Title: Fighters & Scholars Post by: edmil on January 23, 2009, 04:48:34 pm One of the things I find difficult to swallow is working on a city or road only to have your opponent wipe you out through the luck of the draw. My thoughts turned to equalizing the situation without taking everything away from the game. Maddie says strategy not luck of the draw! - I vehemently disagree
In life you can create your own luck through developing skills and education so I figure why not in Carcassonne. Farmers, Knights, Monks can train themselves to become better fighters and therefore stand a better chance of defeating a dragon. They can educate themselves and maybe talk their way out of the stocks or the gallows (stocks & gallows variants) Additional Requirements 12 double sided level tokens (1 side shows level, 1 side shows level retention) 12 training tokens 1 dice The game My thought was that you use a dice to: 1: develop a level and 2: determine the outcome of the confrontation be it dragon, tower or any other nasty. Here's how it works: Meeples can be at one of 4 levels: 0, 1, 2, or 3 0 - is the standard meeple and 3 - is the strongest, most intelligent etc You may only progress through each level i.e you cannot go from level 0 to level 2 or 3 in one turn. Levels are gained through attending training or schooling therefore trying to 'level up' is done in lieu of moving the wood. I have used a city as an example but city can be interchanged with road, Cloister, Farm, River, Forest (if using variants) etc Process: 1. Draw & place tile 2. perform any actions or Score any completed features as in rules 3. In lieu of placing any follower attempt to level up The player rolls the dice and requires a roll of a 1 or 2 to level up. If 4- 6 is rolled then player has failed exam and remains in training Players will automatically level up after the 2nd attempt (i.e. 3 turns) Example 1 Player 1 1. player draws and plays 2. Scoring and/or action completed as normal rules 3. Decides to try for level up on meeple in expanding city and rolls a 4 4. Meeple remains in training (could place a small token under meeple to indicate training) 5. play moves on to next player 6. On next turn player 1 again draws and plays 7. Scoring and/or action completed as normal rules 8. Decides to go for level up on meeple in expanding city as meeple is in training it is automatically promoted a level.(could place a small token under meeple to indicate level) Example 2 Player 2 1. player draws and plays 2. Scoring and/or action completed as normal rules 3. Decides to try for level up on meeple in expanding city and rolls a 1 4. Meeple is promoted to level 1 (could place a small token under meeple to indicate level) 5. play moves on to next player Retention of Level A meeple does not retain its status forever. It can take a long time to complete a city so one can hardly expect the same meeple to be part of every city building (could be a generation apart). Therefore: When a feature of more than 5 tiles is completed the meeple returns to the players supply and returns to level 0 (when a cloister is completed the monk will always return at level 0) When a feature that has less than 5 tiles is closed then the Meeple is returned to the players supply at level (but only once) (token could be turned over to indicate that 1 use remains) this meeple can be returned to another feature at level. The result When a confrontation occurs whether or not the players meeple is captured, eaten, placed in stocks etc is determined by 'lady luck' the roll of a dice. If the player is level 0 then result is as it would be in normal play for level 1, 2 & 3 the result is determined by Level 1: a roll of 1 or 2 saves the meeple Level 2: a roll of 1- 3 saves meeple Level 3: a roll of 1-4 saves meeple Level 3 does not completely immune a meeple from consequences as in life even the best can fall. Note: Between level, i.e in training, has no effect so if a level 1 meeple is training for level 2 he is still considered level 1 at the time. If the meeple is survives to live another day play continues. Some anticipated questions Can a wagon be leveled up? Yes, a wagon can be built stronger have more armor etc Can a meeple on a tower be leveled up? Yes Can a mayor or big follower be leveled up? Yes, as for normal followers Can a builder or pig be leveled up? not directly but as they come under the protection of the meeples associated with it if a meeple associated with the builder or pig is leveled then it comes to their assistance and the consequences that befall the builder or pig are determined by the roll of the dice Does leveling up also impact on the seduction by the princess? Yes, any action which may result in the removal of meeple from play is determined by the roll of the dice when leveled up Is the dragon killed in the conflict with a leveled up meeple? No, just scared off to another tile, play continues as though meeple was not there. e.g if dragon has landed on tile after 3 moves then it continues with the remaining 3 moves Do levels have any impact on scoring of completed features? No leveling up only impacts on actions which may result in the removal of meeple from play Do levels impact on the majority in the City? Yes level 2=1.5 followers, level 3=2 followers Is there any change to scoring at the end of the game? No If you are playing with Gallows and Stocks variations can a meeple who escapes the gallows be placed in the stocks? A good question, this would be worth considering a player talks their way out of the Gallows but must spend time in the stocks - in fact let's make it that way, however the stocks must be in the same city prior to the placement of the Gallows If a player loses a conflict and is returned to it's player stock is it returned at level? If the feature was more than 5 tiles at time of conflict then no, If less than 5 tiles then yes as per level retention How many tiles does a tower count as? 1 + 2 for each storey of the tower. e.g. a 2 storey tower will count as 5 tiles If playing with Dragon slayer variants does the level have an impact? I haven't played or read the variant so am open to suggestions. Maybe there is an adjustment but my initial thought is play as per the Dragon slayer Variant and ignore the level Some variations on the variation Maybe we could add some special tiles that could speed up the training process. E.g. A training arena/library in the city, A training camp/library by a road, etc. When the tile is placed in the city the player has the option of moving the meeple to the tile and immediately leveling up on next turn This is my first attempt at a Variation and look forward to the discussion it may generate. (Note I only started with the Carcassonne less than a month ago so I may have missed a few things. I have been through the variant registry and didn't come up with anything similar) Go for it. Title: Re: Fighters & Scholars Post by: edmil on January 25, 2009, 03:38:55 am I have made some changes to the original posting.
Name of Extension: Fighters & Scholars. Followers at level 2 or 3 will now impact on the count towards the majority of a feature; level 2 =1.5 followers, level 3= 2 followers there is no change is scoring either during or at the end of the game as a result of a leveled follower. I have drafted a rules guide using the same format used in final pdfs. and will post when I know how. I am looking at including some extra tiles, am having a go at designing. Title: Re: Fighters & Scholars Post by: Novelty on January 29, 2009, 01:31:44 am I'll quote Scott who said:
Dice feels out of place to me, but I'm not opposed to the idea. It would be better if there were no dice used, but that would mean getting more creative with the "randomness". Since what you're after is a yes/no type decision, why not flip a coin (or a tile?) instead?Also, the meeple is placed before scoring in the normal rules... does this break out of the normal rules by moving the levelling after scoring? Title: Re: Fighters & Scholars Post by: edmil on January 29, 2009, 04:01:02 am Quote It would be better if there were no dice used, but that would mean getting more creative with the "randomness". Since what you're after is a yes/no type decision, why not flip a coin (or a tile?) instead? A yes/no type of decision but one where the odds are improved as the level advances. I looked at the option used in the dragon slayer variant where tiles are drawn and the idea has merits however I felt that the dice were a little more economical given that it would be used in both training and in conflict. If there is overwhelming dissent about the use of the dice then I will concede and look at alternate means. (Shuffling and drawing from six special cards could achieve the same thing as a dice) Quote Also, the meeple is placed before scoring in the normal rules... does this break out of the normal rules by moving the levelling after scoring? How right you are. I should have clarified better. No the extension will not be breaking away from the rules. If a player decides to place a meeple then training/ levelling up cannot occur on that turn. Training is done instead of 'moving the wood'. If player decides to train then no other action like moving the fairy can take place. However if a dragon tile was drawn then the dragon moves before any decision to train occurs. Thanks it's good to get some feedback was getting a bit worried that no one was interested. My better half felt that the title should be Knights & Scholars (Kn&S) as it rolls of the tongue a little better and fits more with the theme. - I agree. I have a Draft of the rules and play, somewhat different to the initial post, in a 6 page word document that is set out in the same fashion as the rules for the final variant, but need to get it onto the forum for viewing and comment. Do you have any suggestions for getting this done quickly. Title: Re: Fighters & Scholars Post by: jalle on January 29, 2009, 04:33:15 am You can upload it onto your website (most have one),
and link to it from your post. Title: Re: Fighters & Scholars Post by: Novelty on January 29, 2009, 08:18:41 am If you don't have a website, you could sign up for one like geocities, or just post at a file sharing site (like the one Scott uses).
Title: Re: Fighters & Scholars Post by: scotty13 on January 29, 2009, 12:20:30 pm I really like this idea. Bringing dice into Carcassonne is a nice addon for me. Can't wait to see it finished.
Title: Re: Fighters & Scholars Post by: edmil on January 29, 2009, 06:27:29 pm I have managed to get the draft expansion rules to the google site. The rules and play runs to seven pages and are in Microsoft Word (compatibility mode).
You may download the document using this link: Knights & Scholars (https://sites.google.com/site/ericmaddieshome/documents/KnightsnScholars.doc) The name changed to Knights and Scholars as my other half, Maddie, thought the name rolled off the tongue better and was more in line with the game. Your thoughts on the most appropriate name would be good. - Fighters & scholars or Knights & Scholars? It took me a while to figure out how to get the link working but finally managed it. The document is a pretty comprehensive draft of the rules and game play. Hopefully I have anticipated a lot of the questions and interpreted the rules (according to CAR) correctly, but considering that I am a newcomer to Carcassonne I may have missed something. Feel free to ask questions or highlight any errors or misinterpretations. This is work in progress so I'm looking to all you experienced (and inexperienced players) to give it a good going over. I am on the process of designing the tiles. I am not sure how many would be a good number - maybe that's a question for you guys. Looking forward to your thoughts Title: Re: Fighters & Scholars Post by: Scott on February 01, 2009, 09:33:19 am I don't want people to feel discouraged from trying to add dice to Carc. It feels out of place only because it's rarely been done, and only unofficially. If you've got an idea brewing and dice would be perfect, run with it and see. Trying to add dice for the sake of adding dice is maybe not the best approach.
Here's an example where dice could be added to P&D: rolling to see how many spaces the dragon will move. Could be particularly useful in games with more than 6 players. Title: Re: Fighters & Scholars Post by: edmil on February 06, 2009, 03:36:16 pm I have uploaded a further draft of Knights & Scholars expansion. it can be downloaded here: KnightsnScholarsv2.doc (https://sites.google.com/site/ericmaddieshome/documents/KnightsnScholarsv2.doc).
The document now contains images of the new tiles and tokens - not to scale. I will upload these once the expansion has been pulled apart and then finalised. I have made considerable changes to the original document and game play. Now two levels rather than 3 (this cuts down on the number of tokens required -just far too many and helps with speeding up the play) I have added outcome tiles instead of a dice (I have left the option of the dice in though) Brief overview of Expansion: This is very brief there are 10 pages in the rules document which should answer the majority of questions. 12 Training landscape tiles (small Icon added to tiles) 6 outcome tiles 12 double sided level tokens 18 double sided 'in-training' tokens Up to 3 Followers can be trained to two levels either by drawing a training successful tile (outcome tile) or placing a new training tile. Followers who are unsuccessful in being trained are placed 'in-training' Trained followers increase their majority of a feature. level 1 is +1 follower and Level 2 is +2 followers Outcome cards are drawn to see the result of a conflict or confrontation e.g eaten by dragon, sent to the gallows etc Training landscape tiles add 5 point bonus to completed features. Title: Re: Fighters & Scholars Post by: Novelty on February 07, 2009, 04:33:27 am I haven't had the time to read through the whole document yet, but here are some comments:
1. This is a mini-expansion? Some of the official main expansions have less "stuff" than this. I would call this an expansion! 2. It would read better if the text were justified. 3. I think there is something missing from the first sentence of "Required Expansions" because I don't understand what exactly it is trying to say. I like the alternative to dice as well although I haven't read that far down yet. Keep up the good work! Title: Re: Fighters & Scholars Post by: edmil on March 06, 2009, 05:52:11 am I have now uploaded an updated version (pdf) of the rules and game play for the Fighters & scholars expansion. I have now included a pdf of the new tiles (redesigned since the last rules version was updated).
Pending any requests to modify this should be a final version and the layout of the pdf should reflect this. Here are the links to the files: Fighters & Scholars.pdf (http://sites.google.com/site/ericmaddieshome/documents/Fighters%26Scholarsv1.pdf?attredirects=0) Fighters & scholars tiles v1.pdf (http://sites.google.com/site/ericmaddieshome/documents/Fighters%26ScholarsTilesv1.pdf?attredirects=0) If you have any comments or recommendations feel free to post. I have included the use of a dice as an alternative to using the outcome tiles. Though I have found that using the outcome tiles is more fun and easier to remember than the dice. Title: Re: Fighters & Scholars Post by: Novelty on March 06, 2009, 06:32:07 am The tiles look good. One comment though - whatever graphic editor you're using, look for the "blur" tool and use it to run around the edges of the sand bits that are sitting on the grass so that it blends in better.
I'll try to find some time to read the rules sometime this weekend. Title: Re: Fighters & Scholars Post by: edmil on March 06, 2009, 02:33:54 pm Thanks for that Novelty, I will give the Blur tool, (if I can find it) a shot. Very new to this graphic editing stuff and definitely not an artist.
Hopefully everything is covered in the rules, which pans out to about 10 pages. It's nice to get in completed, well nearly, my wife gets me back from the computer ;D Title: Re: Fighters & Scholars Post by: Novelty on March 06, 2009, 11:11:10 pm Here's my comments:
* I think there's some grammar or punctuation mistakes in this (I have no idea how to correct it): Quote Fighters and Scholars is designed to be played with Carcassonne where an expansion that removes followers from play; either through killing, imprisonment or capture or seduction, is included this includes official expansions such as ‘The Princess and the Dragon’, ‘The Tower’ and ‘The Catapult’ and fan made expansions/variants such as: ‘The Gallows’ and ‘The Stocks’. * Moving the wood needs to be explained, as this term is not used in any of the official Carc rules. * I don't think a follower can occupy the same square as the dragon. If the follower wins the conflict against the dragon on the same tile, what happens to the follower? Do you check for the conflict at every step since the dragon is still on the tile? * I don't see this, but if a level 1 or 2 follower is successfully captured by a player from the tower, what happens to the training? I presume the follower loses the training, but I don't see that in the rules. * Can wagons, which are followers be trained? * Can the barn, builder or pig, which are not followers, be trained? * How about a new fan-made expansion that has a ship follower. Can it be trained? * What happens when the mayor gets trained? Does it have the +1 or +2 bonus even in a city with no pennants? * If a follower that has trained is moved to another tile, does the training move with it? * If I'm exchanging (e.g. Catapult) a follower with training for another follower, does the new follower retain the training? * How many points does a trained farmer gets per city, if it is removed by a barn during play? * Can "neutral" figures like the fairy, etc. be trained? * (I think I read this in the rules, but can't find it again...) Can a follower in the City of Carcassonne be trained? Thanks for including me in the acknowledgements. Personally I think this expansion strays too far from Carc's basic mechanics (and premise) of tile and meeple placement, so it's not for me and I doubt I'd be making it. That and the fact that it would take time to "interupt" the game for training is a minus in my book. However, having said that, it does have a heavy RPG element, and it might be attractive to someone else other than me. After all, the fact that it's being made shows that at least 1 person likes it. That's why I'm supportive (in my own way) of it. I'm looking forward to the updated images and rules. BTW, there's a lot of "blank space" in the rules document, which increases its length. Perhaps those could be eliminated to shorten the document some? Title: Re: Fighters & Scholars Post by: edmil on March 07, 2009, 06:30:21 am Thanks Novelty for taking the time to read and respond.
Most of the answers to the questions you asked were in the rules the majority were in the footnotes. I have included the page number and the footnote with the answer where applicable. Given that many of the answers were in the document maybe it's not the best layout - would it be better to have end notes rather than foot notes. e.g like one big question and answer section at the end. Quote * Moving the wood needs to be explained, as this term is not used in any of the official Carc rules. My mistake I thought this was a generic term used I actually picked it up from reading a lot on this site. Will remove and rewrite. Quote * I don't think a follower can occupy the same square as the dragon. If the follower wins the conflict against the dragon on the same tile, what happens to the follower? Do you check for the conflict at every step since the dragon is still on the tile? If the dragon's final move ends on the same tile as a follower and the follower wins the conflict the dragon and follower share the tile. on the next move it moves from the tile but conflict does not occur again. Subsequent returns to the tile will create conflict. If the dragon falls on the same tile as a follower mid move and the follower wins the conflict then the dragon continues moving for the rest of its moves. page 9 footnote 32 Will clarify this better in the rules. Quote * I don't see this, but if a level 1 or 2 follower is successfully captured by a player from the tower, what happens to the training? I presume the follower loses the training, but I don't see that in the rules. Retains training in accordance with retention rule See page 9 paragraph 2, further clarification page 9 footnote 31 Quote * Can wagons, which are followers be trained? Yes page 3 footnote 10 Quote * Can the barn, builder or pig, which are not followers, be trained? Not directly but the follower they are associated with comes to their aid therefore if the follower has been leveled up they get the same benefit as if they were leveled - page 3, foot note 13 Quote * How about a new fan-made expansion that has a ship follower. Can it be trained? If it is like a wagon then yes. Quote * What happens when the mayor gets trained? Does it have the +1 or +2 bonus even in a city with no pennants? Base majority plus +1 or + 2 page 7 footnote 26. Probably needs better clarification. Mayor is trained but majority only kicks in when there is one or more pennants Quote * If a follower that has trained is moved to another tile, does the training move with it? Follower retains training until Killed, seduced, returned to player and loses training under retention rules Quote * If I'm exchanging (e.g. Catapult) a follower with training for another follower, does the new follower retain the training? Follows the retention rules see page 8 Quote * How many points does a trained farmer gets per city, if it is removed by a barn during play? Training does not affect points only majority. If there are training tiles connected to the farm the bonus 5 points scored when farmer removed and at the end when the barn is scored - this is in line with current scoring Quote * Can "neutral" figures like the fairy, etc. be trained? No the Fairy and the dragon are not followers and cannot be trainedQuote * (I think I read this in the rules, but can't find it again...) Can a follower in the City of Carcassonne be trained? Yes - page 3 footnote 6 Quote Personally I think this expansion strays too far from Carc's basic mechanics (and premise) of tile and meeple placement, so it's not for me and I doubt I'd be making it. Possibly, however it probably strays no further than the inclusion of the princess and the dragon or the catapult. Quote That and the fact that it would take time to "interupt" the game for training is a minus in my book. Interruption to game is quite minimal it will be dependent upon players. We found that training only occurred when there was a good reason i.e big city, dragon close. so we didn't spend a lot of time just training for the sake of training it actually became quite strategic. Determining Conflict outcomes is just a way of countering the affects of the dragon or the tower inclusions. Quote However, having said that, it does have a heavy RPG element, and it might be attractive to someone else other than me. After all, the fact that it's being made shows that at least 1 person likes it. Don't count me in as the someone attracted to RPG. Carcassonne is my first board game - well other than monopoly, scrabble, yahtzee and many years ago Chess Quote I'm looking forward to the updated images and rules. I have had an attempt at blending the sand and grass but I couldn't find the blur tool in Paint Shop Pro so I just tried softening and smudging the edges. Will upload as soon as I'm finished. Will clarify those aspects of the rules and upload as well. Quote BTW, there's a lot of "blank space" in the rules document, which increases its length. Perhaps those could be eliminated to shorten the document some? Hang over from so much report writing. White space good for readability - so I keep getting told. Thanks again for going through the rules. Whether or not the expansion is taken up is entirely up to the individual. For me the development of the expansion was about the challenge and also offering something back to the community. This is a great board and I have got a lot from all those that have contributed. Title: Re: Fighters & Scholars Post by: edmil on March 21, 2009, 11:38:25 pm I have just uploaded version 3 of fighters and scholars. This update is a rar file as there are now 4 pdf files for distribution.
Fighters & Scholars.rar (http://sites.google.com/site/ericmaddieshome/documents/FightersandScholarsv3.rar?attredirects=0) The upload includes: 1 completely rewritten rules document 2 pdf files that contain the tiles and tokens 1 pdf that contains red and green tile backs Changes in version 3 The rules document has been completely rewritten in an attempt to make it more readable. Added a terminology section to the rules Question & answers accompany each section rather than copious numbers of footnotes. The ability to train 2 extra followers has been removed - just made it too complex and was of little value. Additional questions have been added Updates to tiles Land & feature tiles have been redone. A training school and field appear on each tile along with a watermark Outcome tiles have been redone including new images on the training outcome tiles. The Level & training tokens have been redone to make them sharper A 'Level retention' tile has been included. Red & green tile backs have been included if single sided outcome tiles are desired. If there are no further changes requested by the community then the expansion should be ready to go. Pdf files should be printed at 100% Players have a choice of double-sided outcome tiles or single-sided tile ( red for conflict outcome, green for training outcome) For a quick start a dice could be used and any other sort of token used to represent the levels My wife and I have play tested the file and found it to be very playable and didn't seem to add a lot of difficulty to the game. The increase in points due to the Training tile Bonuses was very helpful especially when you have a number of them included in a feature. Any feedback is happily accepted. Enjoy Title: Re: Fighters & Scholars Post by: Novelty on March 27, 2009, 07:39:14 am I get a page not found :(
Title: Re: Fighters & Scholars Post by: edmil on March 27, 2009, 03:29:17 pm All fixed
Link is available below, and also now available in my previous post that generated page not found. Fighters & Scholars.rar (http://sites.google.com/site/ericmaddieshome/documents/FightersandScholarsv3.rar?attredirects=0) Title: Re: Fighters & Scholars Post by: Novelty on March 30, 2009, 09:48:32 am My printer is probably gonna "chop off" the edges of the tiles that you have there. I suspect it might occur for others as well. Is there anyway to reduce it to about 3 and a half tiles across?
I haven't had the time to read the rules yet, but will get to it once I have the spare time... Title: Re: Fighters & Scholars Post by: edmil on March 30, 2009, 01:38:06 pm Thanks Novelty,
I will adjust the number of tiles on the pages so that printing will not be a hassle for anyone. Were the images any improvement on what I last sent through? Hopefully the rules will be easier to read and yes there is still a lot of white space. I can't seem to get away from my training ;D Title: Re: Fighters & Scholars Post by: Novelty on March 31, 2009, 11:38:08 am The images look about the same. My personal preference would be to have a border around the tiles, but I don't think that's abosolutely necessary. The "artifacts" (patches of white) around your graphics could also be cleaned up better, but again those are on the tokens, so again, there's no need to redo it.
Here's some proofreading (although I'm not doing that in full) and some further comments for the rules. Page 1: (Proofreading) Full-stop missing at the end of this statement "This expansion should be compatible with all future expansions/variants as the additional rules are independent of any other game play" and footnotes 1, 3 and 4. Page 2: (Comment) I don't suppose you can rearrange the tiles to reduce the whitespace? Page 2: (Proofreading) Text for Outcome Tiles is not justified. Page 2: (Proofreading) Hyphens missing in double-sided and single-sided in the first sentence of Outcome Tiles. Page 2: (Proofreading) Hyphens missing in double-sided (twice) in the first sentence and title of Double-sided Level Token. Page 3: (Proofreading) Full-stop missing in the first sentence of Preparation. Page 3: (Comment) Would be nice if the Ampersands in the 2nd paragraph of Preparation be replaced with the word "and". Page 3: (Proofreading) Hyphens missing in double-sided and single-sided in the third paragraph of Preparation. Page 3: (Proofreading) Full-stop missing in a number of sentences in Terminology. Page 3: (Comment) I think you just redefined "follower" to something slightly different than what HiG/RGG has defined it. Your defination of follower includes only those that are in play, whereas HiG/RGG does not differentiate between in-play and out-of-play (e.g. in hand). Instead of confusing the issue, perhaps it is better to remove this defination and change all occurance of "follower" to "followers in play" in the rest of the rules. Actually, it would also be good to say that levelled followers are only for those in play in the terminology. Page 3: (Comment) You used the word "meeple" without defining it. HiG/RGG does not use that term in their rules since it's not a proper word (it's a made up word). They use the term "follower" or "builder" "pig" "barn" etc. Page 3: (Proofreading) Full-stop missing after italicised text in Terminology, The Training Tiles, etc. Page 4: (Proofreading) The article "a" is missing after the first word in the question "Can follower such as e.g. a wagon, a ship, or similar be levelled up?" (Q&A section). Page 4: (Proofreading) First paragraph of The Training Tiles: 12 should be Twelve, Shield should be shield, There should be there. Page 4: (Comment) What are "play options"? It sounds to me like something on broadway :) I think the word "play" is redundant there and may be removed (which will remove the confusion as well). Actually there are more than 4 options, since you can also do stuff not related to the training tile (e.g. move the fairly), so perhaps "4 more options" would be better. Page 5 and beyond: (Proofreading) The X-sided stuff is missing the hyphen in most of the document. I'm too lazy to type out every single occurance of it. A search and replace will probably fix it. General: (Comment) The rules state that actions can be done instead or placing a follower or X or Y or Z. What would happen if HiG/RGG decides to add more actions? I think you need a catchphrase that says "instead of deploying a follower or any other actions that is normally carried out instead of deploying a follower" or something like that. Page 5 and beyond: (Comment) I would change all those 1st, 2nd and 3rd to First, Second and Third. Page 5: (Proofreading) The last sentence has "are is still" which is in conflict with each other. Page 6: (Comment) "Training play" - is that like a rehearsal for a play? I would just title the section as "Example of Training". Page 6: (Proofreading) Full-stops missing in the Example of a training play section. Page 6: (Proofreading) Punctuation missing before the word therefore in the first sentence of scoring. Page 6: (Comment) I would use the word "one/an additional" and "two additional" instead of +1 and +2. I would also change the word "count" to "considered to be" or something similar. Page 6: (Comment) Third bullet point = The bonus 5 points are added after the feature has been scored in the usual manner. Added to where? The scored feature? But that is already scored... I think you mean "awarded" instead. Page 6: (Comment) Fourth bullet point might need a e.g. if there are 2 training tiles on a scored road, then the player who completed the road scores 10 points, 5 for each of the training tiles. Page 6: (Comment) Fifth bullet point definately needs an example because I have no idea what it means. Page 6: (Comment) "Base Count" in the first answer looks funny and reminds me of baseball :) Page 6: (Comment) "the majority" for a big follower/mayor reads weirdly, since majorities are determined for features, not followers. Might have to rephrase the question to be "How many followers is X considered to be during scoring?". Page 7: (Question) I thought a follower out of play cannot have a training level. I've come to page 7 and just realised that this is not the case. This is confusing. Page 7: (Question) What's the difference between "Level 0", Untrained and "In Training"? While reading through the rules, I thought that. Originally, all meeples are untrained. If they are chosen for training and fail, then they get "Level 0, in training" (pg 5) That's what the Training rules say to me, unless I have interpreted them wrongly. Page 7: (Question) Why the arbitary 5 tiles limit? I would suggest getting rid of retaining the level after scoring to reduce keeping track of all the nitty gritty. It would be nice and would simplify playing if the statement "All meeples not in play does not have a level or the "in training" status." were true. Page 8: (Proofreading) First sentence: Comma required after the word occurs, full-stop required after etc. Page 8: (Proofreading) Full-stops required for a number of sentences in Confrontation or Conflict -- wining. Page 8: (Proofreading) The partial sentence "If using a dice then for" requires a comma between dice and then. Page 8: (Proofreading) First answer in the Q&A has the phrase "dragon card". No such thing exist. The dragon comes into play when a tile with a volcano is drawn and played, and moves when the tile with the dragon icon is drawn and played. Page 8: (Comment) The phrase "mid move" may be interpreted as moving between tiles, i.e. while the dragon is not on a tile. And while it is not on a tile, it can't arrive anywhere... I would suggest changing it to "in the middle of moving 6 tiles after a tile with the dragon icon has been played". General: (Comment) RiG uses the term "player's supply" instead of "player's stock". Page 9: (Proofreading) Scoring at End of Game would read better as Scoring at the End of the Game Page 9: (Proofreading) Comma required between the words farm and uncompleted in the second sentence of Scoring at End of Game. Page 9: (Comment) I don't understand footnote 8. I think it might be better to make the last sentence of the footnote first. Phew, that was long. I can better understand the rules. It's looking better, but you might want to proofread the document before posting it ;) Title: Re: Fighters & Scholars Post by: edmil on March 31, 2009, 01:57:08 pm Thanks heaps Novelty,
wow that was some proof reading. Are you Teacher/editor/professor? ;D I only gave the document a cursory proof reading so thanks for the detail. I will go through and amend. Some of the terminology I have picked up through reading other rules, but I figure it is better to stick with the official language so will amend. Some of the language I think is a preference but again I am happy to amend as the document is for others to read and not me and anything to avoid confusion will help. Briefly. The 5 tile limit retention limit was to allow those players who had a small city closed on them to at least get a bit of value from the trained follower. However rethinking this maybe if a player starts training too early during the construction of a city they deserve to waste training attempts if a player closes their city ;) That said I can just see someone coming up with the suggestion later time so maybe instead of trashing the idea straight off I retain it in the rules as a variants, like what I have done with the dice. I must admit when we have played we usually don't start training immediately however there has been an occasion when we have been working to build into an opponents city and have started training early to ensure a majority will be attained once the cities are joined. Will go through your post in more detail over the next day or two Thanks again Title: Re: Fighters & Scholars Post by: Novelty on April 01, 2009, 08:53:20 am Well, I'm the only person currently reading through the rules to make sure they are up to scratch before I make them available for public upload. I don't think anyone else has the time. I'm not in the teaching profession nor am I an editor of any sort. I was just pointing out the (mostly) punctuation mistakes as I read the document.
Do think about making the fact that followers out of play loses all levels and in training status. If you are worried that other players may be nasty by closing off cities or road (or forest or river, if playing by those respective rules) with a trained follower early, how about updating the rules that if a city or road (or forest or river) is completed by someone else (not the player who has the levelled follower on the city or road (or forest or river)) and that city or road (or forest or river) is 3 or less tiles, then the player gets to choose either to: 1. score as usual and return the follower to hand. Follower loses all levels. 2. score and then move the level 1 or 2 follower to another incomplete and unoccupied feature of the same type anywhere in play, but the follower drops down a level. This way, one doesn't have to "remember" whether any of their followers in hand (or held captive by another player) has a level or an in training status. I dropped the tile requirement to 3 because I think 5 is a bit too much/big for a "small" city or road (or forest or river). Title: Re: Fighters & Scholars Post by: edmil on April 04, 2009, 12:26:08 am Version 3.1 of Fighters & scholars now uploaded. Click on link below.
Fighters & Scholars v3.1.zip (http://sites.google.com/site/ericmaddieshome/documents/FIghters%26Scholarsv3-1.zip?attredirects=0) I have gone through the rules document and corrected all punctuation and grammar items as identified by Novelty. Changes made to some of the language. All modifications made and rules adjusted. There is no longer the 5 tile retention rule. Alternative as provided by Novelty has been included. Tile pdf files have been amended to ensure that no tiles will be cut off when printing. enjoy Title: Re: Fighters & Scholars Post by: Novelty on April 04, 2009, 06:14:38 am Thanks Eric. I don't think I have the time this weekend to do more than have a cursory glance at these. I'll get back to you here with comments when I have more time. Thanks for all the hard work you've put into this.
Title: Re: Fighters & Scholars Post by: Novelty on April 06, 2009, 10:08:46 am Oooh, you gave us the doc file. Here's my proposed v3.2 (http://www.dukenostalgia.com/carc/expansions/fnsv32.pdf). I took out the section about followers being killed and removed retaining the level and the tower tiles being worth 2 since that is redundant. Most of the other changes are small things like including the apostrophe in player's and commas and full-stops where required. Have a read through and let me know if it's good enough for you. If it is, I'll include it back with the tiles and put it on the public download section. Well done!
Title: Re: Fighters & Scholars Post by: edmil on April 07, 2009, 07:45:46 am Yup, Good enough for me.
Thanks for the editing you've put in. Will be good to see it out there finally. Title: Re: Fighters & Scholars Post by: Novelty on April 07, 2009, 10:14:00 am Yay! Merit point for you, E. It's now up on Public Downloads (http://www.carcassonnecentral.com/index.php?option=com_content&task=view&id=49&Itemid=62).
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