I like the idea, but I'm concerned about the calculation of the taxes. Maybe it would be ok in actual play. I'm curious to see if people think 1 or 2 points is reward enough to kill the king.
Should there also be some complementary method for the player holding the King to attack the Robber Baron?
thanks for the input Scott! Yeah I think we have to play with the amounts to see what works. Was thinking if the King's tax was just high enough without being overboard, people would prefer paying the Robber Baron a lesser amount to kill the king... And with the counter resetting on the King tile, there would be a high turn over rate.
With the only way to obtain the Robber Baron is by normal ruling, eventually people will stop paying him to kill. But maybe we could have it where the King can offer a reward to kill him as in the player names there price for points? Or if the "King" player takes majority of a feature from the "Robber Baron" player then this kills him?