)
When my usual Carcassonne partner didn't feel like playing one night, I toyed around with various rules and possibilities for a decent, challenging solitaire. The following was the result, so I figured I'd share in case anyone else is interested. I've called it "Poker Squares" after the card solitaire of the same name, as it uses a similar fixed size layout.
Average Game Duration: < 5 minutes
Tiles: 20
Meeples: 3, 4 or 5 (I find four is best, but try other quantities.)
Other: Tower pieces or another color of meeple for completed features. (Optional)
How to PlayGrab two tiles out of your tile bag/Tower/box. If they fit together, arrange them in any legal way you wish. The basic rules of Carcassonne apply; field to field, road to road, castle to castle. If the first two tiles have no legal play next to each other toss them back and draw a new pair. You may play Meeples on one, none or both of the starting tiles.
Continue with the standard turn sequence (draw tile, place Meeple, if desired) until you have 20 tiles on the table, in a 4x5 rectangle. Either direction, horizontal or vertical, may be chosen for the five tile side, but once committed (as soon as either direction exceeds four tiles) it can not be changed.
You can score each feature as it is completed, or use spare Tower pieces (the natural wood squares) or extra Meeples of a different color to mark scoring features and count them up at the conclusion of the game. When a feature is complete swap a spare wooden piece for your meeple. I've found that scoring on the track during play actually slows this solitaire down.
A tile with no legal play (after the first two tiles) should be set aside. You do not get an additional tile draw, your 4x5 area will have one or more holes in it. Unplayable tiles are common towards the end, an average game has 2-3 by its conclusion.
ExpansionsInns & Cathedrals - Highly Recommended. Standard Rules apply.
Traders & Builders - Ignore Trade Goods Icons. Pigs are optional if desired.
Princess & Dragon - Ignore Princess, Volcano & Dragon Icons. Magic Portals can be used if desired.
The Count - Not Recommended.
King & Scout - Not Recommended.
Cult & Siege - No real difficulties, Siege tiles become penalty cards (since there are no opponents!)
The Tower - Not Recommended. (You can use the tiles while ignoring the Towers though.)
Catapult - Ignore Fair Icons.
ScoringTwo options:
Use standard 3rd Edition scoring.
Use 3rd Edition scoring plus 2pts per complete road tile and 3pts per complete road tile with an Inn. Incomplete roads remain worth only 1pt per tile (0pts for incomplete roads with Inns). I use this scoring variant due to the relative difficulty of completing roads with only 20 tiles, but you might want to stick with Standard scoring if you're using this solitaire to teach others the basic game rules.
Games over 40 points should be considered successful, while a score over 50 is cause for celebration! An average score (using 3rd Edition) is around 30-35 points.