Title: Dice and Carcassonne Post by: Novelty on November 15, 2008, 10:33:00 pm I'm just wondering how people will feel if a variant uses the rolling of dice as a mechanic. I saw a couple of these on BGG yesterday. Comments?
Title: Re: Dice and Carcassonne Post by: Scott on November 15, 2008, 10:51:21 pm Dice feels out of place to me, but I'm not opposed to the idea.
Title: Re: Dice and Carcassonne Post by: Novelty on November 15, 2008, 11:07:14 pm It is out of place. Maybe there should be some way to mimic the effects of dice without using dice, like count the number of tiles around a particular tile... or something.
Title: Re: Dice and Carcassonne Post by: Scott on November 15, 2008, 11:11:10 pm That might remove some of the randomness, because players have control over tile placement.
Title: Re: Dice and Carcassonne Post by: Novelty on November 15, 2008, 11:46:23 pm That's what I thought as well. How about naming road or castle picking x random tiles from the supply to get a random number, where x = a fixed number of tiles (say 6)?
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