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Author Topic: Villages  (Read 55300 times)
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Carcking
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« Reply #75 on: March 19, 2011, 08:50:10 am »

Sorry, it looks the same to me.  It took the same amount of time to download too.  Is it possible it didn't save correctly?

You may have pulled the DOC file instead of the PDF?
I just removed the DOC file to save confusion. Try it now.
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CKorfmann
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« Reply #76 on: March 19, 2011, 04:46:00 pm »

Success!  It looks great!
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« Reply #77 on: March 19, 2011, 09:06:15 pm »

Heh, I've finally arrived in the 21st Century! It felt like a long road...   :Smiley
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« Reply #78 on: March 22, 2011, 06:37:50 am »

Hi cracking123,

Maybe I still in the 19th Century, but I can't download your files of villages and catapult.javascript:void(0);
Therefor I must upgrade and pay for, I can't get the bulk-download.javascript:void(0);
Is it posible to change the sort of download to a normal file!

greetings from germany
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Carcking
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« Reply #79 on: March 26, 2011, 12:03:48 am »

I made up another sheet of aggressive tiles with cities on them - for those who are interested.

Here is the link:

http://www.mediafire.com/?rfsh5y45i2eii
« Last Edit: April 05, 2011, 05:08:40 am by Carcking123 » Logged

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« Reply #80 on: April 05, 2011, 02:28:04 am »

I made up another sheet of aggressive tiles with cities on them - for those who are interested.

Here is the link:
http://www.mediafire.com/?21c3at57oafrj

That seems to link to your Father Time folder (at least it did for me). Perhaps the correct link is one www.mediafire.com/?fi0sjvd8qjh62?
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Carcking
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« Reply #81 on: April 05, 2011, 05:09:35 am »

I made up another sheet of aggressive tiles with cities on them - for those who are interested.

Here is the link:
http://www.mediafire.com/?21c3at57oafrj

That seems to link to your Father Time folder (at least it did for me). Perhaps the correct link is one www.mediafire.com/?fi0sjvd8qjh62?

Thank you for the notice. It should be fixed now.
It is intended to point to the Carcassonne General folder.
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« Reply #82 on: June 09, 2011, 07:18:31 am »

Hi!
I find this expansion delicious, but I got I bit of a problem.
I can't print the tiles the right size.
I downloaded the files, jpg format, but they print too big or too small.
What software and/or what adjustments shall I make to print tiles the right size?
Thanks.
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Carcking
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« Reply #83 on: June 09, 2011, 07:33:39 pm »

Hi!
I find this expansion delicious, but I got I bit of a problem.
I can't print the tiles the right size.
I downloaded the files, jpg format, but they print too big or too small.
What software and/or what adjustments shall I make to print tiles the right size?
Thanks.

Hi koolkat, not sure I can help. I would think that any image editor should be able to resize the file. It may take some trial and error to find the right size. I find myself printing test pages in black and white until I get the size I want. What software are you using?
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« Reply #84 on: October 09, 2011, 04:54:53 pm »

I like the idea of bonus for cloisters (cause they are forgotten in all bonuses), but the thief thing don't convince me. Village tiles are more agressive than siege tile (they rob you from points, and there are no countermeasures). I would presenta a draft of a variant to village rules:
-cloister that is connected with village by road would be granted +3 points when scorin (but not at the end of the game). This would produce combos (well, not exacly combos) with fanexp well/road to victory/other with more complex roads, cause one road could produce bonus for several cloisters. This is draft, and it need some work.
-no penalty from thief
-The road to victory expansion would give a fine way of getting points. If we place a road post (or whatever it is called) on road that is under influence of village (contains village) the post would score that village for 1 point (when road containing village is incomplete, when complete it would score 3 points)  or village could have an additional bonus.
-Villages could score additiona points (+1 point, with no bonuses form inns, stables and similiar objects) for every well on road.

I like the idea of having another object on road that will give some bonuses, but I would like to have some bonus for cloisters. Rules could be agressive but simply subtracting point from players just don't seem to be a Carcassonne natural way of play. Mayby village could give a -3 points penalty at end of the game? But this dosn't feel right. If the villages could produce food for themself they have no effect on farmers. Thieft in villages also dosn't feel natural way in medival times (peasants wasn't rich enough to steal from them).
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Scott
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« Reply #85 on: February 25, 2012, 05:00:17 pm »

Is this done, or almost done?
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CKorfmann
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« Reply #86 on: February 25, 2012, 05:42:49 pm »

I'm pretty sure it's finished.
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« Reply #87 on: February 25, 2012, 06:13:22 pm »

Added to downloads page on the web site and forum downloads area.
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