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The Archives => Completed Expansions => Topic started by: wellidesigns on October 16, 2008, 04:45:01 am



Title: vineyards
Post by: wellidesigns on October 16, 2008, 04:45:01 am
I want to make some vineyard tiles + tokens or something to add to the game as well
But now I discovered this expansion The Well & The Donkey - Unofficial Carcassonne expansion at http://www.naturelich.com/games/archives/2007/01/carcassonne_the_4.html
Quote
This unofficial expansion contains:
2 Donkey tiles
3 Wheat Field tiles
5 Vineyard Field tiles

carcassonnedonkey.jpg
Donkey Tile
When the Donkey Tile is played every player that has a meeple in the city loses one of their meeples. If someone has more than one meeple they only loose one meeple. Lost meeples are removed from the game. (The tile pictures the donkey and “The Big Well” from the medieval Cité in Carcassonne.)


carcassonnewheat.jpg
Wheat Field Tile
If a player has a farmer in a field that contains a Wheat Field Tile and touches a city that contains a wheat token, when the city is complete the majority farm owner takes the wheat token even if they were not the one to complete the city. The farm does not have to be complete for this effect.

carcassonnevineyard.jpg
Vineyard Field Tile
The Vineyard Field Tile works the same way as the Wheat Filed Tile. The Vineyard Field Tile works with the barrel tokens.

what do you guys think ? Should it be okay to make vineyard tiles of my own or not ?


Title: Re: vineyards
Post by: Novelty on October 16, 2008, 05:05:13 am
Yeah, feel free to make your own vineyard tiles.  You are free to have your own fan-made versions.


Title: Re: vineyards
Post by: wellidesigns on October 16, 2008, 06:34:17 am
okay...so as Of now this is my new project :-)
hope to post some drafts soon ;-)


Title: Re: vineyards
Post by: Scott on October 16, 2008, 09:41:47 am
Once again, I am agreeing with Novelty. IMHO, the artwork in Well & Donkey is not very good quality. Based on your lavender tiles, I expect you can do better vineyard tiles. If you wanted, you could also easily do better wheat fields or whatever kind of fields you want. You are also free to make different rules if you want, perhaps incorporating elements from more recent expansions. Bringing things up to date is how some of us got rolling on all these projects.


Title: Re: vineyards
Post by: Cappy on October 16, 2008, 06:45:23 pm
Yes, please, I'd much rather have wellidesigns vineyards!


Title: Re: vineyards
Post by: CKorfmann on March 30, 2009, 05:13:31 pm
I'm looking forward to seeing these tiles.  Are this still in development?


Title: Re: vineyards
Post by: wellidesigns on May 11, 2009, 07:43:43 am
first draft
what do you guys think ??

(http://i19.photobucket.com/albums/b183/pspfriekie/vineyard.jpg)


Title: Re: vineyards
Post by: Novelty on May 11, 2009, 09:51:47 am
Hmmm...

I think...
1. it's a bit too square.  I liked how the lavender fields and the wheatfields were not square
2. I can't see any grapes - should there be some sort of grapes?
3. I don't see any vines - I thought grapes would be growing on the vines?

It's a good first try, but I think it can be improved.


Title: Re: vineyards
Post by: CKorfmann on May 11, 2009, 01:23:44 pm
I think I agree with Novelty.  It looks nice, but it looks more like an orchard to me.  Honestly, I imagine it would be very difficult to draw a vineyard.  I don't think I even know what one looks like.  The only grape vines I've seen growing are usually on a fence or some kind of trellis. 

Although, now that I've looked up some images online.  It does look somewhat like what you've drawn.  Maybe if you just made them a little more purple or green or both, it might look better even if not completely realistic.  This is a hard one! 


Title: Re: vineyards
Post by: Scott on May 11, 2009, 07:20:51 pm
A vineyard looks like this:
http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=1064+216+St,+Langley,+BC&sll=49.021238,-122.622002&sspn=0.006121,0.016383&ie=UTF8&ll=49.02128,-122.622228&spn=0.006121,0.016383&t=h&z=17&iwloc=A (http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=1064+216+St,+Langley,+BC&sll=49.021238,-122.622002&sspn=0.006121,0.016383&ie=UTF8&ll=49.02128,-122.622228&spn=0.006121,0.016383&t=h&z=17&iwloc=A)


Title: Re: vineyards
Post by: Novelty on May 12, 2009, 12:52:15 am
I guess I expected it to look something more recognisable as a vineyard like this:

(http://www.centralgalleries.com/works/large/Park_RedVineyardsOfNapaValley.jpg)


Title: Re: vineyards
Post by: wellidesigns on May 25, 2009, 06:12:40 am
still trying on these, but it's not that easy to create realistic looking vineyards
if anyone else wants to give it a try , plesase feel free to do so !!


Title: Re: vineyards
Post by: Novelty on May 25, 2009, 08:33:26 am
This is a nice view of the city of Carcssonne and the vineyards:

(http://upload.wikimedia.org/wikipedia/commons/thumb/c/c5/Carcassonne-vignes.jpg/800px-Carcassonne-vignes.jpg)


Title: Re: vineyards
Post by: wellidesigns on July 06, 2009, 07:58:56 am
I can't get the look like it's supposed to be, so if anyone else wants to draw the tiles, go ahead !!!


Title: Re: vineyards
Post by: Novelty on July 06, 2009, 08:39:11 am
Shall I put it up for voting on the collaborative expansion of the month?


Title: Re: vineyards
Post by: wellidesigns on July 06, 2009, 03:03:58 pm
that's a great idea novelty :-)


Title: Re: vineyards
Post by: CKorfmann on July 06, 2009, 08:04:44 pm
I think the tile you made is pretty good considering the examples that were posted.  Perhaps if you just put an icon or watermark of a bunch of grapes in the corner, it would be fine. 


Title: Re: vineyards
Post by: Novelty on July 06, 2009, 09:51:53 pm
Added to the voting list for the collaborative expansions of the month.  You may want to change your vote (which is permissible).  Hopefully someone will take it up.


Title: Re: vineyards
Post by: Scott on July 06, 2009, 10:02:57 pm
Here's an attempt from me:
(http://img197.imageshack.us/img197/1729/vineyard.png)


Title: Re: vineyards
Post by: Novelty on July 08, 2009, 01:24:38 am
Here's my attempt:

(http://www.dukenostalgia.com/carc/images/sample1.jpg) (http://www.dukenostalgia.com/carc/images/sample1.jpg)

Click on the image for a larger image.


Title: Re: vineyards
Post by: Whaleyland on July 08, 2009, 02:49:23 am
Novelty, I think if you just make the grape graphics a tad smaller, so they aren't the height of the house, it would be perfect. I definitely like your three dimensional design to Scott's...lines. No offense.


Title: Re: vineyards
Post by: wellidesigns on July 08, 2009, 03:09:00 am
whow, novelty, these look AWESOME....make them a bit smaller, and they'd be great !!

very often vineyards are on raised land, dunno if you can draw that. We live here in a valley surrounded by vines...
here is our village
http://www.wellenstein.lu/index.html


Title: Re: vineyards
Post by: Novelty on July 08, 2009, 11:06:58 am
It'll have to wait until the expansion becomes the collaborative expansion of the month ;)

Oh and the fence is from chr15lynn's wheatfields and I stole the grapes from somewhere else, so I'll need to actually draw them for an actual expansion.


Title: Re: vineyards
Post by: chr15lynn on July 08, 2009, 11:27:43 am
Oh and the fence is from chr15lynn's wheatfields

I thought those fences looked familiar   ;)
Go ahead and use them if you want.  I can even provide you with the .psd for just the fence pcs if it helps - I know how much time these things can take!

Great job on the vineyards btw.  I like.
 ;D


Title: Re: vineyards
Post by: Scott on July 08, 2009, 09:16:53 pm
I definitely like your three dimensional design to Scott's...lines. No offense.

None taken. My lines didn't take long to make, and the only real effort required was to define the area in which I wanted to draw them.


Title: Re: vineyards
Post by: wellidesigns on September 24, 2009, 03:40:40 am
are you still working on these , Novelty ??


Title: Re: vineyards
Post by: Novelty on September 27, 2009, 12:28:45 am
are you still working on these , Novelty ??
Sorry S, haven't had the time yet.  Hopefully I'll get some time next month for this.  If someone wants to take them over before then, they can do so.

Edit: Hmm... I think this is a bit too geometrical...
(http://www.dukenostalgia.com/carc/images/vineyardsnew.jpg) (http://www.dukenostalgia.com/carc/images/vineyardsnew.jpg)


Title: Re: vineyards
Post by: Scott on October 20, 2009, 07:26:52 pm
Real vineyards are planted in nice straight lines like that...


Title: Re: vineyards
Post by: Novelty on October 20, 2009, 07:34:30 pm
All right, I'll go with that.  It took me 2 hours to get that one tile (for comparison, it took me less than 2 hours to get Whaley's Vanilla expansion done! :o) so I'm not really looking forward to the rest.

Does anyone have any special configuration that they would like to see?  Please limit it to one per person.  Thanks.


Title: Re: vineyards
Post by: CKorfmann on October 21, 2009, 02:13:12 pm
That tile looks great.  I think it does the job nicely.  All these nice looking tiles have me wishing I could do that...


Title: Re: vineyards
Post by: wellidesigns on October 26, 2009, 08:53:02 am
love this tile !!
vineyards ore often planted on a small hill or something...is that possible to realise ?
and the houses/farms are usually quite big !


Title: Re: vineyards
Post by: Gwommy on October 26, 2009, 04:32:50 pm
Does anyone have any special configuration that they would like to see?  Please limit it to one per person.  Thanks.
How about some tiles with a cliff on one side that just separates the fields?  Or 3/4 of the land on a cliff?


Title: Re: vineyards
Post by: wellidesigns on December 29, 2009, 10:24:32 am
bump up


Title: Re: vineyards
Post by: Novelty on January 04, 2010, 03:25:58 am
Here are the rest of the tiles by Gwommy:
http://gwommy.tripod.com/carcassonne/VineyardTiles.pdf

And here are the draft rules:
http://www.dukenostalgia.com/carc/expansions/Vinerules01.pdf


Title: Re: vineyards
Post by: elmendalerenda on January 04, 2010, 07:26:33 am
Quote
A follower may not be played to the wheat field icon. Neither can the pig, builder or barn be played to the wheat field icon

Quote
wheat field tile after playing a wheat field tile2 or after playing
a tile that extends a road or city which includes their builder

Guess that you mean a vineyard in these cases

Is possible to have some kind of sinergy between vineyards and wine trader?


Title: Re: vineyards
Post by: Gwommy on January 04, 2010, 08:57:19 am
The only other thing that I found is in the SCORING section:

When a road that contains a vineyard is completed, the vineyard road scores an extra 3 points for the completed road each vineyard on that road.


Title: Re: vineyards
Post by: Novelty on January 04, 2010, 04:56:12 pm
It's not for each vineyard.  3 max for one or more vineyards.

Anyways, I've added a quick 2-points bonus for Vineyards + Wine Trader.

Updated rules are at:
http://www.dukenostalgia.com/carc/expansions/Vinerules02.pdf


Title: Re: vineyards
Post by: elmendalerenda on January 04, 2010, 07:54:40 pm
As is already written:

2. Deploy a follower
Followers may not be deployed to the vineyard.

Think that the first explanation 1 A follower may not be played to the wheat field icon. Neither can the pig, builder or barn be played to the wheat field icon. is not needed.


Title: Re: vineyards
Post by: Novelty on January 04, 2010, 09:54:40 pm
(http://www.carcassonnecentral.com/forum/Themes/classic/images/up.gif)(http://www.carcassonnecentral.com/forum/Themes/classic/images/up.gif)(http://www.carcassonnecentral.com/forum/Themes/classic/images/up.gif)Good call!  I really should check all these better.

New version here (http://www.dukenostalgia.com/carc/expansions/Vinerules03.pdf).


Title: Re: vineyards
Post by: Gwommy on January 05, 2010, 12:19:38 am
Score a completed road
Quote
When a road that contains one or more vineyard is completed, the road scores an extra 3 points
Should there be an 's' on vineyard?

Footnote 4
Quote
When playing with the fan-made Wine Trader expansion, if there is a Wine Trader along the road with a vineyard, the road scores an extra 2 more points.
Minor point: Using 'extra 2 more' doesn't sound right to me.  I think that 'more' can just be omitted.



Title: Re: vineyards
Post by: Novelty on January 05, 2010, 01:23:34 am
I revamped the wording slightly for the road completion.  New version here (http://www.dukenostalgia.com/carc/expansions/Vinerules04.pdf).


Title: Re: vineyards
Post by: Gwommy on January 05, 2010, 08:51:26 am
(http://gwommy.homestead.com/files/PurpleSmileThumbsUp.gif)


Title: Re: vineyards
Post by: Novelty on May 25, 2010, 07:15:02 am
Now uploaded to a Public Downloads page near you.  Merit point for Gwommy and Wellidesigns :)