Carcassonne Central

Carc Central Community => Expansion Workshop => Topic started by: chrallan on June 22, 2009, 06:31:35 pm



Title: City Council
Post by: chrallan on June 22, 2009, 06:31:35 pm
Here's an expansion I've been working on/thinking about for a while and I've decided to finally post it on here.

"The land of Carcassonne is rapidly expanding. A Building Advisory Counsel has been formed to oversee construction on cities."

Contents
This expansion includes new tiles only:
-6 new land tiles containing city pieces that have a purple pennant
-5 generic veto tiles

Setup
Shuffle the new land tiles in with the rest of the tiles
Set aside the appropriate number of Veto tiles
2 players - 1 tile
3 players - 2 tiles
4 players - 3 tiles
5 players - 4 tiles
6 players - 5 tiles

Rules
Purple Pennants:
A city that contains a purple pennant cancels out the effect of all other 'regular' pennants in that city. As a result, any mayors in the city count as 0. When scoring the city, ignore pennants.

Veto Tiles:
1) When a player completes a lap around the scoreboard (crosses the 50pt mark) they claim a Veto tile and place it in front of them.
2) A player with a Veto tile may use it when an opponent finishes their placement of a tile (and meeple if applicable). The Vetoer (the one who has the veto) removes the just placed tile (and meeple if applicable) and places their Veto tile in its place with one of their meeples on top. The player who was just vetoed must place their tile elsewhere.
3) Veto tile remains on the board until the player who placed the tile draws an appropriate tile and chooses to place it there. The Veto tile is then set aside and can be claimed by another player (when they make another loop around the board).
4) A player is not allowed to have more than 1 unplayed Veto tile at any given time.
5) If no Veto tile is available when a player completes a lap around the track, they do not get a tile.
6) If the player who is being vetoed is also in possession of a veto tile they have the option to counterveto. Both tiles are then set aside (their power spent).
7) If more than one player wishes to use their Veto tile, priority goes to the player who's turn comes next.
8) At the end of the game, if any veto tiles are left on the board, their corresponding owners LOSE 10 points for each tile.


I feel like I've said the word Veto too many times, lol. Anyway, I think those are all the rules. If you have any questions or suggestions let me know!


Title: Re: City Counsel
Post by: Novelty on June 22, 2009, 07:57:55 pm
I like this expansion.  It makes things competitive, without making them nasty (like P&D or tower).  However, do you mean City Counsel or City Council?  The Counsel is a person (i.e. the counsellor), the council is a group of people (e.g. the building board).


Title: Re: City Counsel
Post by: chrallan on June 22, 2009, 08:57:30 pm
However, do you mean City Counsel or City Council?  The Counsel is a person (i.e. the counsellor), the council is a group of people (e.g. the building board).
Thank you


Title: Re: City Council
Post by: Gwommy on November 03, 2009, 11:12:52 pm
Here's 6 tiles for this expansion:
http://gwommy.tripod.com/carcassonne/CityCouncil.pdf (http://gwommy.tripod.com/carcassonne/CityCouncil.pdf)

==EDIT==
Link fixed.


Title: Re: City Council
Post by: djdahmer on November 03, 2009, 11:31:40 pm
Here's 6 tiles for this expansion:
http://gwommy.tripod.com/carcassonne/CityCouncil.pdf (http://gwommy.tripod.com/carcassonne/CityCouncil.pdf)

I got a broken link when I tried to download the rules.


Title: Re: City Council
Post by: Novelty on November 04, 2009, 05:13:28 am
Gwommy, I don't know... some of those tiles looks a bit too purple to fit in with regular carc.  When you replaced the colours, did you select just the shields or was the whole tile selected?


Title: Re: City Council
Post by: Gwommy on November 04, 2009, 08:34:19 am
Just the shield.

==EDIT==
I darkened the purple a little, does that help?
http://gwommy.tripod.com/carcassonne/CityCouncil.pdf (http://gwommy.tripod.com/carcassonne/CityCouncil.pdf)

==EDIT 2==
Is anyone working on the Veto tiles?  I made a couple that may be able to work.  What do people think?  Basically, I just took Novelty's Ghetto Tile and changed the roofs to purple.
(http://gwommy.tripod.com/carcassonne/Veto.jpg) (http://gwommy.tripod.com/carcassonne/VetoTile.jpg)


Title: Re: City Council
Post by: JPutt927 on November 04, 2009, 11:34:23 am
The shield itself looks fine, but there's a purple tint to the rest of the tile which makes it look quite a bit different from the regular carc tiles.


Title: Re: City Council
Post by: Novelty on November 05, 2009, 01:02:05 am
I like the veto tiles!  Those tiles can be used as weird abbeys as well if they aren't being used as the veto tile!

The shield itself looks fine, but there's a purple tint to the rest of the tile which makes it look quite a bit different from the regular carc tiles.
What JPutt927 said.  Basically, the black lines of the tile outside of the shield look a lot more purple than the black they are supposed to be.


Title: Re: City Council
Post by: Gwommy on November 05, 2009, 02:30:29 pm
Here's my last edit for these:
http://gwommy.tripod.com/carcassonne/CityCouncil.pdf (http://gwommy.tripod.com/carcassonne/CityCouncil.pdf)


Title: Re: City Council
Post by: JPutt927 on November 05, 2009, 02:57:29 pm
They look much better. Nice job.


Title: Re: City Council
Post by: Novelty on November 05, 2009, 06:16:49 pm
These look great!  Thanks for making them.  Now I've got to draft up the rules.


Title: Re: City Council
Post by: Gwommy on November 05, 2009, 06:52:31 pm
Are you writing up the rules as Chrallan originally posted?  I don't have any suggestions for changes.  Although I wonder,  is any type of penalty for getting a veto tile and not playing at all?


Title: Re: City Council
Post by: Novelty on November 05, 2009, 08:44:37 pm
Probably Gwommy, I'll have to see how it flows when I write it out.  I will add in the rule that each player can only get one - otherwise, it might unbalance it for someone who is way ahead in the scoring.

It'll also be difficult to track who has played which veto tile since it goes into play and then comes back off again and may be used multiple times, so I'm not sure if a penalty for getting one and not playing it might be a good idea.


Title: Re: City Council
Post by: Gwommy on November 05, 2009, 11:28:49 pm
Probably Gwommy, I'll have to see how it flows when I write it out.  I will add in the rule that each player can only get one - otherwise, it might unbalance it for someone who is way ahead in the scoring.
Add in the rule that each player can only get one veto tile?  Chrallan mentions that in rule #4.  It sounds like you can't have more than one at any given time.  I'm assuming that you mean you can't get another after you've replaced the last veto tile on the board? 

It'll also be difficult to track who has played which veto tile since it goes into play and then comes back off again and may be used multiple times, so I'm not sure if a penalty for getting one and not playing it might be a good idea.
You shouldn't have to keep track of who played which veto tile.  For every 50 points, you get a veto tile added to your supply if you don't have any in your supply and (I'm assuming) if you don't have a veto tile on the board with one of your followers on it.  I guess you probably shouldn't get penalized if you have a veto tile in your supply.

I'm also going to guess that the veto tile doesn't complete any features that it touches.  Should that include the veto tile not counting for cloisters as well?


Title: Re: City Council
Post by: Novelty on November 06, 2009, 01:06:32 am
It sounds like you can't have more than one at any given time.
Yeah, you can't have more than 1 (either in play or in your supply) at any one time.  I need to learn how to read better as I missed out rule #4 >:(

You shouldn't have to keep track of who played which veto tile.  For every 50 points, you get a veto tile added to your supply if you don't have any in your supply and (I'm assuming) if you don't have a veto tile on the board with one of your followers on it.
I guess that means you still have to hunt on the board to see if any player has a veto tile.  It's not make or break I guess, just an extra hassle, but it's end of the game hassle so, it won't interrupt gameplay.

I guess you probably shouldn't get penalized if you have a veto tile in your supply.
I can include that as an optional variant in the rules.

I'm also going to guess that the veto tile doesn't complete any features that it touches.  Should that include the veto tile not counting for cloisters as well?
Your guess is as good as mine there.  What shall we do about that?


Title: Re: City Council
Post by: Whaleyland on November 06, 2009, 01:44:42 am
I'm also going to guess that the veto tile doesn't complete any features that it touches.  Should that include the veto tile not counting for cloisters as well?

It should say something about that in the rules. I don't believe it does. Cloisters and shrines/cult places should not be excluded. At the end of the game, does a veto tile end adjacent features or are the features still considered incomplete as in during the game?


Title: Re: City Council
Post by: Novelty on November 06, 2009, 02:47:14 am
At the end of the game, does a veto tile end adjacent features or are the features still considered incomplete as in during the game?
I'm going to say that if it's incomplete during the game, it should be incomplete at the end of the game.  Its status shouldn't change just because the game has ended.

Edit:
Rules (http://www.dukenostalgia.com/carc/expansions/councilrules01.pdf) are here.

Two things to note:
1. The rules currently allows a player to have unlimited veto tiles in play but only one in their supply.  This follows chrallan's version closely.
2. I've made the statement that veto tiles do not complete any adjacent features.

As usual, comments welcomed.  chrallan normally visits during the weekends, so hopefully he'll be here this weekend.


Title: Re: City Council
Post by: Gwommy on November 06, 2009, 09:15:03 am
Here are my comments and suggested edits:

-I'm not sure if it's just me, but the blue background looks very choppy.  I'm not sure what could have caused that.

-What about playing tiles adjacent to a veto tile?  That should probably be mentioned in the rules as well.  I'm going to vote that a newly drawn tile may not be placed next to a veto tile in play.

==Preperation==
"At the beginning of the game, take one less veto tiles than there are the number of players and set these them to one side.
Shuffle the new tiles with the other tiles."

==Obtaining Veto Tiles==
"When a player completes a lap around the scoreboard (crosses the 50 points mark),(comma) they may claim a Veto tile and place it in front of them."
-Using the term "may", does that mean it is optional to claim a veto tile?

"A player is not allowed to have more than one unplaced Veto tile in front of them at any given time."

==Placing a Tile==
"The tiles are placed in accordance to the normal rules of Carcassonne."

"The farms on this tile are is continuous connected under the bridge.

"A player with a Veto tile may use it when an opponent finishes their placement of a tile, but before that player places a follower or scores."
-I don't think that it should be before placement of the follower. If that's the case, then I'd play a follower with the land tile as I'm putting it down! (http://www.gwommy.homestead.com/files/PurpleSmileTongue.gif)

"The Vetoer (the player who is playing the Veto tile) declares out loud that they will are vetoing the tile placement, and removes replaces the just placed tile and places with their Veto tile in its place."

"The player whose turn it current is and who was just vetoed opponent must place their tile elsewhere in accordance to the
normal rules of Carcassonne."
-This paragraph should be added to the previous paragraph.

"The Veto tile is then set aside and can be claimed by another player when they make another loop around the score board."

"If the player who is being vetoed is also in possession of a veto tile,(comma) they have the option to counter veto."
-I'd also move this paragraph up one paragraph.

==Score==
"A city with part of its walls wall bordering a Veto tile is not completed."

"As a result, any mayors in the city count as 0 towards scoring when determining the majority."



===EDIT===
Here's a PDF for the Veto tiles: http://gwommy.tripod.com/carcassonne/VetoTiles.pdf (http://gwommy.tripod.com/carcassonne/VetoTiles.pdf)


Title: Re: City Council
Post by: chrallan on November 22, 2009, 03:39:38 pm
Hey guys. I just wanted to say "WOW" on the development on this expansion. I haven't been on here in a while and I am blown away with the discussion. Also, I really like how the new tiles look as well as the veto tiles.

Edit:
I don't think my name should be taken off of the game since the only thing I didn't contribute were the tiles. Especially since this thread was dormant for 5 months and I didn't check back.


Title: Re: City Council
Post by: Sekim on August 02, 2010, 03:27:14 pm
I was checking out this expansion because I like the idea of the veto cards. The archive in the download section however, is missing the six new tiles with the pennants  ;)
Maybe the issue can be fixed sometime ? I downloaded the tiles from the link you (Gwommy) provided on the 1st page of this topic.

Edit: The file with the Veto-tiles has 10 on it instead of 5. Maybe it's possible to remove the exra 5 and replace them with the 6 other tiles ?


Title: Re: City Council
Post by: Gwommy on August 02, 2010, 04:07:12 pm
It seems like I recall this being an issue, and I had thought that I sent Novelty the corrected version.  I could be wrong, as it was a long time ago.  I'm actually camping right now for 2 weeks, so Novelty, if you need me to send the corrected files, it may have to wait until I get home since the internet connection here is super slow.


Title: Re: City Council
Post by: Novelty on August 03, 2010, 04:10:39 am
The file with the Veto-tiles have 10 images, but you need all 10 to make the 5 tiles since the veto tiles have that image on the front and the back, similar to the abbey tile.  What is missing are the new city tiles with pennants, which I've now uploaded to the public downloads page.  Try it again and let me know if it works.  Thanks!

Oh and enjoy the camp Gwommy - from the updates you've been giving it sounds fun :)


Title: Re: City Council
Post by: Sekim on August 03, 2010, 06:25:30 am
Works perfectly  ;)

Thx for your time and effort :meeple::meeple::meeple::meeple::meeple:


Title: Re: City Council
Post by: Scott on February 25, 2012, 06:38:32 pm
If anybody is looking for something to do, this expansion is very close to completion. It looks like everything needed to finish it off is scattered across the thread.