Carcassonne Central

Carc Central Community => Variant Workshop => Topic started by: Novelty on November 15, 2008, 10:33:00 pm



Title: Dice and Carcassonne
Post by: Novelty on November 15, 2008, 10:33:00 pm
I'm just wondering how people will feel if a variant uses the rolling of dice as a mechanic.  I saw a couple of these on BGG yesterday.  Comments?


Title: Re: Dice and Carcassonne
Post by: Scott on November 15, 2008, 10:51:21 pm
Dice feels out of place to me, but I'm not opposed to the idea.


Title: Re: Dice and Carcassonne
Post by: Novelty on November 15, 2008, 11:07:14 pm
It is out of place.  Maybe there should be some way to mimic the effects of dice without using dice, like count the number of tiles around a particular tile... or something.


Title: Re: Dice and Carcassonne
Post by: Scott on November 15, 2008, 11:11:10 pm
That might remove some of the randomness, because players have control over tile placement.


Title: Re: Dice and Carcassonne
Post by: Novelty on November 15, 2008, 11:46:23 pm
That's what I thought as well.  How about naming road or castle picking x random tiles from the supply to get a random number, where x = a fixed number of tiles (say 6)?