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Author Topic: The River combined with Count of Carcassonne  (Read 6642 times)
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Deatheux
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« on: March 03, 2009, 08:45:50 pm »

Hi there, here an idea about how to deploy the CC when the sets of rivers was played.

1st when we play all the sets, we start by the CC THEN we play the river, this was a bit confusing(due to the sprng tile with the road edge.

Now, we play the river and complete all the developement, THEN, we place the CC where it has the lesser influence in the game play, that way we are not stuck up while starting a complete game with all expansions.

nothing much.
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« Reply #1 on: March 04, 2009, 08:43:41 am »

The way I play it, I combine the two rivers plus GQ11 tiles (removing the extra source tile), and build the City first. I then allow players to place, in an outward direction, the two river sources. This way, there are two rivers that head off in each direction from the City and can be treated as roughly independent of each other while still allowing players to decide which river to place the tiles on and which ultimate direction it goes. I have played this way several times and it has worked quite well. It also make it so you don't have to "place" the City after the river has been made.

As an additional rule, following the three river pools (ends), I included the original Carc start tile as a transition between the two. This maximizes the amount of tiles that can be used. Only the extra river source is left out (and I always leave out one of the duplicate source tiles, using the GQ11 source w/road instead).
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« Reply #2 on: April 12, 2009, 12:15:27 pm »

The way I play it, I combine the two rivers plus GQ11 tiles (removing the extra source tile), and build the City first.
If you have both River expansions and GQ11, then there are three tiles that have a river through the center and city on two sides. Conveniently, one of those tiles is the bridge tile that makes the same city on both sides. That means you can have the river flow *through* the city of Carcassone. Split the city in half, start with those three river pieces as the starting point and then just play with the river able to grow in both directions.
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For want of a tile, the road was lost,
for want of a road, the city was lost,
for want of the city, a farm was lost,
and all for the want of a tile.
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