Carcassonne Central

Carc Central Community => Expansion Workshop => Topic started by: mkebaron on June 05, 2008, 12:50:22 pm



Title: The Merchant of Carcassonne
Post by: mkebaron on June 05, 2008, 12:50:22 pm
The Merchant of Carcassonne

Similar to the idea of huts in Hunters & Gatherers, this variant focuses on giving added bonus to systems of connected roads.  Using the hut from H&G, you can place this on a road segment or on a junction (three-way intersection, four-way intersection, or city intersection). 

Points are scored at the end of the game (or when a system is completely closed).

1 pt for each "bush" crossing
2 pts for each three-way crossing with houses
3 pts for each four-way crossing with houses
4 pts for each city intersection

Followers can be placed on road sections as normal (for all players) and scored as normal.  However, no new huts may be added to a road system.



What are everyone's thoughts?


Title: Re: The Merchant of Carcassonne
Post by: Scott on June 05, 2008, 07:49:28 pm
Those who, like me, aren't familiar with H&G will probably want to browse the rules:
http://www.riograndegames.com/uploads/Game/Game_49_gameRules.pdf (http://www.riograndegames.com/uploads/Game/Game_49_gameRules.pdf)

I like this idea. Would players have just one hut, or two as in H&G?


Title: Re: The Merchant of Carcassonne
Post by: mkebaron on June 06, 2008, 08:16:46 am
My wife and I play with two houses.  However, we incorporated the Trading Post variant, so you can use the other house for that, too.  Adds a bit of strategy, I suppose.