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The Archives => Completed Expansions => Topic started by: Maulei on January 24, 2009, 05:46:33 am



Title: Treasure Hunt 2.0
Post by: Maulei on January 24, 2009, 05:46:33 am
Update
- Page 1 and 2 front images
- I will work on Quick Reference for TH2.0 (Treasure Tiles reference, Treasure Chest/Keys reference)

----
The tile sheets are ready.  Novelty is now working hard for the rule book.

Page 1
(http://s1d3.turboimagehost.com/t/1241153_Treasure_Hunt_v2.0_-_1_of_3_front.jpg) (http://www.turboimagehost.com/p/1241153/Treasure_Hunt_v2.0_-_1_of_3_front.jpg.html) (http://s1d3.turboimagehost.com/t/1230327_Treasure_Hunt_v2.0_-_1_of_3_back.jpg) (http://www.turboimagehost.com/p/1230327/Treasure_Hunt_v2.0_-_1_of_3_back.jpg.html)

Page 2
(http://s1d3.turboimagehost.com/t/1241154_Treasure_Hunt_v2.0_-_2_of_3_front.jpg) (http://www.turboimagehost.com/p/1241154/Treasure_Hunt_v2.0_-_2_of_3_front.jpg.html) (http://s1d3.turboimagehost.com/t/1230329_Treasure_Hunt_v2.0_-_2_of_3_back.jpg) (http://www.turboimagehost.com/p/1230329/Treasure_Hunt_v2.0_-_2_of_3_back.jpg.html)

Page 3
(http://s1d3.turboimagehost.com/t/1230330_Treasure_Hunt_v2.0_-_3_of_3_front.jpg) (http://www.turboimagehost.com/p/1230330/Treasure_Hunt_v2.0_-_3_of_3_front.jpg.html) (http://s1d3.turboimagehost.com/t/1230331_Treasure_Hunt_v2.0_-_3_of_3_back.jpg) (http://www.turboimagehost.com/p/1230331/Treasure_Hunt_v2.0_-_3_of_3_back.jpg.html)


Title: Re: Treasure Hunt 2.0
Post by: wicke on January 24, 2009, 08:48:01 am
Why haven't you made pdf's ?


Title: Re: Treasure Hunt 2.0
Post by: Maulei on January 24, 2009, 12:43:20 pm
PDF file updated

Treasure Hunt 2.0 tiles in PDF format (http://www.savefile.com/files/1983121)


Title: Re: Treasure Hunt 2.0
Post by: wicke on January 24, 2009, 02:55:30 pm
Great that the tiles are done,
but tile 3,5,8,10 and 16 still look a bit pale,
and also the bridge on tile 19 and the house on tile 18.
Can you do something about that ?
But the other tiles look fine.
.../Wicke


Title: Re: Treasure Hunt 2.0
Post by: Maulei on January 24, 2009, 11:19:51 pm
wicke, thanks for the comments.  However, if it does not affect game play, I prefer to leave them as that...

Great that the tiles are done,
but tile 3,5,8,10 and 16 still look a bit pale,
and also the bridge on tile 19 and the house on tile 18.
Can you do something about that ?
But the other tiles look fine.
.../Wicke


Title: Re: Treasure Hunt 2.0
Post by: wicke on January 25, 2009, 06:44:58 am
No, they won't affect game play since I won't even make those tiles then,
which is a pity, since then you can't use all the tokens and treasure tiles either.
I didn't want to print the tile sheets at all for 1.0 since some tiles were pale,
so I have waited for 2.0 to be ready, and then they have the same problem.


Title: Re: Treasure Hunt 2.0
Post by: Purity on January 25, 2009, 07:48:04 am
i would say, calm down a bit cowboy, dont be so offending ... ;-)


Title: Re: Treasure Hunt 2.0
Post by: Novelty on January 25, 2009, 10:15:21 am
Sorry Maulei, I didn't have the time this weekend to complete the rules.  Hopefully by next weekend.


Title: Re: Treasure Hunt 2.0
Post by: Maulei on January 25, 2009, 11:47:02 am
Novelty, thanks a lot.  Take your time.

Sorry Maulei, I didn't have the time this weekend to complete the rules.  Hopefully by next weekend.


Title: Re: Treasure Hunt 2.0
Post by: Maulei on January 25, 2009, 09:57:54 pm
- Maulei deleted this reply -


Title: Re: Treasure Hunt 2.0
Post by: jalle on January 26, 2009, 03:05:29 am
But why have you decided to make some tiles so different in colour and brightness, I do see wickes point.


Title: Re: Treasure Hunt 2.0
Post by: Maulei on January 26, 2009, 07:39:59 am
But why have you decided to make some tiles so different in colour and brightness, I do see wickes point.

I don't mean wicke is pointless.  I think there should be better way to express opinion/comments.

I believe expansion/variant authors here are purely voluntary and have no monetary gain.  We are just sharing our idea with our spare time.  Though I want to produce a professional-look expansion, I cannot guarantee 100% 'customer' satisfaction.

Since I construct my expansion using the images from different sources, the tile color and brightness may not be the same.  After completing the expansion, I can't wait to release/share it with others.  So, some tiles may not look perfect.


Title: Re: Treasure Hunt 2.0
Post by: Novelty on January 26, 2009, 09:48:02 am
Just adding my 2 cents - even the tiles produced officially vary in terms of colour and brightness.  Compare the Cathar tiles with I&C and A&M for example and you'll probably find 3 different shades of green for farms!  Granted, the shade of green is the same within the expansion (so all tiles in I&C have the same shade of green, etc.)

It's not easy to "pick" the correct shade of green most of the time.  Maulei, if you want any other tiles from me (or if you want me to make any tiles for you) please PM me and let me know.  I have no idea when I'll have the time to do more than post and work on your rules over the next couple of weeks, but I'll put you on priority for the time being if you need anything.


Title: Re: Treasure Hunt 2.0
Post by: Maulei on January 26, 2009, 11:09:35 pm
No, they won't affect game play since I won't even make those tiles then,
which is a pity, since then you can't use all the tokens and treasure tiles either.
I didn't want to print the tile sheets at all for 1.0 since some tiles were pale,
so I have waited for 2.0 to be ready, and then they have the same problem.

Wicke, I have adjusted the color and brightness of those 'problematic' tiles and sent those images to your email.  Please check and feel free to comment.

Happy Chinese New Year!


Title: Re: Treasure Hunt 2.0
Post by: wicke on January 27, 2009, 09:55:22 am
Happy Chinese New Year to you as well

Thanks a lot for the updated pdf files

There will be a Treasure Hunt game this weekend

Cheers
.../Wicke


Title: Re: Treasure Hunt 2.0
Post by: Novelty on January 27, 2009, 08:38:03 pm
OK, here you go, the rules (1.5MB)  (http://www.dukenostalgia.com/carc/expansions/treasurehuntrules20.pdf) are ready.  Sorry for the delay Maulei.


Title: Re: Treasure Hunt 2.0
Post by: Maulei on January 27, 2009, 09:17:53 pm
OK, here you go, the rules (1.5MB)  (http://www.dukenostalgia.com/carc/expansions/treasurehuntrules20.pdf) are ready.  Sorry for the delay Maulei.

Novelty, thank you so much.

Happy Chinese New Year!


Title: Re: Treasure Hunt 2.0
Post by: Novelty on January 28, 2009, 03:00:55 am
Happy Chinese New Year to you too Maulei.  I'll wait for a week or so for comments to the rules.  If there are none, I'll put it up on the public downloads.

BTW, are the heritage tokens are removed once they are used, like the normal treasure chests/keys?


Title: Re: Treasure Hunt 2.0
Post by: Maulei on January 28, 2009, 09:27:44 am
Happy Chinese New Year to you too Maulei.  I'll wait for a week or so for comments to the rules.  If there are none, I'll put it up on the public downloads.

BTW, are the heritage tokens are removed once they are used, like the normal treasure chests/keys?

Yes, the heritage tokens are removed once they are used.  The reason to introduce heritage token is to increase the rate of opening treasure chests.


Title: Re: Treasure Hunt 2.0
Post by: Novelty on February 06, 2009, 07:40:14 am
I've made this available on the Public Downloads (http://www.carcassonnecentral.com/index.php?option=com_content&task=view&id=49&Itemid=62).