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Author Topic: Expansion for Catapult (using only the tiles)  (Read 6693 times)
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kjamma4
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« on: December 18, 2008, 01:54:53 pm »

- This is an expansion aimed (ha ha) primarily at those who have The Catapult and want to use the tiles but not the actual catapult.

- This is raw and not playtested at all and contains some language that probably should be put in more "official" terms. As such, suggestions/criticisms welcomed.

- This was based upon a suggestion started by Steph Mabie on boardgamegeek.com http://www.boardgamegeek.com/thread/359631.

For this expansion, you will use the tiles that came with The Catapult but not the catapult itself. You will also need up to twelve markers of some sort (chits, glass stones, small poker chips, etc.)

It's fair time in Carcassonne and the fair brings wonderous things to the land. However, sometimes these come at a cost. Have fun, but beware!!!

After a tile with a Fair symbol is placed, place one of the markers on the tile. This is an unclaimed marker. Whenever a player deploys one of his Meeples on a feature that is connected to a Fair symbol with an unclaimed marker, he/she may claim the marker. Place the marker under/next to the Meeple to indicate that the marker is claimed.

Whenever a Meeple with a claim marker is removed from the board and that Meeple scores, the owning player receives two points. If the Meeple is removed from the board and does not score (including at game end), the owning player loses one point. Either way, the claimed marker is also removed from the board.

Clarifications

Situations

Just to flesh out a bit when you would receive/lose the points.

Eaten by Dragon - lose a point.
Captured by Tower - lose a point
Removed from City due to Princess - lose a point
Heretic/Monk losing a challenge - lose a point
On unfinished Road with Inn/City with Cathedral at game end - lose a point
On feature when it is completed & scored - gain/lose point(s) depending on whether you scored points (including if you scored via the Fairy)
On feature when it is scored at game end - gain/lose point(s) depending on whether you scored points

Tiles

The Fair symbol is the yellowish area on the tile. On the attached image, the Fair touches:

1 - the road only
2 - the rightmost road and field
3 - the field and the city
4 - the field and the city
5 - both roads and both fields
6 - the topmost road and city
7 - the field and the city
8 - the city
9 - the field
10 - both roads and both fields
11 - the cathedral and both fields
12 - the field and the city

Note - I have no idea whether the Fair symbol in actual play separates these features in the way that I have described.
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Gwommy
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« Reply #1 on: September 07, 2009, 11:46:22 am »

I definitely like the idea.  And it got me thinking about actually using the tiles without the catapult.  I've also came up with an idea that doesn't require any tokens.  Instead, when the tile is played, you get one point per meeple from each owner of each meeple that connects to each feature that the fair touches.  So for example, if the fair is between a road and field, place it as normal.  For each thief that is on the road you connect it to, then the owner of that theif loses one point and gives it to you as payment for bringing the fair to his area and enjoying the day at the fair.  Same for any farmers connected to the field.  And the same would work for knights in the city if the fair was in a city tile.  Points are also gained from builders, wagons, mayors, pigs, and barns.  Perhaps another rule should be that you have to have at least one follower in your supply(not including the builder, pig or barn) in order to take advantage of this feature.

What do people think?  Good?  Too powerful?   Should I have started a new topic for this?

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Talisinbear
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« Reply #2 on: January 15, 2011, 04:43:35 pm »

I think the catapult fair tiles work smoothly as 'Fortune Teller' tiles, saves making custom tiles
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