Title: Cloisters - any tips for playing them? Post by: likie on March 20, 2007, 04:36:04 am I haven't yet decided whether Cloisters are a blessing or a curse so thought I might see if others had any strategy other than I can think of on these - I had a particuarly bad game on Monday night where I got 2 meeples tied up on cloisters that I didn't manage to complete - OK in the count up (8 each), but missed some scoring and tactical opportunities because of meeple shortage during the final stages of the game (and lost the game by 9 points).
Also do any of the expansions change how cloisters play? Some tips I have picked up (from other posts eg on BGG and my own experience) - some are pretty basic and obvious but here goes:
Title: Re: Cloisters - any tips for playing them? Post by: Tobias on March 20, 2007, 09:22:21 am Cloisters tend to gang up that's true, I usually try to place them near other unfinished cloisters or try to merge farms with them.
With The Count you can place meeples on cloisters to steal or share the score - but I've never really used the option. The portal in Princess & Dragon allows for placement on unfinshed and unoccupied things as well. Title: Re: Cloisters - any tips for playing them? Post by: Gantry on March 20, 2007, 10:04:10 am I haven't posted the announcement yet, but check out the site's front page: Articles, Analytic menu. There's a great section in The Carc Strategy Guide!
Title: Re: Cloisters - any tips for playing them? Post by: likie on March 21, 2007, 04:46:10 am Yes - I had read that a while ago on BGG, and a couple of my points are what I recalled from that. It is a good general strategy guide.
Title: Re: Cloisters - any tips for playing them? Post by: Gantry on March 23, 2007, 04:43:36 pm The one on BGG is an older version, we have the latest ;D
Title: Re: Cloisters - any tips for playing them? Post by: albie on April 06, 2007, 01:13:40 pm
We use this tactic quite often; we even have a term for it: the "cloister cluster" |