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Carc Central Community => Rules => Topic started by: canada steve on May 14, 2008, 01:16:30 am



Title: The Count final scoring
Post by: canada steve on May 14, 2008, 01:16:30 am
OK I have a question, which I think is more of what is your preference as to is this right or not.

Playing with the Count and the end game rolls around each player, if they have meeple in the city, get to deploy to previously completed features and score them again. I feel that this is wrong eg, if a city has already been scored, say with a cathedral and scores 3 points per tile plus all shields, then the person jumping out of Carc at the end gets all those points again !! If a player gets to jump out of Card I feel that they should either be allowed to jump to either incomplete features or completed features that have not been previously scored. The other alternative is that if they jump to a scored feature they only get one point per tile and no bonuses.

I played last night and had three meeple on the castle at end game and had not given my opponent any chances to shut me down by keeping my scoring quick, I racked up over 160 points by jumping into cities previously scored. Yes I won but I still dont think it is right ot allow a scored feature to score exactly the same again.

What do you all think ?


Title: Re: The Count final scoring
Post by: Deatheux on May 14, 2008, 05:29:39 am
My view is that players CANNOT move meeples fron Carcasonne City to a aleready completed at the end of the game. No matter that the city has been scored or not, it can't be the city is closed.

the same with roads and cloister.

the only exceptions is for barns, the meeple can be dropped on farms WITH barn, but score only 1 points per completed city.



Title: Re: The Count final scoring
Post by: mdjvz on May 14, 2008, 09:12:35 am
@Deatheux: I do not agree with your last exception. But we had this discussion before in the subject "Can a follower be moved from Carcassonnen to farm with a barn (and when?)"

I thought at that subject you agreed with Scott who stated:

Quote
The first opportunity to parachute a farmer from Carcassonne is when a barn is placed and the existing farmers are scored. It may also be possible to parachute farmers in the absense of any existing farmers (barn being deployed to empty farm). The second opportunity is when two farms are connected and more existing farmers are being scored. I believe it's the mid-game farmer scoring that allows you to parachute farmers, as opposed to the idea of being able to parachute farmers to a barn whenever you feel like it. Likewise, I don't think you can parachute farmers to a barn at the end of the game.

Well Maybe, I am missing something ;)

But the subject is still open to interpretation ("dwhitworth") , and so, as a question to HiG there..





Title: Re: The Count final scoring
Post by: canada steve on May 14, 2008, 10:37:56 am
Sorry guys but please try to keep the threads on track.

Does anyone else have an opinion on how the final scoring from CofC should go.


Title: Re: The Count final scoring
Post by: Scott on May 14, 2008, 09:23:09 pm
The way we played, and the way I think is correct, is that at game-end, meeples can only be deployed to incomplete features.


Title: Re: The Count final scoring
Post by: Tobias on May 15, 2008, 01:48:08 am
http://www.carcassonnecentral.com/forum/index.php?topic=317.0

Hm?


Title: Re: The Count final scoring
Post by: Deatheux on May 15, 2008, 09:34:16 am
@Deatheux: I do not agree with your last exception. But we had this discussion before in the subject "Can a follower be moved from Carcassonnen to farm with a barn (and when?)"

I thought at that subject you agreed with Scott who stated:

Quote
The first opportunity to parachute a farmer from Carcassonne is when a barn is placed and the existing farmers are scored. It may also be possible to parachute farmers in the absense of any existing farmers (barn being deployed to empty farm). The second opportunity is when two farms are connected and more existing farmers are being scored. I believe it's the mid-game farmer scoring that allows you to parachute farmers, as opposed to the idea of being able to parachute farmers to a barn whenever you feel like it. Likewise, I don't think you can parachute farmers to a barn at the end of the game.

Well Maybe, I am missing something ;)

But the subject is still open to interpretation ("dwhitworth") , and so, as a question to HiG there..





holy crapp, you are right, the only way you can switch a meeple from CC at the end of the game is only when the farm is FREE... sorry then.


Title: Re: The Count final scoring
Post by: mdjvz on May 15, 2008, 10:15:03 am
No problem  ;D the CofC is indeed rather confusing.

In short I think, or at least I think this would be the most logical way, you can only move meaple(s) from the City of Carcassonne whenever some feature scores, so whenever you ask "who has the majority, in this scoring feature" then and only then you can move meaples from the city of Carcassonne to this feature before you definately determine the majority.


Title: Re: The Count final scoring
Post by: canada steve on May 16, 2008, 12:04:13 am
Any definitive answer as to where meeple at the end game can be placed ?


Title: Re: The Count final scoring
Post by: mdjvz on May 16, 2008, 10:52:51 am
At the end of the game meaples from the city of Carcassone can be placed on:

- incomplete cities
- incomplete cloisters
- incomplete roads
- farms ( which are not taken over by a barn)


Title: Re: The Count final scoring
Post by: canada steve on May 16, 2008, 01:23:06 pm
This is from the downloaded rules

11 Question: How does follower placement during the final scoring work? Answer: In principle very similarly to the way it works
during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the
player on the left of the 'trigger' player, each player redeploys one of his or her followers from the city of Carcassonne to an
appropriate feature [meeples in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to
incomplete roads, cities, cloisters or farms, since these will also be scored at the end of the game. This process continues until no
player can redeploy any more players from Carcassonne. The count still blocks the city quarter in which he is resident. Normally
the player with the most followers in Carcassonne will be the one to redeploy the last figure.


Notice it says tha followers can also be deployed to incompleted roads, cities and cloisters. This still doesnt answer if you can jump inot and score a already scored city at game end from Carc.


Title: Re: The Count final scoring
Post by: Deatheux on May 16, 2008, 05:08:13 pm
then we read 2 different kind of english...... i think that in the part you selected, all your answers are there, what more???

the incompleted features will be scored at the end of the game AND WILL NEED TO MEASURE THE MAJORITY.......

more?


Title: Re: The Count final scoring
Post by: Tobias on May 17, 2008, 02:35:32 am
Steve. You have your answers in the other thread. I can see no difference between them.


Title: Re: The Count final scoring
Post by: canada steve on May 17, 2008, 03:23:28 am
Soory gents but the previous thread was not conclusive as the rules use the wording "can also be placed" which would infer that you can also place meeple in incomplete features as well as already scored ones. Maybe this is one for the HiG ?


Title: Re: The Count final scoring
Post by: Tobias on May 17, 2008, 06:59:55 am
Soory gents but the previous thread was not conclusive as the rules use the wording "can also be placed" which would infer that you can also place meeple in incomplete features as well as already scored ones. Maybe this is one for the HiG ?

My interpretation: You can drop followers on features that are being scored - to fight for majority in/at/on them (bloody language barrier!), in the final scoring you can also drop them on inclompete features!


Title: Re: The Count final scoring
Post by: Scott on May 17, 2008, 12:43:32 pm
As I've said before, the phrase "can also be placed on incomplete" is to distinguish from placing on any feature that is currently being completed and scored due to the placement of the final tile. It is only just now that everything is becoming clear to me and I understand why I think this. If you read carefully, you will notice that the City of Carcassonne is being emptied BEFORE the end of the turn. In any turn where scoring is taking place, there is opportunity to place meeples on the feature about to be scored. During the final turn, meeples can be placed on the feature about to be scored, or on incomplete features that will be scored at the end of the game. There is no separate stage of meeple deployment between end of turn scoring and end of game scoring.


Title: Re: The Count final scoring
Post by: Tobias on May 17, 2008, 05:57:59 pm
As I've said before, the phrase "can also be placed on incomplete" is to distinguish from placing on any feature that is currently being completed and scored due to the placement of the final tile. It is only just now that everything is becoming clear to me and I understand why I think this. If you read carefully, you will notice that the City of Carcassonne is being emptied BEFORE the end of the turn. In any turn where scoring is taking place, there is opportunity to place meeples on the feature about to be scored. During the final turn, meeples can be placed on the feature about to be scored, or on incomplete features that will be scored at the end of the game. There is no separate stage of meeple deployment between end of turn scoring and end of game scoring.

Right so! :)


Title: Re: The Count final scoring
Post by: Deatheux on May 17, 2008, 07:31:22 pm
agreed then!


Title: Re: The Count final scoring
Post by: canada steve on May 18, 2008, 02:56:46 am
Scott that makes better English than the rules, thanks for that it is hard to explain to other players sometimes.


Title: Re: The Count final scoring
Post by: mdjvz on May 18, 2008, 06:48:41 am
Although I completely understand Scott's explanations, and that is quite probably what is meant...

I keep on wandering WHY it is that the movement of the meaples from CofC to features completed during the last tile is combined with the end-of-game movements from CofC. I do not see any advantage in this. The lengthy discussions only indicate that this not logical at all! ?!?  ???
Splitting these in Normal turn CofC movements & End-of-game CofC movements would rather simplify this! (just a thouht)
 


Title: Re: The Count final scoring
Post by: Scott on May 19, 2008, 10:26:48 am
The only advantage I can see is a slight savings of time. I have no shame in admitting that the one time I played with the Count expansion, we had a separate round of meeple deployment at end-of-game.

From a game mechanics standpoint, the trigger for the meeple deployment round is feature completion. So on the one hand, it does make more sense to deploy meeples to incomplete features during the last end-of-turn. On the other hand, if a feature is NOT completed by the placement of the final tile, it's not really correct to start deploying meeples to incomplete features. In that situation, it would make sense to have a separate round of meeple deployment during end-of-game.

I think what really matters here is that the City of Carcassonne is emptied before incomplete features are scored, rather than having a round of meeple deployment every time an incomplete feature is scored. THAT would take more time than necessary.


Title: Re: The Count final scoring
Post by: Gantry on May 20, 2008, 02:31:44 pm
I never did like CofC very much, and I too have only played it once.  This discussion, although valuable, makes me want to play it even less now  :-X


Title: Re: The Count final scoring
Post by: Deatheux on May 20, 2008, 06:36:02 pm
it shall not be so... CofC is great to play with, you just don't have to think beyond the ruling!

the CofC makes the game more competitive, and BETRAYAL!


Title: Re: The Count final scoring
Post by: Jambo on July 31, 2008, 06:01:48 am
I also have really enjoyed playing with the Count.  It adds an incentive for completing other players' features, particularly if they're small roads or cities.

However, I disgaree that followers can be placed from the city of Carc on incomplete features at the end of the game (with the obvious exception of farms).  The rules (RGG) state quite clearly that followers can only be placed on features that are being completed, and there are no features being completed during the end-game scoring.  Only followers placed on the market can be deployed from Carc during this time.