Scott
Authors
Duke Chevalier
Merit: 45
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Posts: 1538
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« Reply #15 on: May 17, 2008, 12:43:32 pm » |
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As I've said before, the phrase "can also be placed on incomplete" is to distinguish from placing on any feature that is currently being completed and scored due to the placement of the final tile. It is only just now that everything is becoming clear to me and I understand why I think this. If you read carefully, you will notice that the City of Carcassonne is being emptied BEFORE the end of the turn. In any turn where scoring is taking place, there is opportunity to place meeples on the feature about to be scored. During the final turn, meeples can be placed on the feature about to be scored, or on incomplete features that will be scored at the end of the game. There is no separate stage of meeple deployment between end of turn scoring and end of game scoring.
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Tobias
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« Reply #16 on: May 17, 2008, 05:57:59 pm » |
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As I've said before, the phrase "can also be placed on incomplete" is to distinguish from placing on any feature that is currently being completed and scored due to the placement of the final tile. It is only just now that everything is becoming clear to me and I understand why I think this. If you read carefully, you will notice that the City of Carcassonne is being emptied BEFORE the end of the turn. In any turn where scoring is taking place, there is opportunity to place meeples on the feature about to be scored. During the final turn, meeples can be placed on the feature about to be scored, or on incomplete features that will be scored at the end of the game. There is no separate stage of meeple deployment between end of turn scoring and end of game scoring.
Right so!
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Nature finds a way. Tobias finds two.
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Deatheux
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« Reply #17 on: May 17, 2008, 07:31:22 pm » |
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agreed then!
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LCF = 57 + 3!!!
13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)
A match can never be ended on a defensive penalty!!!
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canada steve
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« Reply #18 on: May 18, 2008, 02:56:46 am » |
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Scott that makes better English than the rules, thanks for that it is hard to explain to other players sometimes.
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Cheers
Canada Steve
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mdjvz
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« Reply #19 on: May 18, 2008, 06:48:41 am » |
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Although I completely understand Scott's explanations, and that is quite probably what is meant... I keep on wandering WHY it is that the movement of the meaples from CofC to features completed during the last tile is combined with the end-of-game movements from CofC. I do not see any advantage in this. The lengthy discussions only indicate that this not logical at all! ?!? Splitting these in Normal turn CofC movements & End-of-game CofC movements would rather simplify this! (just a thouht)
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Scott
Authors
Duke Chevalier
Merit: 45
Offline
Posts: 1538
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« Reply #20 on: May 19, 2008, 10:26:48 am » |
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The only advantage I can see is a slight savings of time. I have no shame in admitting that the one time I played with the Count expansion, we had a separate round of meeple deployment at end-of-game.
From a game mechanics standpoint, the trigger for the meeple deployment round is feature completion. So on the one hand, it does make more sense to deploy meeples to incomplete features during the last end-of-turn. On the other hand, if a feature is NOT completed by the placement of the final tile, it's not really correct to start deploying meeples to incomplete features. In that situation, it would make sense to have a separate round of meeple deployment during end-of-game.
I think what really matters here is that the City of Carcassonne is emptied before incomplete features are scored, rather than having a round of meeple deployment every time an incomplete feature is scored. THAT would take more time than necessary.
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Gantry
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« Reply #21 on: May 20, 2008, 02:31:44 pm » |
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I never did like CofC very much, and I too have only played it once. This discussion, although valuable, makes me want to play it even less now
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Have ideas for Carc Central? PM me!
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Deatheux
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« Reply #22 on: May 20, 2008, 06:36:02 pm » |
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it shall not be so... CofC is great to play with, you just don't have to think beyond the ruling!
the CofC makes the game more competitive, and BETRAYAL!
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LCF = 57 + 3!!!
13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)
A match can never be ended on a defensive penalty!!!
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Jambo
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« Reply #23 on: July 31, 2008, 06:01:48 am » |
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I also have really enjoyed playing with the Count. It adds an incentive for completing other players' features, particularly if they're small roads or cities.
However, I disgaree that followers can be placed from the city of Carc on incomplete features at the end of the game (with the obvious exception of farms). The rules (RGG) state quite clearly that followers can only be placed on features that are being completed, and there are no features being completed during the end-game scoring. Only followers placed on the market can be deployed from Carc during this time.
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