Carcassonne Central
January 07, 2025, 05:05:44 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: THESE FORUMS HAVE BEEN REPLACED. PLEASE GO TO THE NEW FORUMS: http://www.carcassonnecentral.com/community/
 
   Home   Help Search Staff List Login Register  
Pages: [1]
  Print  
Author Topic: Questions after first game!  (Read 6161 times)
0 Members and 1 Guest are viewing this topic.
AsGSnak
Vagabond
*

Merit: 0
Offline Offline

Posts: 3


Awards
« on: December 26, 2010, 11:25:46 am »

Hello!

I'm new to Carcassonne, just got it as a Christmas gift. I played the first game with my 2 brothers and loved it. But after reading the rules and playing, we had some questions. I hope you can help me out with these ones:


1. On the rulebook it says completed cities with only 2 tiles score only 1 point per tile. That differs from any other city with more than 2 tiles, which score 2 per tile. But on the Internet I read that 2-tiles cities also score 2 per tile (total of 4 points). I got confused. So do I get 2 or 4 points for a completed 2-tile city? Is the exception gone?
NOTE: The rulebook is from 2000.

2. If a city is completed and includes one of those tiles with 2 city segments, how do I score that tile? Does it give 2 or 4 points to me? I mean, it has 2 city segments, so I should get 4 points. But at the same time, it's only 1 tile. How it this solved?

3.  On the 3rd page of my rulebook (Portuguese) I have an example where there's a path formed by a crossroad, a road and a cloister (one of those with no road). And it says the follower gets 3 points from that completed segment. My game also comes with Spanish rules, so I checked those and on this example, the cloister tile is replaced by a cloister tile with road included. THIS MAKES SENSE. Maybe it was an error on the Portuguese rulebook. But, on the page 2, you read: "A path is considered complete when it's connected by a crossroad, a city segment or a cloister at both ends." So I thought (based on the example of the rulebook): "hum.. by city segment/cloister, do they mean ANY? Or only those with a road included?" It makes much more sense that you need a road included on the city segment/cloister to be able to finish/start a path there. Otherwise cloisters could end/start 4 paths, one from each tile side.

4. My final question. Regarding farms. I get the scoring and all that. What I don't get is one thing. On the rulebook it says: "To supply a city, a farm must SURROUND it." I think the error comes with the translation to Portuguese, because the used word is SURROUND. But on the examples with the tiles, the farms never surround the city. They only touch them on one side, sometimes, and still score. So I guess you score for a city INSIDE a farm (surround is apropriate here) and also for a city BORDERED by your farm. Am I right?


This is all. I hope you can help me.
Thanks in advance!
Logged
Tobias
Global Moderator
Viscount
*
*
****

Merit: 9
Offline Offline

Posts: 604


The last cookie!


Awards
« Reply #1 on: December 26, 2010, 12:04:57 pm »

This is all. I hope you can help me.
Thanks in advance!

1. They have changed it. The new official rule is four points for that kind of city.

2. You score a city (and road) per tile, not per segment.

3. A road needs be connected to another road (unless you play with the Abby tile from Abby & Mayor)

4. It is enough to border, no need to surrond.

Welcome to the forum!  Smiley

Edit: Typo.
« Last Edit: December 26, 2010, 06:05:58 pm by Tobias » Logged

Nature finds a way. Tobias finds two.
AsGSnak
Vagabond
*

Merit: 0
Offline Offline

Posts: 3


Awards
« Reply #2 on: December 26, 2010, 12:48:22 pm »

Thank you for your answers. After all I guess it was all a case of bad translation... Shame
Logged
AsGSnak
Vagabond
*

Merit: 0
Offline Offline

Posts: 3


Awards
« Reply #3 on: December 26, 2010, 09:07:39 pm »

What if a path forms a "circle" only by simple roads (no crossroads involved)? Does that score as a 4 point road? Or isn't it considered to be a road, since there's no start/end?
Logged
Sekim
Nobleman
******

Merit: 3
Offline Offline

Posts: 139


Awards
« Reply #4 on: December 27, 2010, 01:11:36 am »

That's a 4 point road indeed.
Logged
CKorfmann
Authors
Duke Chevalier
*
*
*

Merit: 32
Offline Offline

Posts: 1807


Pigs are meeple too!


Awards
« Reply #5 on: December 27, 2010, 01:31:22 pm »

Just to clarify the road question.  All roads will naturally end in some form of barrier, beit another road, city segment, cloister, or another feature.  You should never connect any tile to a tile with a road that does not have a road on the connecting tile as  well.  

Roads count 1 point per tile no matter their end result.  You can have a loop of four tiles or forty tiles and it is a complete road.  

Should you get interested in expansions, you'll eventually come across road tiles with branches, turn-abouts, or some other fork in the road.  Those tiles are also only worth 1 point, but your road continues in multiple directions.  You may also come across tile with roads that cross each other but are continuous in both directons by means of a bridge or tunnel.  If these are connected in a loop, than you only count the tile once, but if they are not connected and are two seperate roads, than that tile would count twice, once for each road.

Out of curiousity, what did you receive for Christmas, only the base game or the Big Box?
« Last Edit: December 27, 2010, 01:36:05 pm by CKorfmann » Logged

Flee the fleas!
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!