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Author Topic: Carcassonne XBox  (Read 31590 times)
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GameJunkieJim
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« Reply #30 on: July 01, 2007, 04:02:53 pm »

Isn't that 83 tiles, rather than 84?

Ah- does it discard the original starting tile if you use the River? That would explain 83…

I haven't the foggiest, sorry to say. The last time I played the actual tile game before this week was about 15 years ago. Played a few games on Thursday and Friday with my pal.
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« Reply #31 on: July 01, 2007, 04:08:27 pm »

Just that all 12 river tiles are in play, but I count on 83 total = 71 basic game. Scratch head - I'll go through the lot and see what comes up…
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« Reply #32 on: July 01, 2007, 05:02:52 pm »

Yep - You are correct regards the River Cloister not being there - And check the second River tile up on the last photo... The road goes nowhere - Isn't that the one that should have the missing cloister?
Why are the roads in blue? Very strange!
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« Reply #33 on: July 01, 2007, 05:13:06 pm »

Yep - You are correct regards the River Cloister not being there - And check the second River tile up on the last photo... The road goes nowhere - Isn't that the one that should have the missing cloister?
Yeah, that's the one.

Why are the roads in blue? Very strange!
I suppose that's the whole 'prettification' thing when a feature is completed. But that does tell us that the cloister-less River tile is still considered to end the road - otherwise it wouldn't be 'prettified'.

So here's my guess at the rationale: the prettified cloisters are too big! If that tile had a graphically enhanced cloister on it, the cloister would actually be over the river itself, and look like the river was running through it, or even divided. So I think that's why they left it off.

If that's the case, it doesn't bode well for future expansions, especially the more recent ones, which often have multiple features…
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GameJunkieJim
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« Reply #34 on: July 01, 2007, 06:31:36 pm »

If that's the case, it doesn't bode well for future expansions, especially the more recent ones, which often have multiple features…

I don't think we'll see a Towers expansion, that could get too cluttered.

That particular tile does not score or anything by itself save for the road. (On the XBox)
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canada steve
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« Reply #35 on: July 02, 2007, 12:17:54 am »

Roads are in blue/grey when they are completed, they get paved over then ! Same as cities, when not completed they are normal brown color but when completed they rise out of the screen in glorious 2D ! and become solid stone looking places with towers etc.

Yes I have spent last night studying the tiles again and again, even went back to the tutorials and there are a couple of inacuracies as you guys have already pointed out with roads thta lean nowhere and a cloister missing but apart from that I cant find any others.

Scoring is still interesting in that you get US, International or None as the options, which I to me appear to be RGG, Original or "Why Would You Do That!".

Welcome GameJunkieJim, look me up on live , my tag is Canada Steve, and we can have a few games, maybe get all those bonuses sorted  Grin

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« Reply #36 on: July 02, 2007, 04:39:35 am »

Gone through all the tiles, and all those of the basic game are correct. Also, the missing tile does seem to be the original start tile.

Slightly odd, because although The Count says the original starting tile should be discarded, the River says it should be mixed into the stack or placed immediately after the river.

Na ja, just one of those things I need to know for the Annotated Rules…
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GameJunkieJim
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« Reply #37 on: July 02, 2007, 11:23:52 am »

Welcome GameJunkieJim, look me up on live , my tag is Canada Steve, and we can have a few games, maybe get all those bonuses sorted  Grin

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