Title: dragon and builder Post by: dwhitworth on March 10, 2008, 12:45:48 am I would like some help with this one. We were playing tonight and this situation arose.
A player extends and completes a city with a tile that has a dragon symbol. The city has a knight and a builder belonging to the player that placed the tile. The dragon moves (before scoring) and eventually eats the builder. The dragon does not eat the knight (who in this case had fairy protection). The city is scored and the knight counts toward majority – in this case there was only one knight. Does the player get a second “builder” turn? The rules say, “Whenever the player places a tile that extends the road or city which includes their builder, they may take a double turn. ” So if dragon eats builder, does the feature still “include” the builder? What if the dragon had also eaten the knight? Title: Re: dragon and builder Post by: mjharper on March 10, 2008, 03:34:58 am I'd say yes, even though the builder is eaten, you get a double turn. The rule you quoted states that the double turn is 'triggered' by placing the tile. It would make no sense if you placed a legitimate extension, and then couldn't actually take a double turn for a completely separate reason.
Remember that, in your example, the city has been completed; even without the dragon, the builder and knight will be removed before the second part-turn occurs. All the dragon in fact does is transfer that removal to before scoring, rather than after. Title: Re: dragon and builder Post by: Tobias on March 10, 2008, 05:31:13 am I somewhat reluctantly agree with mjharper. The event is triggered, and moving the dragon is considered to be a pause (I think that is what the rules say?).
Title: Re: dragon and builder Post by: Scott on March 10, 2008, 09:41:57 am I agree with Matt, with more enthusiasm than Tobias. The double turn was triggered before the builder became lunch.
Title: Re: dragon and builder Post by: Joff on March 10, 2008, 11:13:36 am Absolutely. I add my agreement along with Matt, Tobias and Scott.
Title: Re: dragon and builder Post by: dwhitworth on March 10, 2008, 12:35:17 pm Thanks everyone. Nice to have general agreement from all.
Title: Re: dragon and builder Post by: canada steve on March 11, 2008, 03:18:19 pm Yep no second turn there Im afraid, especially as you had completed the city and builders only alow for continuation of a feature.
Dont you just love that dragon ;D Title: Re: dragon and builder Post by: Scott on March 11, 2008, 07:40:19 pm Steve has apparently chosen an opposing viewpoint. We now have ourselves a debate.
It is my understanding that when drawing a tile during the builder-induced second part of a turn, said tile does not need to be connected to the feature on which the builder is located. The double turn was triggered before the builder was eaten, so the rest of us have sort of already concluded that the player is allowed to continue with the second half of the double turn. Title: Re: dragon and builder Post by: dwhitworth on March 12, 2008, 12:11:08 am I agree with Scott here. The second tile can be played anywhere legal. The rules find it necessary to state that
Quote There is no chain reaction. If the play continues the road or city which includes their builder, they may not draw a third tile. Seems to me that this implies the tile can be (or maybe usually is) played other than to cause a chain reaction. I think there was a FAQ or a footnote on this too, but I can't find it now.On the original issue I am now happy with the ruling that says the builder's work was done prior to becoming dragon food. Title: Re: dragon and builder Post by: Joff on March 12, 2008, 09:37:47 am Adding yet again an agreement that the builder was not eaten 'before' the extension/completion of a the city concerned, so the 'double-turn' is allowed.
Also, that the 'double-turn' is allowed to be taken if the tile extends or completes the feature which houses the builder and that the 'double-turn' tile can be placed anywhere. Title: Re: dragon and builder Post by: dwhitworth on March 12, 2008, 11:12:19 am At the risk of being pedantic - "extend or completes" is no longer correct.
The recent set of Q&A that Matt got back from HiG clarified that the builder only allows a double turn if the feature is extended. In the vast majority of cases the completion of a city or road necessarily requires that feature to be extended by the tile just played - which has a bit of city or road on it. So in these cases extension and completion amount to the same thing. However, if you complete a city or road by laying an Abbey tile, you complete it but do not extend it - the Abbey has no bit of road or city on it. The clarification said that in this case the feature was not extended and the builder does not allow an extra turn. Footnote 47 in the CAR (where the reference in the rules is now to "extends" only) reads: Quote This is a change from the original rules, which stated that the tile must “complete or extend” the feature. The abbey tile from Abbey and Mayor completes but does not extend a feature. The RGG edition of the Big Box also changes this rule. Title: Re: dragon and builder Post by: Scott on March 12, 2008, 12:19:08 pm I'm going to give Joff the benefit of the doubt and presume that he didn't forget that. (Thanks for reminding us, dwhitworth!)
What's important to keep in mind here is that the double turn is triggered when the feature on which the builder is located is extended. Extending the feature may or may not complete it, but completing a feature without extending it does not trigger a double turn. I suspect the confusion here lies in the scenario where a feature is extended AND completed. Completing the feature does not cancel the triggering of the double turn from the extension of the feature. To be even more clear: 1. Feature is extended but not completed - double turn 2. Feature is extended and completed - double turn 3. Feature is completed by not extended - single turn Title: Re: dragon and builder Post by: Joff on March 12, 2008, 02:55:39 pm Yep no second turn there Im afraid, especially as you had completed the city and builders only alow for continuation of a feature. I'm going to give Joff the benefit of the doubt and presume that he didn't forget that. (Thanks for reminding us, dwhitworth!) Don't misunderstand me! :) Sorry, I was trying to point out to canada steve that the feature is allowed to be completed or extended to actually extend the feature that the builder is on. In the case of the Abbey tile, this is a completely different case entirely (which I have pointed out at www.john-warren.co.uk/carcassonne/abbey_tile.htm (http://www.john-warren.co.uk/carcassonne/abbey_tile.htm)) I think that canada steve misunderstands the builder 'double-turn' ruling here :) :) Title: Re: dragon and builder Post by: Scott on March 12, 2008, 04:22:05 pm I agree that Steve is probably the confused one here. Perhaps dwhitworth just got a little bit scared when you choose to put the word "completes" in bold?
Title: Re: dragon and builder Post by: dwhitworth on March 12, 2008, 07:27:32 pm Scared? No. Just a bit too pedantic. I wanted the point to be clear for anyone reading this thread who may not be as up to date as most of the regulars.
I did not mean to offend. :-[ Title: Re: dragon and builder Post by: Scott on March 12, 2008, 10:00:06 pm I think when we try to clear things up for others, we end up confusing each other. :-[
Title: Re: dragon and builder Post by: canada steve on March 15, 2008, 04:59:12 am Gents I am not confused in the least.
He stated that on his first tile placement he had completed a city with the builder in it. Now as the city is completed it is scored and the peiced are removed, hence no second tile as the builder is no longer on the table. Also if the dragon has eaten the builder again it is not in play so you cannot get a second tile. I am prepared to be proved wrong on this but fail to see how a second turn can be played if the builder is no longer in play. Title: Re: dragon and builder Post by: Joff on March 15, 2008, 05:22:26 am I think you are wrong there, steve.
If the city is completed which contains the builder, the double-turn is allowed. The placement of the tile that has completed the city has also extended the city. The builder is removed at that point and scoring takes place. The builder can then be re-deployed on the placement of the double-turn tile (if legal). The rules state this and graphically illustrate this very action (although in the rules illustration, it's a road that has been completed which the builder is on). It is detailed on page 22 of the CAR (Ver. 4.1) :) Title: Re: dragon and builder Post by: dwhitworth on March 15, 2008, 12:04:18 pm My question unnecessarily included two issues here - because of the way this arose in our game. I think that may be confusing.
First: if the feature containing the builder is completed (and the builder later removed at the scoring step) is the second turn allowed. I agree with Joff et al on this one. The rules are clear that: completion involves extension (except with the Abbey) and that occurs long before the scoring at the end of the turn. The rule is: "Whenever the player places a tile that extends the road or city which includes their builder, they may take a double turn." Note that this does not say something like "At the end of their turn, after scoring, if they have placed a tile . . . . . " Second: If the dragon eats a builder on a feature that was extended in this turn (by placement of the dragon symbol tile) then does the builder still count. I realize now that this is an issue whether or not the feature was completed - as it was in our game. Once again the arguments on this thread have convinced me that the second turn is taken as the builder's bonus comes into effect at placement of the extending tile - which occurs before the dragon moves. @canada steve Convinced? ;) Title: Re: dragon and builder Post by: canada steve on March 16, 2008, 02:20:48 am Sorry gents not convinced and that is not how we play.
If the builder is not physically on the table then no second turn is allowed. The rule is: Do you see that it says when a feature is extended, NOT completed. So I still fail to see how you can have a second turn if the builder is physically there to carry out the action."Whenever the player places a tile that extends the road or city which includes their builder, they may take a double turn." Note that this does not say something like "At the end of their turn, after scoring, if they have placed a tile . . . . . " I am not saying you are wrong, I am saying that the rules are wrong. No builder in play = no second turn. Try playing it my way and see what a difference it makes as the builder does not become such a powerful piece this way. Title: Re: dragon and builder Post by: Joff on March 16, 2008, 02:55:09 am Sorry gents not convinced and that is not ow we play. Then you are playing a variant, steve. The rules state: 3rd Edition rules (CAR translation): "The player can deploy a follower to the second tile as well as to the the first. If a road or city is completed by the placement of the first tile, then the player may deploy the newly-returned builder to the second tile." and the RGG Big Box rules: "The player may place a follower on either or both tiles placed in a double turn. If the city or road is completed on the first turn, the player can place the returned builder on his second turn." and the RGG Traders and Builders expansion rules: "If the road is completed with the placement of the first tile (the player gets the builder and thief back), the player may place the builder on the 2nd tile." Whatever rules you use in your games, that statement in the rules would be impossible if the builder must still be on the table to play the second tile! The graphics in all versions of the rules show clearly this very thing happening. I think you are getting confused over the 'extend' wording. A city that is completed has been extended. The builders job is now done (he allows the 'double-turn'), the city is scored and meeple/s and builder are returned to your supply. You now draw the 'double-turn' second tile and place it, re-deploying a follower to it if you wish (this may include your newly returned builder if legal to do so, as per the rule above). So, if you are not convinced by the rules themselves, I conclude that you are playing a variant. :) [Edit] Just to clarify, the Abbey tile is different. No road or city is ever 'extended' by the placement of the 'Abbey' tile. Cities and Roads are brought, in this case, to an abrupt halt. If a builder is on any road or city which is completed by the placement of an 'Abbey' tile, the city/road is scored and followers returned to that player's supply, but a double-turn is not allowed (as mentioned already, for a clarification of the scoring in this case see: www.john-warren.co.uk/carcassonne/abbey_tile.htm (http://www.john-warren.co.uk/carcassonne/abbey_tile.htm)). Title: Re: dragon and builder Post by: canada steve on March 16, 2008, 06:38:16 am Again I state that the rules are wrong.
If you COMPLETE a city or road containing a builder, then the builder is removed and scored therefore the second tile should not be allowed as the builder is no longer in play. If you EXTEND a feature with a builder in it (not complete) then a second turn should be a allowed as the builder is still in play. This I feel is the correct way to play this piece. It allows for you to get a feature possibly built quicker and scored but once completed then the BONUS it provides is removed along with the piece. Title: Re: dragon and builder Post by: mjharper on March 16, 2008, 06:46:41 am At the point when you started to argue that the rules are wrong, you lost the argument. Sorry. No offence intended.
Now, if you want to me to write and check, I'm happy to do so. But I will effectively be asking for mere confirmation that the rules are in fact correct. Title: Re: dragon and builder Post by: canada steve on March 16, 2008, 01:06:43 pm Matt feel free to check what the company feels on this. I think that the rules are incorrect and if you play the game the way I suggest it makes for a better game.
When you ask them please ensure that you put my suggestion of how it should work to them and not just ask for confirmation as sometimes even the originator can be wrong. If you feel that they are correct all the time then I can see no pint in having a discussion about the rules. Oh and by the way Matt I didnt "lose" anything as I was under the impression that this wasa healthy debate and not some sort of tordrid competition where points are scored. Title: Re: dragon and builder Post by: Scott on March 16, 2008, 01:16:24 pm The fact that they explicitly mention this situation in the rules seems pretty clear to me that they intended the builder to work this way.
We need to be able to rely on the accuracy of the rules to be able to make judgements when a player has a question about a situation where the rules are not clear. Arguing that the rules are wrong completely destroys that reliability. Anything that goes against the rules is a variant. If HiG decides to change the rules, then we abide by the new rules. If you want to make the builder being in play a requirement for the double-turn, then you should also be restricting the placement of the second tile to the feature on which the builder is located, and that isn't always feasible if the tile drawn does not fit with that feature. In this particular situation, I don't think the rules should be changed. Title: Re: dragon and builder Post by: mjharper on March 16, 2008, 01:51:52 pm I'll ask. No problem.
The point of discussing the rules is that we interpret them. To interpret we necessarily start out from the idea that the rules themselves are 'correct'—that is, they are evidence. They may be vague, they may be confusing, they may even seem inconsistent. But they are the only source of information we have, and feelings about how the game 'should' be are irrelevant other than, as Joff said, as variants or house rules. If we start from the idea that we can decide the rules are wrong, we might as well give up having a discussion altogether. I mean to say that all these discussions must begin: "The rules say this—what does it mean?" And not: "The rules say this—but I think this." That's a dead-end. And the sense of 'lose' I was getting at was also perfectly normal, and involved in any discussion (without being a competition). You were trying to convince others that you were right, and they were wrong. They were trying to do the same (notice I kept out of this debate after my first comment—that was intentional). If you had convinced the others you were right, you would have 'won' and they would have 'lost'. No point scoring involved—the opposite in fact, because our understanding of the game would have moved forward. But by challenging the basic assumption of the debate—that the rules we have are the starting point—you removed yourself from the argument. After that, nothing you said or anyone else said would convince the 'opponent'. Imagine this: I write to HiG and ask what happens when… and I spell out both positions clearly. They write back and say option A is correct. Now what happens if someone (you, me, anyone) says that this ruling is wrong? Where can a discussion possibly go? And I don't believe that the rules are always consistent. We had the situation with the last set of FAQ with placing followers in CC twice in a builder turn. The FAQ was wrong. But we figured that out by seeing a contradiction with the printed rules. In other words, either the FAQ was right, or the printed rules were right. But that isn't the same as the current discussion, when there is no other documentary evidence to suggest the rules are wrong. Sorry, I didn't wish to labour the point, and I'm not attacking you. Title: Re: dragon and builder Post by: dwhitworth on March 16, 2008, 02:10:50 pm At the point when you started to argue that the rules are wrong, you lost the argument. Matt is technically right. The rules are neither right nor wrong – you just have to live with them. BUT. There are two ways that Steve could have a point. He could argue that the interpretation of the rules is wrong. In response to Joff he does not seem to be doing that; he accepts the rules but still says they are “wrong”. Or, by “wrong” maybe he means that the rules “don't make sense” (to him) and that he has found a way of playing that does make sense. In Carc the rules don't have to “make sense” if by that we mean they must conform to reality. The game is full of unreal constructions. The rules only have to make sense in that they must be internally consistent and not contradictory or ambiguous. (And when they are; we have the CAR) But players often develop their own constructs to make sense of certain moves and actions. This is partly to remember how it works and partly to help predict a sensible choice when faced with a novel game situation that is not explicitly covered in the rules. This often helps but can be misleading. My own (much revised) construct about the builder is that when you place a tile that extends a feature where he resides you “discover” that he has industriously been working for you and has already finished the work. So you score “his work” and then can take another tile to do “your work”. This is of course arbitrary personal nonsense, but it helps explain to newbies; it fits the rules; and can clarify some other situations for me – (Well, I did have to invent a very nasty real estate-grabbing Abbott but that's another story . . ). So Steve says, “I still fail to see how you can have a second turn if the builder is [not] physically there to carry out the action.” He misses the point that there is nothing in the rules that talks of a builder carrying out an action. The rules say that if the builder is in the right place at the right time the PLAYER may carry out an action. But Steve may be quite reasonably (for him), attributing the cause of the new tile to the builder because it fits with his way of making sense of the game's unreal concept about a builder on a road causing an event in a player's turn (awesome metaphysics for the builder!). His construct is different to mine, but suits him. Unfortunately it conflicts with the rules. If that same piece had been called a “pot of gold” where there is nothing for it to do but “pay”, the problem might have never arisen. It is hard to attribute an action to a pot of gold. And we might all have had different stories that easily fit the rules. The construct often helps, but it is valid only until it conflicts with the rules. Then you need a new construct; or just follow the rules; or go ahead and enjoy a variant. @canada steve: I apologize if I presume too much – just trying to help ;) Title: Re: dragon and builder Post by: Joff on March 16, 2008, 02:25:30 pm I seem to have lost a merit point again? For what, may I ask? ???
Title: Re: dragon and builder Post by: canada steve on March 16, 2008, 04:33:16 pm Please stop using the word argue. I am trying to conduct a civilized discussion about what I feel is wrong or right. I am not arguing as that achieves nothing and always degenerates into slanging matches.
Title: Re: dragon and builder Post by: mjharper on March 16, 2008, 04:47:59 pm I seem to have lost a merit point again? For what, may I ask? ??? Come one, own up…Seriously though, there is no way to know how or why. If no-one is forthcoming (unlikely) I'll add a point in a day or two… @dwhitworth: I know it's only 'technically' correct, and I know there's a huge 'but'. The point was that the discussion had spiralled out of the context in which it could be a discussion, precisely because it had stopped being a case of interpreting the rules. It had become a vicious circle, and I was trying to put an end to that. I'm sorry if it came across harshly. Many people dislike the 'only immediate u-turns are banned' rule, and think it's illogical and stupid. I've seen epic threads point out in detail why it doesn't work. But it is the rule, and unquestionably the rule, and we have to live with that, as you said. If you want to use a different rule, that's absolutely fine. If you think the rule would be better if it was changed, that's fine too. If you think the rule isn't in the spirit of the game, that's also okay. There's just a big difference between 'the rules are wrong' (e.g. the contradiction with CC placement I mentioned earlier) and 'I don't like them'. The moment these get mixed up, the problem becomes insoluble. I hope I'm not digging myself into an even deeper hole. Maybe I should shut up… Title: Re: dragon and builder Post by: mjharper on March 16, 2008, 04:51:39 pm Please stop using the word argue. I am trying to conduct a civilized discussion about what I feel is wrong or right. I am not arguing as that achieves nothing and always degenerates into slanging matches. Sorry, I mean 'argue' and 'argument' in the philosophical sense (what I studied ::)) to just mean take a position and state it to others. No emotive or aggressive meaning intended._______ "Look, I came here for a good argument!" "No, you came here for an argument…" - Monty Python _______ I'll try and use 'said' and stuff where possible, though ;-) (though to me, I should only use 'said' if I'm actually quoting something. Hmm… 'intoned', maybe?) Title: Re: dragon and builder Post by: Scott on March 16, 2008, 09:40:23 pm Suggested? Debated? The word argue seems fine to me; a negative connotation was not intended.
No idea why Joff lost a merit point, but I gave him another one for a post on the previous page which I feel was worthy. I'm not used to having a merit mechanism, so I don't think to use it as often as I should. I also gave dwhitworth a merit point for his awesome metaphysics post. Title: Re: dragon and builder Post by: dwhitworth on March 17, 2008, 12:29:41 am @Scott Thanks. Appreciated.
Joff''s demerit is a mystery to me, but I think he should get a merit for his web page on the Abbey tile . . . . Done! @canada steve, I'm sorry that you feel that we have used the word "argue" in its negative sense - “to exchange diverging or opposite views heatedly”. I believe all of us were using it in the more gentle sense - “to give reasons or cite evidence in support of something”. I'm only interested in reasonable discussion and like you don't want to sink into a pointless flame war. I too will try to find a less ambiguous term, but, given that the word does have two meanings, isn't it better for us to understand the sense in which we mean the word than to ban it? Title: Re: dragon and builder Post by: Joff on March 17, 2008, 01:56:44 am Wow, thanks guys! ;D
I actually am not too sure about the merit system. I have used it to increase points, but never to demerit! It seems too easy to demerit someone without there being a way to see who has demerited, why a person has been demerited and without a sensible reason being given for doing so. For instance, I could take 10 merits off Matt's score (no offence intended, Matt), because I feel like it, and nobody would be any of the wiser! I remain anonymous, even to the admin of the board! It's like eBay feedback without knowing who has given the positives and negatives! @canada steve. My apologies, I never meant to cause any offence. I just thought that you misunderstood the rules about the builder. I now realise that you were actually suggesting a variant that you feel plays better. One of the things that I like about the builder is that he is a powerful piece. I prefer to play my games as close to the rules as possible (sometimes we do use a couple of small variants in our games, but all players are made aware that it is a variant we are playing and not the official ruling), but if the rules were changed to reflect your builder variation, then we would follow the new ruling. Playing as per the rules does not then cause confusion when you join others for games. Here is one thought (I think I know the answer ;) ), What would happen if I had a road laid with a follower on and played a tile that completed that road. I then deploy my builder on that tile (that would be legal). Could I take the double-turn, because the builder now occupies the now completed road? My inclination is that I would not be able to, as the builder must be in play before the feature is extended. But what do you think? Title: Re: dragon and builder Post by: Scott on March 17, 2008, 10:18:03 am From the CAR: "Whenever the player places a tile that extends the road or city which includes their builder, they may take a double turn." (emphasis mine)
Like you said, the builder needs to already be on the table while the road or city is being extended. Title: Re: dragon and builder Post by: canada steve on March 17, 2008, 12:25:52 pm Gents
I still think from Scotts last posting that it is not totally clear on this. It does state words like "may" and "extend" but does extend mean complete. Definitely one for the HiG I feel. As for that strange points system, I seem to have lost two points over the last few days too. I probably lost them for disagreeing with everyone else but to lose two !!! Oh how deflated I feel ;D Title: Re: dragon and builder Post by: mjharper on March 17, 2008, 12:34:44 pm Hmm… the strange points system seems not to be working. I wouldn't have thought anything that you said recently warranted two points less. You weren't being wilfully argumentative, or flaming, or anything like that.
Since no-one is going to post an explanation, perhaps I should ask people to pm me for the reasons behind canada steve's ad Joff's deductions (confidentially). Maybe this is something we need to look at for the future. Should only moderators and admins be able to award or deduct points? Gantry? Title: Re: dragon and builder Post by: canada steve on March 17, 2008, 01:28:05 pm If no-one comes forward it was actually 10 points I lost :-p
Title: Re: dragon and builder Post by: Joff on March 17, 2008, 05:22:30 pm I still think from Scotts last posting that it is not totally clear on this. It does state words like "may" and "extend" but does extend mean complete. Definitely one for the HiG I feel. This is actually quite reasonable. Although I am happy that the rules make it plain that if a feature is completed you would still get the double-turn (completion automatically extends), the use of the word 'may' implies that you get a choice of whether you take the double-turn or not. I believe that the player is obligated to take the double-turn. Is this correct? Perhaps an official ruling from HIG is a good idea... but then again, perhaps we already have an official position that I have missed! Title: Re: dragon and builder Post by: Gantry on March 17, 2008, 10:27:24 pm Hmm… the strange points system seems not to be working. I wouldn't have thought anything that you said recently warranted two points less. You weren't being wilfully argumentative, or flaming, or anything like that. Since no-one is going to post an explanation, perhaps I should ask people to pm me for the reasons behind canada steve's ad Joff's deductions (confidentially). Maybe this is something we need to look at for the future. Should only moderators and admins be able to award or deduct points? Gantry? I can remove the ability for members to penalize other members and only reward. Or perhaps it is working as intended? Someone penalizing them is within their rights. I think that being able to penalize without explanation is what members are having difficulty with? Let me look into the options and I'll start a new thread so as not to derail this one. PS - you can find it HERE (http://www.carcassonnecentral.com/forum/index.php?topic=277.0) Title: Re: dragon and builder Post by: Tobias on March 18, 2008, 12:38:28 pm Rules can actually be wrong, erratas aren't unheard of!
Title: Re: dragon and builder Post by: Novelty on March 18, 2008, 04:25:31 pm However, for the sake of sanity, we have to assume that the rules are correct unless an errata has been published or released. Otherwise, we'd all be playing with rules variants.
Title: Re: dragon and builder Post by: Tobias on March 18, 2008, 04:46:47 pm Otherwise, we'd all be playing with rules variants. I'm pretty sure we are ;) Title: Re: dragon and builder Post by: canada steve on March 19, 2008, 02:19:37 am ;l7 ;l7 ;l7 ;l7
Title: Re: dragon and builder Post by: Scott on March 19, 2008, 09:31:34 pm I still think from Scotts last posting that it is not totally clear on this. It does state words like "may" and "extend" but does extend mean complete. Definitely one for the HiG I feel. The 'may' is definitely bizarre. It seems to suggest that a player may refuse a double turn, but I can't think of any reason why someone would want to, unless there are only a few tiles left in the bag and the player is trying to be the last to play? Phrases like "It's all part of my master plan." come to mind. Too risky that somebody else will throw off the tile count by getting a double turn of their own, or playing an abbey tile. We had a thread about 'extend' a month or two ago I think it was. Extend means to increase the area which a feature occupies. If you add a straight-through road tile to a road, the road is extended. If you add a road-leading-to-cloister tile, the road is extended and completed. If you play an abbey tile, the road is completed but not extended because of the abbey tile's unique lack of any features except the abbey itself. I think it was the abbey tile that started this whole extend vs. complete discussion in the first place. If an analogy will help, imagine you have a red square, a red circle, and a blue circle. Two of them are red, and two of them are circular. One of them is both red AND circular. Similarly, you have extend, extend/complete, and complete. Two of them extend a feature, two of them complete a feature, but only one of them does both. |