If we pull a Dragon tile, but no Volcano yet (so no Dragon), it's played like a normal tile. Throwing it back in the bag is too much trouble (and we all sigh in relief that none of our meeples will be devoured). This is a non-issue for River II.
I like it.
If the Dragon devours a player's last Knight or Thief, the Builder goes too. When using the Queen, this is specificly stated in the rules, but doesn't seem to be for the Dragon. There may be a clarification somewhere in all the commentary.
The builder can never stand alone. Any time his associated knight or thief is removed, the builder must be removed as well, whether by princess, dragon, tower, etc.
If a meeple moves to a tile (Wagon or Magic Portal) with an abandoned Fairy (due to a different completed feature), the player can claim the Fairy and get the point(s) on their next turn. (The fun factor takes precendence over strict rules about the Fairy being associated with a feature.)
I would have expected this is how it works anyway; somebody correct me if I'm mistaken.
so they bid a billion points
Are you playing with this guy?
I noticed recently that the rules for Bazaar (at least, the ones from RGG) state that you can do away with the whole bidding thing and just have each person pick a tile for free.
When we added the Barns, the rules were clear that Pigs get driven off the Field. Then we added Castles and found the rules a little confusing. We decided Barns still drive off the Pigs, then the River II showed up with a Pig Herd that can't be driven off, so we decided it still adds a point to Cities and Castles for Barns and Farmers. If there's a commentary somewhere to the contrary, I'd be interested in knowing.
Pigs and pig herds are two different things (in retrospect, they probably should have called the pig herds something else). The pig herd tile(s) still increase the point of the farm even with the barn.
We're thinking about getting the King & Scout. The comments about the owner of the King or Baron tile getting a point when the feature is completed sounds like a better method than waiting until the end of the game. It spreads the points around, vs. giving all the joy to the player who might already be winning in the end.
I missed this earlier. I like it very much. I think it would encourage more attempts to steal the King or Baron tile rather than lying in wait and swooping in at the end.