Title: The Merchant of Carcassonne Post by: mkebaron on June 05, 2008, 12:50:22 pm The Merchant of Carcassonne
Similar to the idea of huts in Hunters & Gatherers, this variant focuses on giving added bonus to systems of connected roads. Using the hut from H&G, you can place this on a road segment or on a junction (three-way intersection, four-way intersection, or city intersection). Points are scored at the end of the game (or when a system is completely closed). 1 pt for each "bush" crossing 2 pts for each three-way crossing with houses 3 pts for each four-way crossing with houses 4 pts for each city intersection Followers can be placed on road sections as normal (for all players) and scored as normal. However, no new huts may be added to a road system. What are everyone's thoughts? Title: Re: The Merchant of Carcassonne Post by: Scott on June 05, 2008, 07:49:28 pm Those who, like me, aren't familiar with H&G will probably want to browse the rules:
http://www.riograndegames.com/uploads/Game/Game_49_gameRules.pdf (http://www.riograndegames.com/uploads/Game/Game_49_gameRules.pdf) I like this idea. Would players have just one hut, or two as in H&G? Title: Re: The Merchant of Carcassonne Post by: mkebaron on June 06, 2008, 08:16:46 am My wife and I play with two houses. However, we incorporated the Trading Post variant, so you can use the other house for that, too. Adds a bit of strategy, I suppose.
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