I prefer to see the troubadour earning a player points by allowing that player to place tokens on vacant city (or road) tiles once a troubadour tile is part of a city (or road). Each one token is one point.
Ok, so the Troubadour would earn 1 point for each Token he/she places on the city or road? I was thinking of the Tokens like the Grain/Wine/Cloth Tokens, same rules (the one who finishes the city or road gets the points).
#2: up until all tokens are out of players’supply
Hmm indeed, if the player
must place a Token each turn (for
each Troubadour he/she has on the board, that is), that would be a good alternative for my original "3 turns and then get out". I like it, that way you can't have much Troubadours at the same time.
Sounds good. Q. Can a player lay a token in that same turn?
Yes, even more if we say the player must place a Token each turn.
That’s ok i suppose, but you might want to keep that simpler. Have the player who draws a troubadour tile always move there if he/she has a troubadour active already, regardless the number of tokens left.
Q: what happens to the tokens that were placed already? Are they left behind to become available for anyone completing city (or road)? eg. once someone is out of tokens he can get some back only by completing (another players’) city. Or you can leave them till the end of the game where they are, or the player can take them off when finishing road/city and lay them aside until the game is over earning points for the most tokens taken. Many posibilities here to choose from.
I think the Troubadour should take back his/her Tokens as soon as it moves (that's the main reason for the strict rules for the placement of these tokens).
About the placement of a new Troubadour tile, I changed my mind. I think the Troubadour with the
most Note Tokens should move to the new tile (if and only if the current player doesn't deploy a Troubadour himself ofcourse).
---
Ok, I hope some other people will share their thoughts on this expansion!